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https://github.com/Bubberstation/Bubberstation.git
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cleanup _HELPERS/_lists.dm and all the necessary files (#61827)
Bring _HELPERS/_lists.dm to latest standards by: -Adding proper documentation and fixing existing one -Giving vars proper names -Procs now use snake case as per standard (many files that use those procs will be affected)
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@@ -96,7 +96,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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for(var/mob/C in GLOB.mob_list)
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if(C.key)
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available.Add(C)
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var/mob/choice = tgui_input_list(usr, "Choose a player to play the pAI", "Spawn pAI", sortNames(available))
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var/mob/choice = tgui_input_list(usr, "Choose a player to play the pAI", "Spawn pAI", sort_names(available))
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if(!choice)
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return
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if(!isobserver(choice))
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@@ -162,7 +162,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if(matches.len==0)
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return
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var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in sortList(matches)
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var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in sort_list(matches)
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if(hsbitem)
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hsbitem = matches[hsbitem]
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var/counter = 0
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@@ -259,7 +259,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if(M.ckey)
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if(tgui_alert(usr,"This mob is being controlled by [M.key]. Are you sure you wish to give someone else control of it? [M.key] will be made a ghost.",,list("Yes","No")) != "Yes")
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return
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var/client/newkey = input(src, "Pick the player to put in control.", "New player") as null|anything in sortList(GLOB.clients)
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var/client/newkey = input(src, "Pick the player to put in control.", "New player") as null|anything in sort_list(GLOB.clients)
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var/mob/oldmob = newkey.mob
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var/delmob = FALSE
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if((isobserver(oldmob) || tgui_alert(usr,"Do you want to delete [newkey]'s old mob?","Delete?",list("Yes","No")) != "No"))
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@@ -505,7 +505,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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var/datum/outfit/O = path //not much to initalize here but whatever
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outfits[initial(O.name)] = path
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var/dresscode = input("Select outfit", "Robust quick dress shop") as null|anything in baseoutfits + sortList(outfits)
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var/dresscode = input("Select outfit", "Robust quick dress shop") as null|anything in baseoutfits + sort_list(outfits)
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if (isnull(dresscode))
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return
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@@ -519,7 +519,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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var/datum/outfit/O = path
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job_outfits[initial(O.name)] = path
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dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in sortList(job_outfits)
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dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in sort_list(job_outfits)
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dresscode = job_outfits[dresscode]
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if(isnull(dresscode))
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return
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@@ -531,7 +531,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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var/datum/outfit/O = path
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plasmaman_outfits[initial(O.name)] = path
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dresscode = input("Select plasmeme equipment", "Robust quick dress shop") as null|anything in sortList(plasmaman_outfits)
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dresscode = input("Select plasmeme equipment", "Robust quick dress shop") as null|anything in sort_list(plasmaman_outfits)
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dresscode = plasmaman_outfits[dresscode]
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if(isnull(dresscode))
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return
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@@ -540,7 +540,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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var/list/custom_names = list()
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for(var/datum/outfit/D in GLOB.custom_outfits)
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custom_names[D.name] = D
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var/selected_name = input("Select outfit", "Robust quick dress shop") as null|anything in sortList(custom_names)
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var/selected_name = input("Select outfit", "Robust quick dress shop") as null|anything in sort_list(custom_names)
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dresscode = custom_names[selected_name]
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if(isnull(dresscode))
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return
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@@ -700,7 +700,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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names[name] = ruin_landmark
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var/ruinname = input("Select ruin", "Jump to Ruin") as null|anything in sortList(names)
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var/ruinname = input("Select ruin", "Jump to Ruin") as null|anything in sort_list(names)
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var/obj/effect/landmark/ruin/landmark = names[ruinname]
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@@ -737,7 +737,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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for(var/name in SSmapping.ice_ruins_underground_templates)
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names[name] = list(SSmapping.ice_ruins_underground_templates[name], ZTRAIT_ICE_RUINS_UNDERGROUND, list(/area/icemoon/underground/unexplored))
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var/ruinname = input("Select ruin", "Spawn Ruin") as null|anything in sortList(names)
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var/ruinname = input("Select ruin", "Spawn Ruin") as null|anything in sort_list(names)
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var/data = names[ruinname]
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if (!data)
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return
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