General maintenance for wall mounts (#93534)

## About The Pull Request
- Fixes #93392
- Replaces all custom callbacks with call to `deconstruct()`. The
callbacks weren't necessary as it did the same thing as `deconstruct()`
but in an round about way
- Removed duplicate `Initialize()` procs and the params `building` &
`ndir` from all wall mounts. Makes everything cleaner

## Changelog
🆑
fix: wall mounts placed by player now falls off when the wall they are
mounted on is destroyed
code: cleaned up wall mount code
/🆑
This commit is contained in:
SyncIt21
2025-10-23 17:26:19 +02:00
committed by GitHub
parent d2a9f9b191
commit 9740c687de
39 changed files with 173 additions and 223 deletions
+2 -1
View File
@@ -38,7 +38,8 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/fireaxecabinet, 32)
if(populate_contents)
held_item = new item_path(src)
update_appearance()
find_and_hang_on_wall()
if(mapload)
find_and_hang_on_wall()
/obj/structure/fireaxecabinet/Destroy()
if(held_item)