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[MIRROR] [READY] Tile Reskinning 2: Epic Winaloo (#5384)
* [READY] Tile Reskinning 2: Epic Winaloo * AAA Co-authored-by: Fikou <piotrbryla@onet.pl> Co-authored-by: Gandalf <jzo123@hotmail.com>
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@@ -393,7 +393,7 @@
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has_people = TRUE
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var/location = get_turf(player.mind.current)
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//Non-antag present. Can't hijack.
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if(!(player.mind.has_antag_datum(/datum/antagonist)) && !istype(location, /turf/open/floor/iron/shuttle/red) && !istype(location, /turf/open/floor/mineral/plastitanium/red/brig))
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if(!(player.mind.has_antag_datum(/datum/antagonist)) && !istype(location, /turf/open/floor/mineral/plastitanium/red/brig))
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return FALSE
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//Antag present, doesn't stop but let's see if we actually want to hijack
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var/prevent = FALSE
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@@ -603,7 +603,7 @@
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var/turf/T = t
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for(var/mob/living/M in T.GetAllContents())
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// If they have a mind and they're not in the brig, they escaped
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if(M.mind && !istype(t, /turf/open/floor/iron/shuttle/red) && !istype(t, /turf/open/floor/mineral/plastitanium/red/brig))
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if(M.mind && !istype(t, /turf/open/floor/mineral/plastitanium/red/brig))
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M.mind.force_escaped = TRUE
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// Ghostize them and put them in nullspace stasis (for stat & possession checks)
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M.notransform = TRUE
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