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General maintenance for wall mounts (#93534)
## About The Pull Request - Fixes #93392 - Replaces all custom callbacks with call to `deconstruct()`. The callbacks weren't necessary as it did the same thing as `deconstruct()` but in an round about way - Removed duplicate `Initialize()` procs and the params `building` & `ndir` from all wall mounts. Makes everything cleaner ## Changelog 🆑 fix: wall mounts placed by player now falls off when the wall they are mounted on is destroyed code: cleaned up wall mount code /🆑
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@@ -353,7 +353,8 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/reagent_dispensers/wall/peppertank, 3
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. = ..()
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if(prob(1))
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desc = "IT'S PEPPER TIME, BITCH!"
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find_and_hang_on_wall()
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if(mapload)
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find_and_hang_on_wall()
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/obj/structure/reagent_dispensers/water_cooler
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name = "water cooler"
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@@ -611,7 +612,8 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/reagent_dispensers/wall/virusfood, 30
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/obj/structure/reagent_dispensers/wall/virusfood/Initialize(mapload)
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. = ..()
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find_and_hang_on_wall()
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if(mapload)
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find_and_hang_on_wall()
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/obj/structure/reagent_dispensers/cooking_oil
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name = "vat of cooking oil"
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