General maintenance for wall mounts (#93534)

## About The Pull Request
- Fixes #93392
- Replaces all custom callbacks with call to `deconstruct()`. The
callbacks weren't necessary as it did the same thing as `deconstruct()`
but in an round about way
- Removed duplicate `Initialize()` procs and the params `building` &
`ndir` from all wall mounts. Makes everything cleaner

## Changelog
🆑
fix: wall mounts placed by player now falls off when the wall they are
mounted on is destroyed
code: cleaned up wall mount code
/🆑
This commit is contained in:
SyncIt21
2025-10-23 20:56:19 +05:30
committed by GitHub
parent d2a9f9b191
commit 9740c687de
39 changed files with 173 additions and 223 deletions
@@ -164,7 +164,8 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/keycard_auth/wall_mounted, 26)
/obj/machinery/keycard_auth/wall_mounted/Initialize(mapload)
. = ..()
find_and_hang_on_wall()
if(mapload)
find_and_hang_on_wall()
GLOBAL_VAR_INIT(emergency_access, FALSE)
/proc/make_maint_all_access()