[MIRROR] [READY] Tile Reskinning 2: Epic Winaloo (#5384)

* [READY] Tile Reskinning 2: Epic Winaloo

* AAA

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Gandalf <jzo123@hotmail.com>
This commit is contained in:
SkyratBot
2021-05-01 15:25:42 +02:00
committed by GitHub
parent 4d99745384
commit 966873beb4
65 changed files with 935 additions and 594 deletions
+1 -1
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@@ -393,7 +393,7 @@
has_people = TRUE
var/location = get_turf(player.mind.current)
//Non-antag present. Can't hijack.
if(!(player.mind.has_antag_datum(/datum/antagonist)) && !istype(location, /turf/open/floor/iron/shuttle/red) && !istype(location, /turf/open/floor/mineral/plastitanium/red/brig))
if(!(player.mind.has_antag_datum(/datum/antagonist)) && !istype(location, /turf/open/floor/mineral/plastitanium/red/brig))
return FALSE
//Antag present, doesn't stop but let's see if we actually want to hijack
var/prevent = FALSE
+1 -1
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@@ -603,7 +603,7 @@
var/turf/T = t
for(var/mob/living/M in T.GetAllContents())
// If they have a mind and they're not in the brig, they escaped
if(M.mind && !istype(t, /turf/open/floor/iron/shuttle/red) && !istype(t, /turf/open/floor/mineral/plastitanium/red/brig))
if(M.mind && !istype(t, /turf/open/floor/mineral/plastitanium/red/brig))
M.mind.force_escaped = TRUE
// Ghostize them and put them in nullspace stasis (for stat & possession checks)
M.notransform = TRUE