[MIRROR] Feature: bitrunner, a new supply role (READY) [MDB IGNORE] (#23865)

* Feature: bitrunner, a new supply role (READY)

* Delete bepis.dm

* Conflicts

* Update dynamic_rulesets_midround.dm

* Fixing this invalid icon file path

It was trying to use the aesthetics one

* Bepis is dead

* New digi sprites courtesy of CandleJaxx!!

Now in the correct branch!

* Fixing merge conflict

* bitrunning hotfixes [NO GBP]

* Modular health adjustments

* Revert "Modular health adjustments"

This reverts commit 0ff3c48d398f6c1aac51cdf8fecaf869491bbc86.

* Modular health adjustments

Only this one should be necessary

* The screenshot test

* Bitrunner den for voidraptor (FOR #23865) (#23891)

* no shower in sight

* lets bitrunners actually get to their room and spawn there

* New digi sprites courtesy of CandleJaxx!!

* Revert "New digi sprites courtesy of CandleJaxx!!"

This reverts commit eea9f47de256dd407c78450bc8f2a09b814f93e9.

---------

Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>

* Removes bitrunning unit tests (#78607)

## About The Pull Request
Removes the fraction of unit tests I thought would be safe.
Not thrilled that I have to exclude ALL unit tests now, but hey.

The issue is that atmos attempts to process on a turf which hasn't
initialized yet.
## Why It's Good For The Game
Other PRs can pass checks now
## Changelog
N/A

* Update birdshot.dmm

* Tweaks the BEPIS category of the bitrunning order console

* Adds back the flashdark that we had skyrat edited in

* Update tgstation.dme

* Fixes Voidraptor bitrunning den not being connected to the powergrid

---------

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@users.noreply.github.com>
Co-authored-by: Profakos <profakos@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
This commit is contained in:
SkyratBot
2023-09-29 20:53:36 -04:00
committed by GitHub
co-authored by Jeremiah Giz Paxilmaniac Profakos GoldenAlpharex
parent ebebe387d9
commit 964fc99589
172 changed files with 54282 additions and 3650 deletions
@@ -0,0 +1,86 @@
#define CREDIT_TYPE_BITRUNNING "np"
/obj/machinery/computer/order_console/bitrunning
name = "bitrunning supplies order console"
desc = "NexaCache(tm)! Dubiously authentic gear for the digital daredevil."
icon = 'icons/obj/machines/bitrunning.dmi'
icon_state = "vendor"
icon_keyboard = null
icon_screen = null
circuit = /obj/item/circuitboard/computer/order_console/bitrunning
cooldown_time = 10 SECONDS
cargo_cost_multiplier = 0.65
express_cost_multiplier = 1
purchase_tooltip = @{"Your purchases will arrive at cargo,
and hopefully get delivered by them.
35% cheaper than express delivery."}
express_tooltip = @{"Sends your purchases instantly."}
credit_type = CREDIT_TYPE_BITRUNNING
order_categories = list(
CATEGORY_BITRUNNING_FLAIR,
CATEGORY_BITRUNNING_TECH,
CATEGORY_BEPIS,
)
blackbox_key = "bitrunning"
/obj/machinery/computer/order_console/bitrunning/subtract_points(final_cost, obj/item/card/id/card)
if(final_cost <= card.registered_account.bitrunning_points)
card.registered_account.bitrunning_points -= final_cost
return TRUE
return FALSE
/obj/machinery/computer/order_console/bitrunning/order_groceries(mob/living/purchaser, obj/item/card/id/card, list/groceries)
var/list/things_to_order = list()
for(var/datum/orderable_item/item as anything in groceries)
things_to_order[item.item_path] = groceries[item]
var/datum/supply_pack/bitrunning/pack = new(
purchaser = purchaser, \
cost = get_total_cost(), \
contains = things_to_order,
)
var/datum/supply_order/new_order = new(
pack = pack,
orderer = purchaser,
orderer_rank = "Bitrunning Vendor",
orderer_ckey = purchaser.ckey,
reason = "",
paying_account = card.registered_account,
department_destination = null,
coupon = null,
charge_on_purchase = FALSE,
manifest_can_fail = FALSE,
cost_type = credit_type,
can_be_cancelled = FALSE,
)
say("Thank you for your purchase! It will arrive on the next cargo shuttle!")
radio.talk_into(src, "A bitrunner has ordered equipment which will arrive on the cargo shuttle! Please make sure it gets to them as soon as possible!", radio_channel)
SSshuttle.shopping_list += new_order
/obj/machinery/computer/order_console/bitrunning/retrieve_points(obj/item/card/id/id_card)
return round(id_card.registered_account.bitrunning_points)
/obj/machinery/computer/order_console/bitrunning/ui_act(action, params)
. = ..()
if(!.)
flick("vendor_off", src)
/obj/machinery/computer/order_console/bitrunning/update_icon_state()
icon_state = "[initial(icon_state)][powered() ? null : "_off"]"
return ..()
/datum/supply_pack/bitrunning
name = "bitrunning order"
hidden = TRUE
crate_name = "bitrunning delivery crate"
access = list(ACCESS_BIT_DEN)
/datum/supply_pack/bitrunning/New(purchaser, cost, list/contains)
. = ..()
name = "[purchaser]'s Bitrunning Order"
src.cost = cost
src.contains = contains
#undef CREDIT_TYPE_BITRUNNING
@@ -0,0 +1,9 @@
/obj/item/clothing/glasses/sunglasses/oval
name = "oval sunglasses"
desc = "Vintage wrap around sunglasses. Provides a little protection."
icon_state = "jensenshades"
/obj/item/clothing/suit/jacket/trenchcoat
name = "trenchcoat"
desc = "A long, black trenchcoat. Makes you feel like you're the one, but you're not."
icon_state = "trenchcoat"
+146
View File
@@ -0,0 +1,146 @@
/**
* Bitrunning tech disks which let you load items or programs into the vdom on first avatar generation.
* For the record: Balance shouldn't be a primary concern.
* You can make the custom cheese spells you've always wanted.
* Just make it fun and engaging, it's PvE content.
*/
/obj/item/bitrunning_disk
name = "generic bitrunning program"
desc = "A disk containing source code."
icon = 'icons/obj/assemblies/module.dmi'
base_icon_state = "datadisk"
icon_state = "datadisk0"
/// Name of the choice made
var/choice_made
/obj/item/bitrunning_disk/Initialize(mapload)
. = ..()
icon_state = "[base_icon_state][rand(0, 7)]"
update_icon()
RegisterSignal(src, COMSIG_ATOM_EXAMINE, PROC_REF(on_examined))
/obj/item/bitrunning_disk/proc/on_examined(datum/source, mob/examiner, list/examine_text)
SIGNAL_HANDLER
examine_text += span_infoplain("This disk must be carried on your person into a netpod to be used.")
if(isnull(choice_made))
examine_text += span_notice("To make a selection, toggle the disk in hand.")
return
examine_text += span_info("It has been used to select: <b>[choice_made]</b>.")
examine_text += span_notice("It cannot make another selection.")
/obj/item/bitrunning_disk/ability
desc = "A disk containing source code. It can be used to preload abilities into the virtual domain."
/// The selected ability that this grants
var/datum/action/granted_action
/// The list of actions that this can grant
var/list/datum/action/selectable_actions = list()
/obj/item/bitrunning_disk/ability/attack_self(mob/user, modifiers)
. = ..()
if(choice_made)
return
var/names = list()
for(var/datum/action/thing as anything in selectable_actions)
names += initial(thing.name)
var/choice = tgui_input_list(user, message = "Select an ability", title = "Bitrunning Program", items = names)
if(isnull(choice))
return
for(var/datum/action/thing as anything in selectable_actions)
if(initial(thing.name) == choice)
granted_action = thing
if(isnull(granted_action))
return
balloon_alert(user, "selected")
playsound(user, 'sound/items/click.ogg', 50, TRUE)
choice_made = choice
/// Tier 1 programs. Simple, funny, or helpful.
/obj/item/bitrunning_disk/ability/tier1
name = "bitrunning program: basic"
selectable_actions = list(
/datum/action/cooldown/spell/conjure/cheese,
/datum/action/cooldown/spell/basic_heal,
)
/// Tier 2 programs. More complex, powerful, or useful.
/obj/item/bitrunning_disk/ability/tier2
name = "bitrunning program: complex"
selectable_actions = list(
/datum/action/cooldown/spell/pointed/projectile/fireball,
/datum/action/cooldown/spell/pointed/projectile/lightningbolt,
/datum/action/cooldown/spell/forcewall,
)
/// Tier 3 abilities. Very powerful, game breaking.
/obj/item/bitrunning_disk/ability/tier3
name = "bitrunning program: elite"
selectable_actions = list(
/datum/action/cooldown/spell/shapeshift/dragon,
/datum/action/cooldown/spell/shapeshift/polar_bear,
)
/obj/item/bitrunning_disk/item
desc = "A disk containing source code. It can be used to preload items into the virtual domain."
/// The selected item that this grants
var/obj/granted_item
/// The list of actions that this can grant
var/list/obj/selectable_items = list()
/obj/item/bitrunning_disk/item/attack_self(mob/user, modifiers)
. = ..()
if(choice_made)
return
var/names = list()
for(var/obj/thing as anything in selectable_items)
names += initial(thing.name)
var/choice = tgui_input_list(user, message = "Select an ability", title = "Bitrunning Program", items = names)
if(isnull(choice))
return
for(var/obj/thing as anything in selectable_items)
if(initial(thing.name) == choice)
granted_item = thing
balloon_alert(user, "selected")
playsound(user, 'sound/items/click.ogg', 50, TRUE)
choice_made = choice
/// Tier 1 items. Simple, funny, or helpful.
/obj/item/bitrunning_disk/item/tier1
name = "bitrunning gear: simple"
selectable_items = list(
/obj/item/pizzabox/infinite,
/obj/item/gun/medbeam,
/obj/item/grenade/c4,
)
/// Tier 2 items. More complex, powerful, or useful.
/obj/item/bitrunning_disk/item/tier2
name = "bitrunning gear: complex"
selectable_items = list(
/obj/item/chainsaw,
/obj/item/gun/ballistic/automatic/pistol,
/obj/item/melee/energy/blade/hardlight,
)
/// Tier 3 items. Very powerful, game breaking.
/obj/item/bitrunning_disk/item/tier3
name = "bitrunning gear: advanced"
selectable_items = list(
/obj/item/gun/energy/tesla_cannon,
/obj/item/dualsaber/green,
/obj/item/melee/beesword,
)
@@ -0,0 +1,51 @@
/obj/structure/hololadder
name = "hololadder"
anchored = TRUE
desc = "An abstract representation of the means to disconnect from the virtual domain."
icon = 'icons/obj/structures.dmi'
icon_state = "ladder11"
obj_flags = BLOCK_Z_OUT_DOWN
/// Time req to disconnect properly
var/travel_time = 3 SECONDS
/obj/structure/hololadder/Initialize(mapload)
. = ..()
RegisterSignal(loc, COMSIG_ATOM_ENTERED, PROC_REF(on_enter))
/obj/structure/hololadder/attack_hand(mob/user, list/modifiers)
. = ..()
if(.)
return
if(!in_range(src, user) || DOING_INTERACTION(user, DOAFTER_SOURCE_CLIMBING_LADDER))
return
disconnect(user)
/// If there's a pilot ref- send the disconnect signal
/obj/structure/hololadder/proc/disconnect(mob/user)
if(isnull(user.mind))
return
if(!HAS_TRAIT(user, TRAIT_TEMPORARY_BODY))
balloon_alert(user, "no connection detected.")
return
balloon_alert(user, "disconnecting...")
if(do_after(user, travel_time, src))
SEND_SIGNAL(user, COMSIG_BITRUNNER_SAFE_DISCONNECT)
/// Helper for times when you dont have hands (gondola??)
/obj/structure/hololadder/proc/on_enter(datum/source, atom/movable/arrived, turf/old_loc)
SIGNAL_HANDLER
if(!isliving(arrived))
return
var/mob/living/user = arrived
if(isnull(user.mind))
return
INVOKE_ASYNC(src, PROC_REF(disconnect), user)
@@ -0,0 +1,33 @@
/obj/item/bitrunning_host_monitor
name = "host monitor"
custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 2)
desc = "A complex medical device that, when attached to an avatar's data stream, can detect the user of their host's health."
flags_1 = CONDUCT_1
icon = 'icons/obj/device.dmi'
icon_state = "gps-b"
inhand_icon_state = "electronic"
item_flags = NOBLUDGEON
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
slot_flags = ITEM_SLOT_BELT
throw_range = 7
throw_speed = 3
throwforce = 3
w_class = WEIGHT_CLASS_TINY
worn_icon_state = "electronic"
/obj/item/bitrunning_host_monitor/attack_self(mob/user, modifiers)
. = ..()
var/datum/component/avatar_connection/connection = user.GetComponent(/datum/component/avatar_connection)
if(isnull(connection))
balloon_alert(user, "data not recognized")
return
var/mob/living/pilot = connection.old_body_ref?.resolve()
if(isnull(pilot))
balloon_alert(user, "host not recognized")
return
to_chat(user, span_notice("Current host health: [pilot.health / pilot.maxHealth * 100]%"))
@@ -0,0 +1,70 @@
/obj/effect/landmark/bitrunning
name = "Generic bitrunning effect"
icon = 'icons/effects/bitrunning.dmi'
icon_state = "crate"
/// In case you want to gate the crate behind a special condition.
/obj/effect/landmark/bitrunning/loot_signal
name = "Mysterious aura"
/// The amount required to spawn a crate
var/points_goal = 10
/// A special condition limits this from spawning a crate
var/points_received = 0
/// Finished the special condition
var/revealed = FALSE
/obj/effect/landmark/bitrunning/loot_signal/Initialize(mapload)
. = ..()
RegisterSignal(src, COMSIG_BITRUNNER_GOAL_POINT, PROC_REF(on_add_point))
/// Listens for points to be added which will eventually spawn a crate.
/obj/effect/landmark/bitrunning/loot_signal/proc/on_add_point(datum/source, points_to_add)
SIGNAL_HANDLER
if(revealed)
return
points_received += points_to_add
if(points_received < points_goal)
return
reveal()
/// Spawns the crate with some effects
/obj/effect/landmark/bitrunning/loot_signal/proc/reveal()
playsound(src, 'sound/magic/blink.ogg', 50, TRUE)
var/turf/tile = get_turf(src)
var/obj/structure/closet/crate/secure/bitrunning/encrypted/loot = new(tile)
var/datum/effect_system/spark_spread/quantum/sparks = new(tile)
sparks.set_up(5, 1, get_turf(loot))
sparks.start()
qdel(src)
/// Where the crates get ported to station
/obj/effect/landmark/bitrunning/station_reward_spawn
name = "Bitrunning rewards spawn"
icon_state = "station"
/// Where the exit hololadder spawns
/obj/effect/landmark/bitrunning/hololadder_spawn
name = "Bitrunning hololadder spawn"
icon_state = "hololadder"
/// Where the crates need to be taken
/obj/effect/landmark/bitrunning/cache_goal_turf
name = "Bitrunning goal turf"
icon_state = "goal"
/// Where you want the crate to spawn
/obj/effect/landmark/bitrunning/cache_spawn
name = "Bitrunning crate spawn"
icon_state = "spawn"
/// Where the safehouse will spawn
/obj/effect/landmark/bitrunning/safehouse_spawn
name = "Bitrunning safehouse spawn"
icon_state = "safehouse"
@@ -0,0 +1,91 @@
#define ORE_MULTIPLIER_IRON 3
#define ORE_MULTIPLIER_GLASS 2
#define ORE_MULTIPLIER_PLASMA 1
#define ORE_MULTIPLIER_SILVER 0.7
#define ORE_MULTIPLIER_GOLD 0.6
#define ORE_MULTIPLIER_TITANIUM 0.5
#define ORE_MULTIPLIER_URANIUM 0.4
#define ORE_MULTIPLIER_DIAMOND 0.3
#define ORE_MULTIPLIER_BLUESPACE_CRYSTAL 0.2
/obj/structure/closet/crate/secure/bitrunning // Base class. Do not spawn this.
name = "base class cache"
desc = "Talk to a coder."
/// The virtual domain - side of the bitrunning crate. Deliver to the send location.
/obj/structure/closet/crate/secure/bitrunning/encrypted
name = "encrypted cache"
desc = "Needs decrypted at the safehouse to be opened."
locked = TRUE
/obj/structure/closet/crate/secure/bitrunning/encrypted/can_unlock(mob/living/user, obj/item/card/id/player_id, obj/item/card/id/registered_id)
return FALSE
/// The bitrunner den - side of the bitrunning crate. Appears in the receive location.
/obj/structure/closet/crate/secure/bitrunning/decrypted
name = "decrypted cache"
desc = "Compiled from the virtual domain. The reward of a successful bitrunner."
locked = FALSE
/obj/structure/closet/crate/secure/bitrunning/decrypted/Initialize(
mapload,
datum/lazy_template/virtual_domain/completed_domain,
rewards_multiplier = 1,
)
. = ..()
playsound(src, 'sound/magic/blink.ogg', 50, TRUE)
if(isnull(completed_domain))
return
PopulateContents(completed_domain.reward_points, completed_domain.extra_loot, rewards_multiplier)
/obj/structure/closet/crate/secure/bitrunning/decrypted/PopulateContents(reward_points, list/extra_loot, rewards_multiplier)
. = ..()
spawn_loot(extra_loot)
new /obj/item/stack/ore/iron(src, calculate_loot(reward_points, rewards_multiplier, ORE_MULTIPLIER_IRON))
new /obj/item/stack/ore/glass(src, calculate_loot(reward_points, rewards_multiplier, ORE_MULTIPLIER_GLASS))
if(reward_points > 1)
new /obj/item/stack/ore/silver(src, calculate_loot(reward_points, rewards_multiplier, ORE_MULTIPLIER_SILVER))
new /obj/item/stack/ore/titanium(src, calculate_loot(reward_points, rewards_multiplier, ORE_MULTIPLIER_TITANIUM))
if(reward_points > 2)
new /obj/item/stack/ore/plasma(src, calculate_loot(reward_points, rewards_multiplier, ORE_MULTIPLIER_PLASMA))
new /obj/item/stack/ore/gold(src, calculate_loot(reward_points, rewards_multiplier, ORE_MULTIPLIER_GOLD))
new /obj/item/stack/ore/uranium(src, calculate_loot(reward_points, rewards_multiplier, ORE_MULTIPLIER_URANIUM))
if(reward_points > 3)
new /obj/item/stack/ore/diamond(src, calculate_loot(reward_points, rewards_multiplier, ORE_MULTIPLIER_DIAMOND))
new /obj/item/stack/ore/bluespace_crystal(src, calculate_loot(reward_points, rewards_multiplier, ORE_MULTIPLIER_BLUESPACE_CRYSTAL))
/// Handles generating random numbers & calculating loot totals
/obj/structure/closet/crate/secure/bitrunning/decrypted/proc/calculate_loot(reward_points, rewards_multiplier, ore_multiplier)
var/base = 1 * (rewards_multiplier + reward_points)
var/random_sum = (rand() * 1.0 + 0.5) * base
return ROUND_UP(random_sum * ore_multiplier)
/// Handles spawning extra loot. This tries to handle bad flat and assoc lists
/obj/structure/closet/crate/secure/bitrunning/decrypted/proc/spawn_loot(list/extra_loot)
for(var/path in extra_loot)
if(!ispath(path))
continue
if(isnull(extra_loot[path]))
return FALSE
for(var/i in 1 to extra_loot[path])
new path(src)
return TRUE
#undef ORE_MULTIPLIER_IRON
#undef ORE_MULTIPLIER_GLASS
#undef ORE_MULTIPLIER_PLASMA
#undef ORE_MULTIPLIER_SILVER
#undef ORE_MULTIPLIER_GOLD
#undef ORE_MULTIPLIER_TITANIUM
#undef ORE_MULTIPLIER_URANIUM
#undef ORE_MULTIPLIER_DIAMOND
#undef ORE_MULTIPLIER_BLUESPACE_CRYSTAL
+476
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@@ -0,0 +1,476 @@
#define BASE_DISCONNECT_DAMAGE 40
/obj/machinery/netpod
name = "netpod"
base_icon_state = "netpod"
circuit = /obj/item/circuitboard/machine/netpod
desc = "A link to the netverse. It has an assortment of cables to connect yourself to a virtual domain."
icon = 'icons/obj/machines/bitrunning.dmi'
icon_state = "netpod"
max_integrity = 300
obj_flags = BLOCKS_CONSTRUCTION
state_open = TRUE
/// Whether we have an ongoing connection
var/connected = FALSE
/// A player selected outfit by clicking the netpod
var/datum/outfit/netsuit = /datum/outfit/job/bitrunner
/// Holds this to see if it needs to generate a new one
var/datum/weakref/avatar_ref
/// The linked quantum server
var/datum/weakref/server_ref
/// The amount of brain damage done from force disconnects
var/disconnect_damage
/// Static list of outfits to select from
var/list/cached_outfits = list()
/obj/machinery/netpod/Initialize(mapload)
. = ..()
return INITIALIZE_HINT_LATELOAD
/obj/machinery/netpod/LateInitialize()
. = ..()
disconnect_damage = BASE_DISCONNECT_DAMAGE
RegisterSignals(src, list(
COMSIG_QDELETING,
COMSIG_MACHINERY_BROKEN,
COMSIG_MACHINERY_POWER_LOST,
),
PROC_REF(on_broken),
)
RegisterSignal(src, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
RegisterSignal(src, COMSIG_ATOM_TAKE_DAMAGE, PROC_REF(on_take_damage))
register_context()
update_appearance()
/obj/machinery/netpod/Destroy()
. = ..()
cached_outfits.Cut()
/obj/machinery/netpod/add_context(atom/source, list/context, obj/item/held_item, mob/user)
. = ..()
if(isnull(held_item))
context[SCREENTIP_CONTEXT_LMB] = "Select Outfit"
return CONTEXTUAL_SCREENTIP_SET
if(istype(held_item, /obj/item/crowbar) && occupant)
context[SCREENTIP_CONTEXT_LMB] = "Pry Open"
return CONTEXTUAL_SCREENTIP_SET
return CONTEXTUAL_SCREENTIP_SET
/obj/machinery/netpod/update_icon_state()
if(!is_operational)
icon_state = base_icon_state
return ..()
if(state_open)
icon_state = base_icon_state + "_open_active"
return ..()
if(panel_open)
icon_state = base_icon_state + "_panel"
return ..()
icon_state = base_icon_state + "_closed"
if(occupant)
icon_state += "_active"
return ..()
/obj/machinery/netpod/MouseDrop_T(mob/target, mob/user)
var/mob/living/carbon/player = user
if(!iscarbon(player))
return
if((HAS_TRAIT(player, TRAIT_UI_BLOCKED) && !player.resting) || !Adjacent(player) || !player.Adjacent(target) || !ISADVANCEDTOOLUSER(player) || !is_operational)
return
close_machine(target)
/obj/machinery/netpod/crowbar_act(mob/living/user, obj/item/tool)
if(user.combat_mode)
attack_hand(user)
return TOOL_ACT_TOOLTYPE_SUCCESS
if(default_pry_open(tool, user) || default_deconstruction_crowbar(tool))
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/machinery/netpod/screwdriver_act(mob/living/user, obj/item/tool)
if(occupant)
balloon_alert(user, "in use!")
return TOOL_ACT_TOOLTYPE_SUCCESS
if(state_open)
balloon_alert(user, "close first.")
return TOOL_ACT_TOOLTYPE_SUCCESS
if(default_deconstruction_screwdriver(user, "[base_icon_state]_panel", "[base_icon_state]_closed", tool))
update_appearance() // sometimes icon doesnt properly update during flick()
ui_close(user)
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/machinery/netpod/attack_hand(mob/living/user, list/modifiers)
. = ..()
if(!state_open && user == occupant)
container_resist_act(user)
/obj/machinery/netpod/Exited(atom/movable/gone, direction)
. = ..()
if(!state_open && gone == occupant)
container_resist_act(gone)
/obj/machinery/netpod/Exited(atom/movable/gone, direction)
. = ..()
if(!state_open && gone == occupant)
container_resist_act(gone)
/obj/machinery/netpod/relaymove(mob/living/user, direction)
if(!state_open)
container_resist_act(user)
/obj/machinery/netpod/container_resist_act(mob/living/user)
user.visible_message(span_notice("[occupant] emerges from [src]!"),
span_notice("You climb out of [src]!"),
span_notice("With a hiss, you hear a machine opening."))
open_machine()
/obj/machinery/netpod/open_machine(drop = TRUE, density_to_set = FALSE)
unprotect_and_signal()
playsound(src, 'sound/machines/tramopen.ogg', 60, TRUE, frequency = 65000)
flick("[base_icon_state]_opening", src)
return ..()
/obj/machinery/netpod/close_machine(mob/user, density_to_set = TRUE)
if(!state_open || panel_open || !is_operational || !iscarbon(user))
return
playsound(src, 'sound/machines/tramclose.ogg', 60, TRUE, frequency = 65000)
flick("[base_icon_state]_closing", src)
..()
if(!iscarbon(occupant))
open_machine()
return
enter_matrix()
/obj/machinery/netpod/default_pry_open(obj/item/crowbar, mob/living/pryer)
if(isnull(occupant) || !iscarbon(occupant))
if(!state_open)
if(panel_open)
return FALSE
open_machine()
else
shut_pod()
return TRUE
pryer.visible_message(
span_danger("[pryer] starts prying open [src]!"),
span_notice("You start to pry open [src]."),
span_notice("You hear loud prying on metal.")
)
playsound(src, 'sound/machines/airlock_alien_prying.ogg', 100, TRUE)
SEND_SIGNAL(src, COMSIG_BITRUNNER_CROWBAR_ALERT, pryer)
if(do_after(pryer, 15 SECONDS, src))
if(!state_open)
open_machine()
return TRUE
/obj/machinery/netpod/ui_interact(mob/user, datum/tgui/ui)
if(!is_operational)
return
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "NetpodOutfits")
ui.set_autoupdate(FALSE)
ui.open()
/obj/machinery/netpod/ui_data()
var/list/data = list()
data["netsuit"] = netsuit
return data
/obj/machinery/netpod/ui_static_data()
var/list/data = list()
if(!length(cached_outfits))
cached_outfits += make_outfit_collection("Jobs", subtypesof(/datum/outfit/job))
data["collections"] = cached_outfits
return data
/obj/machinery/netpod/ui_act(action, params)
. = ..()
if(.)
return TRUE
switch(action)
if("select_outfit")
var/datum/outfit/new_suit = resolve_outfit(params["outfit"])
if(new_suit)
netsuit = new_suit
return TRUE
return FALSE
/// Disconnects the occupant after a certain time so they aren't just hibernating in netpod stasis. A balance change
/obj/machinery/netpod/proc/auto_disconnect()
if(isnull(occupant) || state_open || connected)
return
if(!iscarbon(occupant))
open_machine()
return
var/mob/living/carbon/player = occupant
player.playsound_local(src, 'sound/effects/splash.ogg', 60, TRUE)
to_chat(player, span_notice("The machine disconnects itself and begins to drain."))
open_machine()
/**
* ### Disconnect occupant
* If this goes smoothly, should reconnect a receiving mind to the occupant's body
*
* This is the second stage of the process - if you want to disconn avatars start at the mind first
*/
/obj/machinery/netpod/proc/disconnect_occupant(forced = FALSE)
var/mob/living/mob_occupant = occupant
if(isnull(occupant) || !isliving(occupant))
return
connected = FALSE
if(mob_occupant.stat == DEAD)
open_machine()
return
mob_occupant.playsound_local(src, "sound/magic/blink.ogg", 25, TRUE)
mob_occupant.set_static_vision(2 SECONDS)
mob_occupant.set_temp_blindness(1 SECONDS)
mob_occupant.Paralyze(2 SECONDS)
var/heal_time = 1
if(mob_occupant.health < mob_occupant.maxHealth)
heal_time = (mob_occupant.stat + 2) * 5
addtimer(CALLBACK(src, PROC_REF(auto_disconnect)), heal_time SECONDS, TIMER_UNIQUE|TIMER_STOPPABLE|TIMER_DELETE_ME)
if(!forced)
return
mob_occupant.flash_act(override_blindness_check = TRUE, visual = TRUE)
mob_occupant.adjustOrganLoss(ORGAN_SLOT_BRAIN, disconnect_damage)
INVOKE_ASYNC(mob_occupant, TYPE_PROC_REF(/mob/living, emote), "scream")
to_chat(mob_occupant, span_danger("You've been forcefully disconnected from your avatar! Your thoughts feel scrambled!"))
/**
* ### Enter Matrix
* Finds any current avatars from this chair - or generates a new one
*
* New avatars cost 1 attempt, and this will eject if there's none left
*
* Connects the mind to the avatar if everything is ok
*/
/obj/machinery/netpod/proc/enter_matrix()
var/mob/living/carbon/human/neo = occupant
if(!ishuman(neo) || neo.stat == DEAD || isnull(neo.mind))
balloon_alert(neo, "invalid occupant.")
return
var/obj/machinery/quantum_server/server = find_server()
if(isnull(server))
balloon_alert(neo, "no server connected!")
return
var/datum/lazy_template/virtual_domain/generated_domain = server.generated_domain
if(isnull(generated_domain) || !server.is_ready)
balloon_alert(neo, "nothing loaded!")
return
var/mob/living/carbon/current_avatar = avatar_ref?.resolve()
var/obj/structure/hololadder/wayout
if(isnull(current_avatar) || current_avatar.stat != CONSCIOUS) // We need a viable avatar
wayout = server.generate_hololadder()
if(isnull(wayout))
balloon_alert(neo, "out of bandwidth!")
return
current_avatar = server.generate_avatar(wayout, netsuit)
avatar_ref = WEAKREF(current_avatar)
server.stock_gear(current_avatar, neo)
neo.set_static_vision(3 SECONDS)
protect_occupant(occupant)
if(!do_after(neo, 2 SECONDS, src))
return
// Very invalid
if(QDELETED(neo) || QDELETED(current_avatar) || QDELETED(src))
return
// Invalid
if(occupant != neo || isnull(neo.mind) || neo.stat == DEAD || current_avatar.stat == DEAD)
return
current_avatar.AddComponent( \
/datum/component/avatar_connection, \
old_mind = neo.mind, \
old_body = neo, \
server = server, \
pod = src, \
help_text = generated_domain.help_text, \
)
connected = TRUE
/// Finds a server and sets the server_ref
/obj/machinery/netpod/proc/find_server()
var/obj/machinery/quantum_server/server = server_ref?.resolve()
if(server)
return server
server = locate(/obj/machinery/quantum_server) in oview(4, src)
if(isnull(server))
return
server_ref = WEAKREF(server)
RegisterSignal(server, COMSIG_BITRUNNER_SERVER_UPGRADED, PROC_REF(on_server_upgraded), override = TRUE)
RegisterSignal(server, COMSIG_BITRUNNER_DOMAIN_COMPLETE, PROC_REF(on_domain_complete), override = TRUE)
return server
/// Creates a list of outfit entries for the UI.
/obj/machinery/netpod/proc/make_outfit_collection(identifier, list/outfit_list)
var/list/collection = list(
"name" = identifier,
"outfits" = list()
)
for(var/path as anything in outfit_list)
var/datum/outfit/outfit = path
var/outfit_name = initial(outfit.name)
if(findtext(outfit_name, "(") != 0 || findtext(outfit_name, "-") != 0) // No special variants please
continue
collection["outfits"] += list(list("path" = path, "name" = outfit_name))
return list(collection)
/// Machine has been broken - handles signals and reverting sprites
/obj/machinery/netpod/proc/on_broken(datum/source)
SIGNAL_HANDLER
if(!state_open)
open_machine()
if(occupant)
unprotect_and_signal()
/// Puts points on the current occupant's card account
/obj/machinery/netpod/proc/on_domain_complete(datum/source, atom/movable/crate, reward_points)
SIGNAL_HANDLER
if(isnull(occupant) || !connected || !iscarbon(occupant))
return
var/mob/living/carbon/player = occupant
var/datum/bank_account/account = player.get_bank_account()
if(isnull(account))
return
account.bitrunning_points += reward_points * 100
/obj/machinery/netpod/proc/on_examine(datum/source, mob/examiner, list/examine_text)
SIGNAL_HANDLER
examine_text += span_infoplain("Drag yourself into the pod to engage the link.")
examine_text += span_infoplain("It has limited resuscitation capabilities. Remaining in the pod can heal some injuries.")
examine_text += span_infoplain("It has a security system that will alert the occupant if it is tampered with.")
if(isnull(occupant))
examine_text += span_notice("It is currently unoccupied.")
return
examine_text += span_notice("It is currently occupied by [occupant].")
examine_text += span_notice("It can be pried open with a crowbar, but its safety mechanisms will alert the occupant.")
/// On unbuckle or break, make sure the occupant ref is null
/obj/machinery/netpod/proc/unprotect_and_signal()
unprotect_occupant(occupant)
SEND_SIGNAL(src, COMSIG_BITRUNNER_SEVER_AVATAR, src)
/// When the server is upgraded, drops brain damage a little
/obj/machinery/netpod/proc/on_server_upgraded(datum/source, servo_rating)
SIGNAL_HANDLER
disconnect_damage = BASE_DISCONNECT_DAMAGE * (1 - servo_rating)
/// Checks the integrity, alerts occupants
/obj/machinery/netpod/proc/on_take_damage(datum/source, damage_amount)
SIGNAL_HANDLER
if(isnull(occupant))
return
var/total = max_integrity - damage_amount
var/integrity = (atom_integrity / total) * 100
if(integrity > 50)
return
SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_INTEGRITY)
/// Puts the occupant in netpod stasis, basically short-circuiting environmental conditions
/obj/machinery/netpod/proc/protect_occupant(mob/living/target)
if(target != occupant)
return
target.AddComponent(/datum/component/netpod_healing, \
brute_heal = 4, \
burn_heal = 4, \
toxin_heal = 4, \
clone_heal = 4, \
blood_heal = 4, \
)
target.playsound_local(src, 'sound/effects/submerge.ogg', 20, TRUE)
target.extinguish_mob()
update_use_power(ACTIVE_POWER_USE)
/// Removes the occupant from netpod stasis
/obj/machinery/netpod/proc/unprotect_occupant(mob/living/target)
var/datum/component/netpod_healing/healing_eff = target?.GetComponent(/datum/component/netpod_healing)
if(healing_eff)
qdel(healing_eff)
update_use_power(IDLE_POWER_USE)
/// Resolves a path to an outfit.
/obj/machinery/netpod/proc/resolve_outfit(text)
var/path = text2path(text)
if(ispath(path, /datum/outfit))
return path
/// Closes the machine without shoving in an occupant
/obj/machinery/netpod/proc/shut_pod()
state_open = FALSE
playsound(src, 'sound/machines/tramclose.ogg', 60, TRUE, frequency = 65000)
flick("[base_icon_state]_closing", src)
set_density(TRUE)
update_appearance()
#undef BASE_DISCONNECT_DAMAGE
@@ -0,0 +1,110 @@
/obj/machinery/computer/quantum_console
name = "quantum console"
circuit = /obj/item/circuitboard/computer/quantum_console
icon_keyboard = "mining"
icon_screen = "bitrunning"
req_access = list(ACCESS_MINING)
/// The server this console is connected to.
var/datum/weakref/server_ref
/obj/machinery/computer/quantum_console/Initialize(mapload, obj/item/circuitboard/circuit)
. = ..()
desc = "Even in the distant year [CURRENT_STATION_YEAR], Nanostrasen is still using REST APIs. How grim."
return INITIALIZE_HINT_LATELOAD
/obj/machinery/computer/quantum_console/LateInitialize()
. = ..()
if(isnull(server_ref))
find_server()
/obj/machinery/computer/quantum_console/ui_interact(mob/user, datum/tgui/ui)
. = ..()
if(!is_operational)
return
if(isnull(server_ref))
find_server()
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "QuantumConsole")
ui.open()
/obj/machinery/computer/quantum_console/ui_data()
var/list/data = list()
var/obj/machinery/quantum_server/server = find_server()
if(isnull(server))
data["connected"] = FALSE
return data
data["connected"] = TRUE
data["generated_domain"] = server.generated_domain?.key
data["occupants"] = length(server.avatar_connection_refs)
data["points"] = server.points
data["randomized"] = server.domain_randomized
data["ready"] = server.is_ready && server.is_operational
data["scanner_tier"] = server.scanner_tier
data["retries_left"] = length(server.exit_turfs) - server.retries_spent
return data
/obj/machinery/computer/quantum_console/ui_static_data(mob/user)
var/list/data = list()
var/obj/machinery/quantum_server/server = find_server()
if(isnull(server))
return data
data["available_domains"] = server.get_available_domains()
data["avatars"] = server.get_avatar_data()
return data
/obj/machinery/computer/quantum_console/ui_act(action, list/params, datum/tgui/ui)
. = ..()
if(.)
return TRUE
var/obj/machinery/quantum_server/server = find_server()
if(isnull(server))
return FALSE
switch(action)
if("random_domain")
var/map_id = server.get_random_domain_id()
if(!map_id)
return TRUE
server.cold_boot_map(usr, map_id)
return TRUE
if("refresh")
ui.send_full_update()
return TRUE
if("set_domain")
server.cold_boot_map(usr, params["id"])
return TRUE
if("stop_domain")
server.begin_shutdown(usr)
return TRUE
return FALSE
/// Attempts to find a quantum server.
/obj/machinery/computer/quantum_console/proc/find_server()
var/obj/machinery/quantum_server/server = server_ref?.resolve()
if(server)
return server
for(var/direction in GLOB.cardinals)
var/obj/machinery/quantum_server/nearby_server = locate(/obj/machinery/quantum_server, get_step(src, direction))
if(nearby_server)
server_ref = WEAKREF(nearby_server)
nearby_server.console_ref = WEAKREF(src)
return nearby_server
return