Lockers now take 40 ticks to weld + Sounds + Feedback messages

Minor reformat of code for Locker welding
This commit is contained in:
Robson Richards
2014-06-19 16:13:10 +01:00
parent a9fcc02512
commit 96354bb56d
2 changed files with 18 additions and 15 deletions
@@ -198,13 +198,18 @@
return
else if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(!WT.remove_fuel(0,user))
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
return
src.welded =! src.welded
src.update_icon()
for(var/mob/M in viewers(src))
M.show_message("<span class='warning'>[src] has been [welded?"welded shut":"unwelded"] by [user.name].</span>", 3, "You hear welding.", 2)
user << "<span class='notice'>You begin [welded ? "unwelding":"welding"] the [src]...</span>"
playsound(loc, 'sound/items/Welder2.ogg', 40, 1)
if(do_after(user,40,5,1))
if(WT.remove_fuel(0,user))
playsound(loc, 'sound/items/welder.ogg', 50, 1)
welded = !welded
user << "<span class='notice'>You [welded ? "welded the [src] shut":"unwelded the [src]"]</span>"
update_icon()
user.visible_message("<span class='warning'>[src] has been [welded? "welded shut":"unwelded"] by [user.name].</span>")
else
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
return
else if(!place(user, W))
src.attack_hand(user)
return