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[MIRROR] Fixes disabled limbs from compound fractures, only robotic limbs can be disabled by pure damage now (#1709)
* Fixes disabled limbs from compound fractures, only robotic limbs can be disabled by pure damage now (#54922) * Fixes disabled limbs from compound fractures, only robotic limbs can be disabled by pure damage now Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
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@@ -433,6 +433,8 @@
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#define COMSIG_CARBON_ATTACH_LIMB "carbon_attach_limb"
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#define COMPONENT_NO_ATTACH (1<<0)
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#define COMSIG_CARBON_REMOVE_LIMB "carbon_remove_limb" //from base of /obj/item/bodypart/proc/drop_limb(special, dismembered)
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#define COMSIG_BODYPART_GAUZED "bodypart_gauzed" // from /obj/item/bodypart/proc/apply_gauze(/obj/item/stack/gauze)
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#define COMSIG_BODYPART_GAUZE_DESTROYED "bodypart_degauzed" // from [/obj/item/bodypart/proc/seep_gauze] when it runs out of absorption
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///from base of mob/living/carbon/soundbang_act(): (list(intensity))
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#define COMSIG_CARBON_SOUNDBANG "carbon_soundbang"
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@@ -145,8 +145,8 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
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#define TRAIT_EASYDISMEMBER "easy_dismember"
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#define TRAIT_LIMBATTACHMENT "limb_attach"
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#define TRAIT_NOLIMBDISABLE "no_limb_disable"
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#define TRAIT_EASYLIMBWOUND "easy_limb_wound"
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#define TRAIT_HARDLIMBWOUND "hard_limb_wound"
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#define TRAIT_EASILY_WOUNDED "easy_limb_wound"
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#define TRAIT_HARDLY_WOUNDED "hard_limb_wound"
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#define TRAIT_TOXINLOVER "toxinlover"
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#define TRAIT_NOBREATH "no_breath"
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#define TRAIT_ANTIMAGIC "anti_magic"
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