diff --git a/code/datums/materials/basemats.dm b/code/datums/materials/basemats.dm index 07937a05173..ba35e1a2305 100644 --- a/code/datums/materials/basemats.dm +++ b/code/datums/materials/basemats.dm @@ -149,8 +149,6 @@ Unless you know what you're doing, only use the first three numbers. They're in . = ..() if(ismovable(source)) source.AddElement(/datum/element/firestacker, amount=1) - // Ideally exploding plasma objects should delete themselves but we still have the flooder and SSexplosions to rely on deleting it asynchronously so it's not that bad. - source.AddComponent(/datum/component/explodable, 0, 0, amount / 2500, 0, amount / 1250, delete_after = EXPLODABLE_NO_DELETE) source.AddComponent(/datum/component/combustible_flooder, "plasma", amount*0.05) //Empty temp arg, fully dependent on whatever ignited it. /datum/material/plasma/on_removed(atom/source, amount, material_flags)