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General maintenance for wall mounts (#93534)
## About The Pull Request - Fixes #93392 - Replaces all custom callbacks with call to `deconstruct()`. The callbacks weren't necessary as it did the same thing as `deconstruct()` but in an round about way - Removed duplicate `Initialize()` procs and the params `building` & `ndir` from all wall mounts. Makes everything cleaner ## Changelog 🆑 fix: wall mounts placed by player now falls off when the wall they are mounted on is destroyed code: cleaned up wall mount code /🆑
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@@ -164,7 +164,8 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/keycard_auth/wall_mounted, 26)
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/obj/machinery/keycard_auth/wall_mounted/Initialize(mapload)
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. = ..()
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find_and_hang_on_wall()
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if(mapload)
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find_and_hang_on_wall()
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GLOBAL_VAR_INIT(emergency_access, FALSE)
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/proc/make_maint_all_access()
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