diff --git a/code/__DEFINES/jobs.dm b/code/__DEFINES/jobs.dm
index ef3952e7075..e6b1d77f8aa 100644
--- a/code/__DEFINES/jobs.dm
+++ b/code/__DEFINES/jobs.dm
@@ -51,3 +51,38 @@
#define DEFAULT_RELIGION "Christianity"
#define DEFAULT_DEITY "Space Jesus"
+
+#define JOB_DISPLAY_ORDER_DEFAULT 0
+
+#define JOB_DISPLAY_ORDER_ASSISTANT 1
+#define JOB_DISPLAY_ORDER_CAPTAIN 2
+#define JOB_DISPLAY_ORDER_HEAD_OF_PERSONNEL 3
+#define JOB_DISPLAY_ORDER_QUARTERMASTER 4
+#define JOB_DISPLAY_ORDER_CARGO_TECHNICIAN 5
+#define JOB_DISPLAY_ORDER_SHAFT_MINER 6
+#define JOB_DISPLAY_ORDER_BARTENDER 7
+#define JOB_DISPLAY_ORDER_COOK 8
+#define JOB_DISPLAY_ORDER_BOTANIST 9
+#define JOB_DISPLAY_ORDER_JANITOR 10
+#define JOB_DISPLAY_ORDER_CLOWN 11
+#define JOB_DISPLAY_ORDER_MIME 12
+#define JOB_DISPLAY_ORDER_CURATOR 13
+#define JOB_DISPLAY_ORDER_LAWYER 14
+#define JOB_DISPLAY_ORDER_CHAPLAIN 15
+#define JOB_DISPLAY_ORDER_CHIEF_ENGINEER 16
+#define JOB_DISPLAY_ORDER_STATION_ENGINEER 17
+#define JOB_DISPLAY_ORDER_ATMOSPHERIC_TECHNICIAN 18
+#define JOB_DISPLAY_ORDER_CHIEF_MEDICAL_OFFICER 19
+#define JOB_DISPLAY_ORDER_MEDICAL_DOCTOR 20
+#define JOB_DISPLAY_ORDER_CHEMIST 21
+#define JOB_DISPLAY_ORDER_GENETICIST 22
+#define JOB_DISPLAY_ORDER_VIROLOGIST 23
+#define JOB_DISPLAY_ORDER_RESEARCH_DIRECTOR 24
+#define JOB_DISPLAY_ORDER_SCIENTIST 25
+#define JOB_DISPLAY_ORDER_ROBOTICIST 26
+#define JOB_DISPLAY_ORDER_HEAD_OF_SECURITY 27
+#define JOB_DISPLAY_ORDER_WARDEN 28
+#define JOB_DISPLAY_ORDER_DETECTIVE 29
+#define JOB_DISPLAY_ORDER_SECURITY_OFFICER 30
+#define JOB_DISPLAY_ORDER_AI 31
+#define JOB_DISPLAY_ORDER_CYBORG 32
diff --git a/code/__HELPERS/cmp.dm b/code/__HELPERS/cmp.dm
index bb849746d38..5996988bcf7 100644
--- a/code/__HELPERS/cmp.dm
+++ b/code/__HELPERS/cmp.dm
@@ -99,3 +99,6 @@ GLOBAL_VAR_INIT(cmp_field, "name")
return a_sign - b_sign
else
return sorttext(b_name, a_name)
+
+/proc/cmp_job_display_asc(datum/job/A, datum/job/B)
+ return A.display_order - B.display_order
diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm
index fc8b38cb60b..afcdb14d18a 100644
--- a/code/modules/client/preferences.dm
+++ b/code/modules/client/preferences.dm
@@ -646,7 +646,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/datum/job/overflow = SSjob.GetJob(SSjob.overflow_role)
- for(var/datum/job/job in SSjob.occupations)
+ for(var/datum/job/job in sortList(SSjob.occupations, /proc/cmp_job_display_asc))
index += 1
if((index >= limit) || (job.title in splitJobs))
diff --git a/code/modules/jobs/job_types/job.dm b/code/modules/jobs/job_types/_job.dm
similarity index 94%
rename from code/modules/jobs/job_types/job.dm
rename to code/modules/jobs/job_types/_job.dm
index 63537eafe44..6dfef265996 100644
--- a/code/modules/jobs/job_types/job.dm
+++ b/code/modules/jobs/job_types/_job.dm
@@ -57,6 +57,8 @@
var/list/mind_traits // Traits added to the mind of the mob assigned this job
+ var/display_order = JOB_DISPLAY_ORDER_DEFAULT
+
//Only override this proc
//H is usually a human unless an /equip override transformed it
/datum/job/proc/after_spawn(mob/living/H, mob/M, latejoin = FALSE)
@@ -224,3 +226,10 @@
types += satchel
types += duffelbag
return types
+
+//Warden and regular officers add this result to their get_access()
+/datum/job/proc/check_config_for_sec_maint()
+ if(CONFIG_GET(flag/security_has_maint_access))
+ return list(ACCESS_MAINT_TUNNELS)
+ return list()
+
diff --git a/code/modules/jobs/job_types/silicon.dm b/code/modules/jobs/job_types/ai.dm
similarity index 69%
rename from code/modules/jobs/job_types/silicon.dm
rename to code/modules/jobs/job_types/ai.dm
index fd5e02f705b..6c633a57c23 100644
--- a/code/modules/jobs/job_types/silicon.dm
+++ b/code/modules/jobs/job_types/ai.dm
@@ -1,93 +1,66 @@
-/*
-AI
-*/
-/datum/job/ai
- title = "AI"
- flag = AI_JF
- department_flag = ENGSEC
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- selection_color = "#ccffcc"
- supervisors = "your laws"
- req_admin_notify = TRUE
- minimal_player_age = 30
- exp_requirements = 180
- exp_type = EXP_TYPE_CREW
- exp_type_department = EXP_TYPE_SILICON
- var/do_special_check = TRUE
-
-/datum/job/ai/equip(mob/living/carbon/human/H, visualsOnly, announce, latejoin, datum/outfit/outfit_override, client/preference_source = null)
- . = H.AIize(latejoin,preference_source)
-
-/datum/job/ai/after_spawn(mob/H, mob/M, latejoin)
- . = ..()
- if(latejoin)
- var/obj/structure/AIcore/latejoin_inactive/lateJoinCore
- for(var/obj/structure/AIcore/latejoin_inactive/P in GLOB.latejoin_ai_cores)
- if(P.is_available())
- lateJoinCore = P
- GLOB.latejoin_ai_cores -= P
- break
- if(lateJoinCore)
- lateJoinCore.available = FALSE
- H.forceMove(lateJoinCore.loc)
- qdel(lateJoinCore)
- var/mob/living/silicon/ai/AI = H
- AI.apply_pref_name("ai", M.client) //If this runtimes oh well jobcode is fucked.
- AI.set_core_display_icon(null, M.client)
-
- //we may have been created after our borg
- if(SSticker.current_state == GAME_STATE_SETTING_UP)
- for(var/mob/living/silicon/robot/R in GLOB.silicon_mobs)
- if(!R.connected_ai)
- R.TryConnectToAI()
-
- if(latejoin)
- announce(AI)
-
-/datum/job/ai/override_latejoin_spawn()
- return TRUE
-
-/datum/job/ai/special_check_latejoin(client/C)
- if(!do_special_check)
- return TRUE
- for(var/i in GLOB.latejoin_ai_cores)
- var/obj/structure/AIcore/latejoin_inactive/LAI = i
- if(istype(LAI))
- if(LAI.is_available())
- return TRUE
- return FALSE
-
-/datum/job/ai/announce(mob/living/silicon/ai/AI)
- . = ..()
- SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/minor_announce, "[AI] has been downloaded to an empty bluespace-networked AI core at [AREACOORD(AI)]."))
-
-/datum/job/ai/config_check()
- return CONFIG_GET(flag/allow_ai)
-
-/*
-Cyborg
-*/
-/datum/job/cyborg
- title = "Cyborg"
- flag = CYBORG
- department_flag = ENGSEC
- faction = "Station"
- total_positions = 0
- spawn_positions = 1
- supervisors = "your laws and the AI" //Nodrak
- selection_color = "#ddffdd"
- minimal_player_age = 21
- exp_requirements = 120
- exp_type = EXP_TYPE_CREW
-
-/datum/job/cyborg/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE, latejoin = FALSE, datum/outfit/outfit_override = null, client/preference_source = null)
- return H.Robotize(FALSE, latejoin)
-
-/datum/job/cyborg/after_spawn(mob/living/silicon/robot/R, mob/M)
- R.updatename(M.client)
- R.gender = NEUTER
-
-/datum/job/cyborg/radio_help_message(mob/M)
- to_chat(M, "Prefix your message with :b to speak with other cyborgs and AI.")
\ No newline at end of file
+/datum/job/ai
+ title = "AI"
+ flag = AI_JF
+ department_flag = ENGSEC
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ selection_color = "#ccffcc"
+ supervisors = "your laws"
+ req_admin_notify = TRUE
+ minimal_player_age = 30
+ exp_requirements = 180
+ exp_type = EXP_TYPE_CREW
+ exp_type_department = EXP_TYPE_SILICON
+ display_order = JOB_DISPLAY_ORDER_AI
+ var/do_special_check = TRUE
+
+/datum/job/ai/equip(mob/living/carbon/human/H, visualsOnly, announce, latejoin, datum/outfit/outfit_override, client/preference_source = null)
+ . = H.AIize(latejoin,preference_source)
+
+/datum/job/ai/after_spawn(mob/H, mob/M, latejoin)
+ . = ..()
+ if(latejoin)
+ var/obj/structure/AIcore/latejoin_inactive/lateJoinCore
+ for(var/obj/structure/AIcore/latejoin_inactive/P in GLOB.latejoin_ai_cores)
+ if(P.is_available())
+ lateJoinCore = P
+ GLOB.latejoin_ai_cores -= P
+ break
+ if(lateJoinCore)
+ lateJoinCore.available = FALSE
+ H.forceMove(lateJoinCore.loc)
+ qdel(lateJoinCore)
+ var/mob/living/silicon/ai/AI = H
+ AI.apply_pref_name("ai", M.client) //If this runtimes oh well jobcode is fucked.
+ AI.set_core_display_icon(null, M.client)
+
+ //we may have been created after our borg
+ if(SSticker.current_state == GAME_STATE_SETTING_UP)
+ for(var/mob/living/silicon/robot/R in GLOB.silicon_mobs)
+ if(!R.connected_ai)
+ R.TryConnectToAI()
+
+ if(latejoin)
+ announce(AI)
+
+/datum/job/ai/override_latejoin_spawn()
+ return TRUE
+
+/datum/job/ai/special_check_latejoin(client/C)
+ if(!do_special_check)
+ return TRUE
+ for(var/i in GLOB.latejoin_ai_cores)
+ var/obj/structure/AIcore/latejoin_inactive/LAI = i
+ if(istype(LAI))
+ if(LAI.is_available())
+ return TRUE
+ return FALSE
+
+/datum/job/ai/announce(mob/living/silicon/ai/AI)
+ . = ..()
+ SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/minor_announce, "[AI] has been downloaded to an empty bluespace-networked AI core at [AREACOORD(AI)]."))
+
+/datum/job/ai/config_check()
+ return CONFIG_GET(flag/allow_ai)
+
diff --git a/code/modules/jobs/job_types/assistant.dm b/code/modules/jobs/job_types/assistant.dm
index 6881217ac2d..145238b0989 100644
--- a/code/modules/jobs/job_types/assistant.dm
+++ b/code/modules/jobs/job_types/assistant.dm
@@ -16,6 +16,7 @@ Assistant
antag_rep = 7
paycheck = PAYCHECK_ASSISTANT // Get a job. Job reassignment changes your paycheck now. Get over it.
paycheck_department = ACCOUNT_CIV
+ display_order = JOB_DISPLAY_ORDER_ASSISTANT
/datum/job/assistant/get_access()
if(CONFIG_GET(flag/assistants_have_maint_access) || !CONFIG_GET(flag/jobs_have_minimal_access)) //Config has assistant maint access set
diff --git a/code/modules/jobs/job_types/atmospheric_technician.dm b/code/modules/jobs/job_types/atmospheric_technician.dm
new file mode 100644
index 00000000000..04bbdd51048
--- /dev/null
+++ b/code/modules/jobs/job_types/atmospheric_technician.dm
@@ -0,0 +1,46 @@
+/datum/job/atmos
+ title = "Atmospheric Technician"
+ flag = ATMOSTECH
+ department_head = list("Chief Engineer")
+ department_flag = ENGSEC
+ faction = "Station"
+ total_positions = 3
+ spawn_positions = 2
+ supervisors = "the chief engineer"
+ selection_color = "#fff5cc"
+ exp_requirements = 60
+ exp_type = EXP_TYPE_CREW
+
+ outfit = /datum/outfit/job/atmos
+
+ access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, ACCESS_MECH_ENGINE,
+ ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS, ACCESS_CONSTRUCTION, ACCESS_MECH_ENGINE, ACCESS_MINERAL_STOREROOM)
+ paycheck = PAYCHECK_MEDIUM
+ paycheck_department = ACCOUNT_ENG
+ display_order = JOB_DISPLAY_ORDER_ATMOSPHERIC_TECHNICIAN
+
+/datum/outfit/job/atmos
+ name = "Atmospheric Technician"
+ jobtype = /datum/job/atmos
+
+ belt = /obj/item/storage/belt/utility/atmostech
+ l_pocket = /obj/item/pda/atmos
+ ears = /obj/item/radio/headset/headset_eng
+ uniform = /obj/item/clothing/under/rank/atmospheric_technician
+ r_pocket = /obj/item/analyzer
+
+ backpack = /obj/item/storage/backpack/industrial
+ satchel = /obj/item/storage/backpack/satchel/eng
+ duffelbag = /obj/item/storage/backpack/duffelbag/engineering
+ box = /obj/item/storage/box/engineer
+ pda_slot = SLOT_L_STORE
+ backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
+
+/datum/outfit/job/atmos/rig
+ name = "Atmospheric Technician (Hardsuit)"
+
+ mask = /obj/item/clothing/mask/gas
+ suit = /obj/item/clothing/suit/space/hardsuit/engine/atmos
+ suit_store = /obj/item/tank/internals/oxygen
+ internals_slot = SLOT_S_STORE
diff --git a/code/modules/jobs/job_types/bartender.dm b/code/modules/jobs/job_types/bartender.dm
new file mode 100644
index 00000000000..27c32ee8bed
--- /dev/null
+++ b/code/modules/jobs/job_types/bartender.dm
@@ -0,0 +1,31 @@
+/datum/job/bartender
+ title = "Bartender"
+ flag = BARTENDER
+ department_head = list("Head of Personnel")
+ department_flag = CIVILIAN
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the head of personnel"
+ selection_color = "#bbe291"
+
+ outfit = /datum/outfit/job/bartender
+
+ access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_BAR, ACCESS_MINERAL_STOREROOM)
+ paycheck = PAYCHECK_EASY
+ paycheck_department = ACCOUNT_SRV
+ display_order = JOB_DISPLAY_ORDER_BARTENDER
+
+/datum/outfit/job/bartender
+ name = "Bartender"
+ jobtype = /datum/job/bartender
+
+ glasses = /obj/item/clothing/glasses/sunglasses/reagent
+ belt = /obj/item/pda/bar
+ ears = /obj/item/radio/headset/headset_srv
+ uniform = /obj/item/clothing/under/rank/bartender
+ suit = /obj/item/clothing/suit/armor/vest
+ backpack_contents = list(/obj/item/storage/box/beanbag=1)
+ shoes = /obj/item/clothing/shoes/laceup
+
diff --git a/code/modules/jobs/job_types/botanist.dm b/code/modules/jobs/job_types/botanist.dm
new file mode 100644
index 00000000000..1631921f410
--- /dev/null
+++ b/code/modules/jobs/job_types/botanist.dm
@@ -0,0 +1,34 @@
+/datum/job/hydro
+ title = "Botanist"
+ flag = BOTANIST
+ department_head = list("Head of Personnel")
+ department_flag = CIVILIAN
+ faction = "Station"
+ total_positions = 3
+ spawn_positions = 2
+ supervisors = "the head of personnel"
+ selection_color = "#bbe291"
+
+ outfit = /datum/outfit/job/botanist
+
+ access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_HYDROPONICS, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
+ paycheck = PAYCHECK_EASY
+ paycheck_department = ACCOUNT_SRV
+ display_order = JOB_DISPLAY_ORDER_BOTANIST
+
+/datum/outfit/job/botanist
+ name = "Botanist"
+ jobtype = /datum/job/hydro
+
+ belt = /obj/item/pda/botanist
+ ears = /obj/item/radio/headset/headset_srv
+ uniform = /obj/item/clothing/under/rank/hydroponics
+ suit = /obj/item/clothing/suit/apron
+ gloves =/obj/item/clothing/gloves/botanic_leather
+ suit_store = /obj/item/plant_analyzer
+
+ backpack = /obj/item/storage/backpack/botany
+ satchel = /obj/item/storage/backpack/satchel/hyd
+
+
diff --git a/code/modules/jobs/job_types/captain.dm b/code/modules/jobs/job_types/captain.dm
index dcf8b0f2e5a..622b02bca91 100755
--- a/code/modules/jobs/job_types/captain.dm
+++ b/code/modules/jobs/job_types/captain.dm
@@ -1,6 +1,3 @@
-/*
-Captain
-*/
/datum/job/captain
title = "Captain"
flag = CAPTAIN
@@ -25,6 +22,8 @@ Captain
mind_traits = list(TRAIT_DISK_VERIFIER)
+ display_order = JOB_DISPLAY_ORDER_CAPTAIN
+
/datum/job/captain/get_access()
return get_all_accesses()
@@ -62,57 +61,3 @@ Captain
mask = /obj/item/clothing/mask/gas/sechailer
suit = /obj/item/clothing/suit/space/hardsuit/swat/captain
suit_store = /obj/item/tank/internals/oxygen
-
-/*
-Head of Personnel
-*/
-/datum/job/hop
- title = "Head of Personnel"
- flag = HOP
- department_head = list("Captain")
- department_flag = CIVILIAN
- head_announce = list(RADIO_CHANNEL_SUPPLY, RADIO_CHANNEL_SERVICE)
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the captain"
- selection_color = "#ddddff"
- req_admin_notify = 1
- minimal_player_age = 10
- exp_requirements = 180
- exp_type = EXP_TYPE_CREW
- exp_type_department = EXP_TYPE_SUPPLY
-
- outfit = /datum/outfit/job/hop
-
- access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
- ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
- ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
- ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
- ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
- ACCESS_MECH_MINING, ACCESS_MECH_ENGINE, ACCESS_MECH_SCIENCE, ACCESS_MECH_SECURITY, ACCESS_MECH_MEDICAL,
- ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
- ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
- ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
- ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
- ACCESS_MECH_MINING, ACCESS_MECH_ENGINE, ACCESS_MECH_SCIENCE, ACCESS_MECH_SECURITY, ACCESS_MECH_MEDICAL,
- ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
- ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
- paycheck = PAYCHECK_COMMAND
- paycheck_department = ACCOUNT_SRV
-
-/datum/outfit/job/hop
- name = "Head of Personnel"
- jobtype = /datum/job/hop
-
- id = /obj/item/card/id/silver
- belt = /obj/item/pda/heads/hop
- ears = /obj/item/radio/headset/heads/hop
- uniform = /obj/item/clothing/under/rank/head_of_personnel
- shoes = /obj/item/clothing/shoes/sneakers/brown
- head = /obj/item/clothing/head/hopcap
- backpack_contents = list(/obj/item/storage/box/ids=1,\
- /obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1, /obj/item/card/id/departmental_budget/srv=1)
-
- chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/hop)
diff --git a/code/modules/jobs/job_types/cargo_service.dm b/code/modules/jobs/job_types/cargo_service.dm
deleted file mode 100644
index 5fc29823440..00000000000
--- a/code/modules/jobs/job_types/cargo_service.dm
+++ /dev/null
@@ -1,293 +0,0 @@
-/*
-Quartermaster
-*/
-/datum/job/qm
- title = "Quartermaster"
- flag = QUARTERMASTER
- department_head = list("Head of Personnel")
- department_flag = CIVILIAN
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the head of personnel"
- selection_color = "#d7b088"
-
- outfit = /datum/outfit/job/quartermaster
-
- access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MECH_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
- minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MECH_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
- paycheck = PAYCHECK_MEDIUM
- paycheck_department = ACCOUNT_CAR
-/datum/outfit/job/quartermaster
- name = "Quartermaster"
- jobtype = /datum/job/qm
-
- belt = /obj/item/pda/quartermaster
- ears = /obj/item/radio/headset/headset_cargo
- uniform = /obj/item/clothing/under/rank/cargo
- shoes = /obj/item/clothing/shoes/sneakers/brown
- glasses = /obj/item/clothing/glasses/sunglasses
- l_hand = /obj/item/clipboard
- backpack_contents = list(/obj/item/card/id/departmental_budget/car=1)
-
- chameleon_extras = /obj/item/stamp/qm
-
-/*
-Cargo Technician
-*/
-/datum/job/cargo_tech
- title = "Cargo Technician"
- flag = CARGOTECH
- department_head = list("Head of Personnel")
- department_flag = CIVILIAN
- faction = "Station"
- total_positions = 3
- spawn_positions = 2
- supervisors = "the quartermaster and the head of personnel"
- selection_color = "#dcba97"
-
- outfit = /datum/outfit/job/cargo_tech
-
- access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MECH_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_CARGO, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
- paycheck = PAYCHECK_EASY
- paycheck_department = ACCOUNT_CAR
-/datum/outfit/job/cargo_tech
- name = "Cargo Technician"
- jobtype = /datum/job/cargo_tech
-
- belt = /obj/item/pda/cargo
- ears = /obj/item/radio/headset/headset_cargo
- uniform = /obj/item/clothing/under/rank/cargotech
- l_hand = /obj/item/export_scanner
-
-/*
-Shaft Miner
-*/
-/datum/job/mining
- title = "Shaft Miner"
- flag = MINER
- department_head = list("Head of Personnel")
- department_flag = CIVILIAN
- faction = "Station"
- total_positions = 3
- spawn_positions = 3
- supervisors = "the quartermaster and the head of personnel"
- selection_color = "#dcba97"
-
- outfit = /datum/outfit/job/miner
-
- access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MECH_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_MINING, ACCESS_MECH_MINING, ACCESS_MINING_STATION, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
- paycheck = PAYCHECK_HARD
- paycheck_department = ACCOUNT_CAR
-
-/datum/outfit/job/miner
- name = "Shaft Miner"
- jobtype = /datum/job/mining
-
- belt = /obj/item/pda/shaftminer
- ears = /obj/item/radio/headset/headset_cargo/mining
- shoes = /obj/item/clothing/shoes/workboots/mining
- gloves = /obj/item/clothing/gloves/color/black
- uniform = /obj/item/clothing/under/rank/miner/lavaland
- l_pocket = /obj/item/reagent_containers/hypospray/medipen/survival
- r_pocket = /obj/item/flashlight/seclite
- backpack_contents = list(
- /obj/item/storage/bag/ore=1,\
- /obj/item/kitchen/knife/combat/survival=1,\
- /obj/item/mining_voucher=1,\
- /obj/item/stack/marker_beacon/ten=1)
-
- backpack = /obj/item/storage/backpack/explorer
- satchel = /obj/item/storage/backpack/satchel/explorer
- duffelbag = /obj/item/storage/backpack/duffelbag
- box = /obj/item/storage/box/survival_mining
-
- chameleon_extras = /obj/item/gun/energy/kinetic_accelerator
-
-/datum/outfit/job/miner/equipped
- name = "Shaft Miner (Equipment)"
- suit = /obj/item/clothing/suit/hooded/explorer
- mask = /obj/item/clothing/mask/gas/explorer
- glasses = /obj/item/clothing/glasses/meson
- suit_store = /obj/item/tank/internals/oxygen
- internals_slot = SLOT_S_STORE
- backpack_contents = list(
- /obj/item/storage/bag/ore=1,
- /obj/item/kitchen/knife/combat/survival=1,
- /obj/item/mining_voucher=1,
- /obj/item/t_scanner/adv_mining_scanner/lesser=1,
- /obj/item/gun/energy/kinetic_accelerator=1,\
- /obj/item/stack/marker_beacon/ten=1)
-
-/datum/outfit/job/miner/equipped/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
- ..()
- if(visualsOnly)
- return
- if(istype(H.wear_suit, /obj/item/clothing/suit/hooded))
- var/obj/item/clothing/suit/hooded/S = H.wear_suit
- S.ToggleHood()
-
-/datum/outfit/job/miner/equipped/hardsuit
- name = "Shaft Miner (Equipment + Hardsuit)"
- suit = /obj/item/clothing/suit/space/hardsuit/mining
- mask = /obj/item/clothing/mask/breath
-
-/*
-Bartender
-*/
-/datum/job/bartender
- title = "Bartender"
- flag = BARTENDER
- department_head = list("Head of Personnel")
- department_flag = CIVILIAN
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the head of personnel"
- selection_color = "#bbe291"
-
- outfit = /datum/outfit/job/bartender
-
- access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_BAR, ACCESS_MINERAL_STOREROOM)
- paycheck = PAYCHECK_EASY
- paycheck_department = ACCOUNT_SRV
-
-/datum/outfit/job/bartender
- name = "Bartender"
- jobtype = /datum/job/bartender
-
- glasses = /obj/item/clothing/glasses/sunglasses/reagent
- belt = /obj/item/pda/bar
- ears = /obj/item/radio/headset/headset_srv
- uniform = /obj/item/clothing/under/rank/bartender
- suit = /obj/item/clothing/suit/armor/vest
- backpack_contents = list(/obj/item/storage/box/beanbag=1)
- shoes = /obj/item/clothing/shoes/laceup
-
-/*
-Cook
-*/
-/datum/job/cook
- title = "Cook"
- flag = COOK
- department_head = list("Head of Personnel")
- department_flag = CIVILIAN
- faction = "Station"
- total_positions = 2
- spawn_positions = 1
- supervisors = "the head of personnel"
- selection_color = "#bbe291"
- var/cooks = 0 //Counts cooks amount
-
- outfit = /datum/outfit/job/cook
-
- access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
- paycheck = PAYCHECK_EASY
- paycheck_department = ACCOUNT_SRV
-
-/datum/outfit/job/cook
- name = "Cook"
- jobtype = /datum/job/cook
-
- belt = /obj/item/pda/cook
- ears = /obj/item/radio/headset/headset_srv
- uniform = /obj/item/clothing/under/rank/chef
- suit = /obj/item/clothing/suit/toggle/chef
- head = /obj/item/clothing/head/chefhat
- mask = /obj/item/clothing/mask/fakemoustache/italian
- backpack_contents = list(/obj/item/sharpener = 1)
-
-/datum/outfit/job/cook/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
- ..()
- var/datum/job/cook/J = SSjob.GetJobType(jobtype)
- if(J) // Fix for runtime caused by invalid job being passed
- if(J.cooks>0)//Cooks
- suit = /obj/item/clothing/suit/apron/chef
- head = /obj/item/clothing/head/soft/mime
- if(!visualsOnly)
- J.cooks++
-
-/datum/outfit/job/cook/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
- ..()
- if(visualsOnly)
- return
- var/list/possible_boxes = subtypesof(/obj/item/storage/box/ingredients)
- var/chosen_box = pick(possible_boxes)
- var/obj/item/storage/box/I = new chosen_box(src)
- H.equip_to_slot_or_del(I,SLOT_IN_BACKPACK)
- var/datum/martial_art/cqc/under_siege/justacook = new
- justacook.teach(H)
-
-/*
-Botanist
-*/
-/datum/job/hydro
- title = "Botanist"
- flag = BOTANIST
- department_head = list("Head of Personnel")
- department_flag = CIVILIAN
- faction = "Station"
- total_positions = 3
- spawn_positions = 2
- supervisors = "the head of personnel"
- selection_color = "#bbe291"
-
- outfit = /datum/outfit/job/botanist
-
- access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_HYDROPONICS, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
- // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS
- // Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT
- // Given Morgue access because they have a viable means of cloning.
- paycheck = PAYCHECK_EASY
- paycheck_department = ACCOUNT_SRV
-
-/datum/outfit/job/botanist
- name = "Botanist"
- jobtype = /datum/job/hydro
-
- belt = /obj/item/pda/botanist
- ears = /obj/item/radio/headset/headset_srv
- uniform = /obj/item/clothing/under/rank/hydroponics
- suit = /obj/item/clothing/suit/apron
- gloves =/obj/item/clothing/gloves/botanic_leather
- suit_store = /obj/item/plant_analyzer
-
- backpack = /obj/item/storage/backpack/botany
- satchel = /obj/item/storage/backpack/satchel/hyd
-
-
-/*
-Janitor
-*/
-/datum/job/janitor
- title = "Janitor"
- flag = JANITOR
- department_head = list("Head of Personnel")
- department_flag = CIVILIAN
- faction = "Station"
- total_positions = 2
- spawn_positions = 1
- supervisors = "the head of personnel"
- selection_color = "#bbe291"
- var/global/janitors = 0
-
- outfit = /datum/outfit/job/janitor
-
- access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
- paycheck = PAYCHECK_EASY
- paycheck_department = ACCOUNT_SRV
-
-/datum/outfit/job/janitor
- name = "Janitor"
- jobtype = /datum/job/janitor
-
- belt = /obj/item/pda/janitor
- ears = /obj/item/radio/headset/headset_srv
- uniform = /obj/item/clothing/under/rank/janitor
- backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
diff --git a/code/modules/jobs/job_types/cargo_technician.dm b/code/modules/jobs/job_types/cargo_technician.dm
new file mode 100644
index 00000000000..ec3f7dc3f8c
--- /dev/null
+++ b/code/modules/jobs/job_types/cargo_technician.dm
@@ -0,0 +1,29 @@
+/datum/job/cargo_tech
+ title = "Cargo Technician"
+ flag = CARGOTECH
+ department_head = list("Head of Personnel")
+ department_flag = CIVILIAN
+ faction = "Station"
+ total_positions = 3
+ spawn_positions = 2
+ supervisors = "the quartermaster and the head of personnel"
+ selection_color = "#dcba97"
+
+ outfit = /datum/outfit/job/cargo_tech
+
+ access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MECH_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_CARGO, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
+ paycheck = PAYCHECK_EASY
+ paycheck_department = ACCOUNT_CAR
+
+ display_order = JOB_DISPLAY_ORDER_CARGO_TECHNICIAN
+
+/datum/outfit/job/cargo_tech
+ name = "Cargo Technician"
+ jobtype = /datum/job/cargo_tech
+
+ belt = /obj/item/pda/cargo
+ ears = /obj/item/radio/headset/headset_cargo
+ uniform = /obj/item/clothing/under/rank/cargotech
+ l_hand = /obj/item/export_scanner
+
diff --git a/code/modules/jobs/job_types/civilian_chaplain.dm b/code/modules/jobs/job_types/chaplain.dm
similarity index 95%
rename from code/modules/jobs/job_types/civilian_chaplain.dm
rename to code/modules/jobs/job_types/chaplain.dm
index fe256b734a7..61dacf1e170 100644
--- a/code/modules/jobs/job_types/civilian_chaplain.dm
+++ b/code/modules/jobs/job_types/chaplain.dm
@@ -1,7 +1,3 @@
-//Due to how large this one is it gets its own file
-/*
-Chaplain
-*/
/datum/job/chaplain
title = "Chaplain"
flag = CHAPLAIN
@@ -20,6 +16,8 @@ Chaplain
paycheck = PAYCHECK_EASY
paycheck_department = ACCOUNT_CIV
+ display_order = JOB_DISPLAY_ORDER_CHAPLAIN
+
/datum/job/chaplain/after_spawn(mob/living/H, mob/M)
. = ..()
diff --git a/code/modules/jobs/job_types/chemist.dm b/code/modules/jobs/job_types/chemist.dm
new file mode 100644
index 00000000000..239ba462f2f
--- /dev/null
+++ b/code/modules/jobs/job_types/chemist.dm
@@ -0,0 +1,38 @@
+/datum/job/chemist
+ title = "Chemist"
+ flag = CHEMIST
+ department_head = list("Chief Medical Officer")
+ department_flag = MEDSCI
+ faction = "Station"
+ total_positions = 2
+ spawn_positions = 2
+ supervisors = "the chief medical officer"
+ selection_color = "#ffeef0"
+ exp_type = EXP_TYPE_CREW
+ exp_requirements = 60
+
+ outfit = /datum/outfit/job/chemist
+
+ access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MECH_MEDICAL, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_MEDICAL, ACCESS_CHEMISTRY, ACCESS_MECH_MEDICAL, ACCESS_MINERAL_STOREROOM)
+ paycheck = PAYCHECK_MEDIUM
+ paycheck_department = ACCOUNT_MED
+
+ display_order = JOB_DISPLAY_ORDER_CHEMIST
+
+/datum/outfit/job/chemist
+ name = "Chemist"
+ jobtype = /datum/job/chemist
+
+ glasses = /obj/item/clothing/glasses/science
+ belt = /obj/item/pda/chemist
+ ears = /obj/item/radio/headset/headset_med
+ uniform = /obj/item/clothing/under/rank/chemist
+ shoes = /obj/item/clothing/shoes/sneakers/white
+ suit = /obj/item/clothing/suit/toggle/labcoat/chemist
+ backpack = /obj/item/storage/backpack/chemistry
+ satchel = /obj/item/storage/backpack/satchel/chem
+ duffelbag = /obj/item/storage/backpack/duffelbag/med
+
+ chameleon_extras = /obj/item/gun/syringe
+
diff --git a/code/modules/jobs/job_types/chief_engineer.dm b/code/modules/jobs/job_types/chief_engineer.dm
new file mode 100644
index 00000000000..78ab5d310ec
--- /dev/null
+++ b/code/modules/jobs/job_types/chief_engineer.dm
@@ -0,0 +1,64 @@
+/datum/job/chief_engineer
+ title = "Chief Engineer"
+ flag = CHIEF
+ department_head = list("Captain")
+ department_flag = ENGSEC
+ head_announce = list("Engineering")
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the captain"
+ selection_color = "#ffeeaa"
+ req_admin_notify = 1
+ minimal_player_age = 7
+ exp_requirements = 180
+ exp_type = EXP_TYPE_CREW
+ exp_type_department = EXP_TYPE_ENGINEERING
+
+ outfit = /datum/outfit/job/ce
+
+ access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
+ ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EVA,
+ ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT, ACCESS_MECH_ENGINE,
+ ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
+ ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EVA,
+ ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT, ACCESS_MECH_ENGINE,
+ ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
+ paycheck = PAYCHECK_COMMAND
+ paycheck_department = ACCOUNT_ENG
+
+ display_order = JOB_DISPLAY_ORDER_CHIEF_ENGINEER
+
+/datum/outfit/job/ce
+ name = "Chief Engineer"
+ jobtype = /datum/job/chief_engineer
+
+ id = /obj/item/card/id/silver
+ belt = /obj/item/storage/belt/utility/chief/full
+ l_pocket = /obj/item/pda/heads/ce
+ ears = /obj/item/radio/headset/heads/ce
+ uniform = /obj/item/clothing/under/rank/chief_engineer
+ shoes = /obj/item/clothing/shoes/sneakers/brown
+ head = /obj/item/clothing/head/hardhat/white
+ gloves = /obj/item/clothing/gloves/color/black/ce
+ backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced=1, /obj/item/card/id/departmental_budget/eng=1)
+
+ backpack = /obj/item/storage/backpack/industrial
+ satchel = /obj/item/storage/backpack/satchel/eng
+ duffelbag = /obj/item/storage/backpack/duffelbag/engineering
+ box = /obj/item/storage/box/engineer
+ pda_slot = SLOT_L_STORE
+ chameleon_extras = /obj/item/stamp/ce
+
+/datum/outfit/job/ce/rig
+ name = "Chief Engineer (Hardsuit)"
+
+ mask = /obj/item/clothing/mask/breath
+ suit = /obj/item/clothing/suit/space/hardsuit/engine/elite
+ shoes = /obj/item/clothing/shoes/magboots/advance
+ suit_store = /obj/item/tank/internals/oxygen
+ glasses = /obj/item/clothing/glasses/meson/engine
+ gloves = /obj/item/clothing/gloves/color/yellow
+ head = null
+ internals_slot = SLOT_S_STORE
diff --git a/code/modules/jobs/job_types/chief_medical_officer.dm b/code/modules/jobs/job_types/chief_medical_officer.dm
new file mode 100644
index 00000000000..baa1d4d4b1d
--- /dev/null
+++ b/code/modules/jobs/job_types/chief_medical_officer.dm
@@ -0,0 +1,59 @@
+/datum/job/cmo
+ title = "Chief Medical Officer"
+ flag = CMO_JF
+ department_head = list("Captain")
+ department_flag = MEDSCI
+ head_announce = list(RADIO_CHANNEL_MEDICAL)
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the captain"
+ selection_color = "#ffddf0"
+ req_admin_notify = 1
+ minimal_player_age = 7
+ exp_requirements = 180
+ exp_type = EXP_TYPE_CREW
+ exp_type_department = EXP_TYPE_MEDICAL
+
+ outfit = /datum/outfit/job/cmo
+
+ access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
+ ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE, ACCESS_MECH_MEDICAL,
+ ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
+ minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
+ ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE, ACCESS_MECH_MEDICAL,
+ ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
+ paycheck = PAYCHECK_COMMAND
+ paycheck_department = ACCOUNT_MED
+
+ display_order = JOB_DISPLAY_ORDER_CHIEF_MEDICAL_OFFICER
+
+/datum/outfit/job/cmo
+ name = "Chief Medical Officer"
+ jobtype = /datum/job/cmo
+
+ id = /obj/item/card/id/silver
+ belt = /obj/item/pda/heads/cmo
+ l_pocket = /obj/item/pinpointer/crew
+ ears = /obj/item/radio/headset/heads/cmo
+ uniform = /obj/item/clothing/under/rank/chief_medical_officer
+ shoes = /obj/item/clothing/shoes/sneakers/brown
+ suit = /obj/item/clothing/suit/toggle/labcoat/cmo
+ l_hand = /obj/item/storage/firstaid/regular
+ suit_store = /obj/item/flashlight/pen
+ backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/card/id/departmental_budget/med=1)
+
+ backpack = /obj/item/storage/backpack/medic
+ satchel = /obj/item/storage/backpack/satchel/med
+ duffelbag = /obj/item/storage/backpack/duffelbag/med
+
+ chameleon_extras = list(/obj/item/gun/syringe, /obj/item/stamp/cmo)
+
+/datum/outfit/job/cmo/hardsuit
+ name = "Chief Medical Officer (Hardsuit)"
+
+ mask = /obj/item/clothing/mask/breath
+ suit = /obj/item/clothing/suit/space/hardsuit/medical
+ suit_store = /obj/item/tank/internals/oxygen
+ r_pocket = /obj/item/flashlight/pen
+
diff --git a/code/modules/jobs/job_types/civilian.dm b/code/modules/jobs/job_types/civilian.dm
deleted file mode 100644
index bbd7a561071..00000000000
--- a/code/modules/jobs/job_types/civilian.dm
+++ /dev/null
@@ -1,209 +0,0 @@
-/*
-Clown
-*/
-/datum/job/clown
- title = "Clown"
- flag = CLOWN
- department_head = list("Head of Personnel")
- department_flag = CIVILIAN
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the head of personnel"
- selection_color = "#dddddd"
-
- outfit = /datum/outfit/job/clown
-
- access = list(ACCESS_THEATRE)
- minimal_access = list(ACCESS_THEATRE)
- paycheck = PAYCHECK_MINIMAL
- paycheck_department = ACCOUNT_SRV
-
-
-/datum/job/clown/after_spawn(mob/living/carbon/human/H, mob/M)
- . = ..()
- H.apply_pref_name("clown", M.client)
-
-/datum/outfit/job/clown
- name = "Clown"
- jobtype = /datum/job/clown
-
- belt = /obj/item/pda/clown
- uniform = /obj/item/clothing/under/rank/clown
- shoes = /obj/item/clothing/shoes/clown_shoes
- mask = /obj/item/clothing/mask/gas/clown_hat
- l_pocket = /obj/item/bikehorn
- backpack_contents = list(
- /obj/item/stamp/clown = 1,
- /obj/item/reagent_containers/spray/waterflower = 1,
- /obj/item/reagent_containers/food/snacks/grown/banana = 1,
- /obj/item/instrument/bikehorn = 1,
- )
-
- implants = list(/obj/item/implant/sad_trombone)
-
- backpack = /obj/item/storage/backpack/clown
- satchel = /obj/item/storage/backpack/clown
- duffelbag = /obj/item/storage/backpack/duffelbag/clown //strangely has a duffel
-
- box = /obj/item/storage/box/hug/survival
-
- chameleon_extras = /obj/item/stamp/clown
-
-/datum/outfit/job/clown/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
- ..()
- if(visualsOnly)
- return
-
- H.fully_replace_character_name(H.real_name, pick(GLOB.clown_names)) //rename the mob AFTER they're equipped so their ID gets updated properly.
- H.dna.add_mutation(CLOWNMUT)
-
-/*
-Mime
-*/
-/datum/job/mime
- title = "Mime"
- flag = MIME
- department_head = list("Head of Personnel")
- department_flag = CIVILIAN
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the head of personnel"
- selection_color = "#dddddd"
-
- outfit = /datum/outfit/job/mime
-
- access = list(ACCESS_THEATRE)
- minimal_access = list(ACCESS_THEATRE)
- paycheck = PAYCHECK_MINIMAL
- paycheck_department = ACCOUNT_SRV
-
-
-/datum/job/mime/after_spawn(mob/living/carbon/human/H, mob/M)
- H.apply_pref_name("mime", M.client)
-
-/datum/outfit/job/mime
- name = "Mime"
- jobtype = /datum/job/mime
-
- belt = /obj/item/pda/mime
- uniform = /obj/item/clothing/under/rank/mime
- mask = /obj/item/clothing/mask/gas/mime
- gloves = /obj/item/clothing/gloves/color/white
- head = /obj/item/clothing/head/frenchberet
- suit = /obj/item/clothing/suit/suspenders
- backpack_contents = list(/obj/item/reagent_containers/food/drinks/bottle/bottleofnothing=1)
-
- accessory = /obj/item/clothing/accessory/pocketprotector/cosmetology
- backpack = /obj/item/storage/backpack/mime
- satchel = /obj/item/storage/backpack/mime
-
-
-/datum/outfit/job/mime/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
- ..()
-
- if(visualsOnly)
- return
-
- if(H.mind)
- H.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/mime_wall(null))
- H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/mime/speak(null))
- H.mind.miming = 1
-
-/*
-Curator
-*/
-/datum/job/curator
- title = "Curator"
- flag = CURATOR
- department_head = list("Head of Personnel")
- department_flag = CIVILIAN
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the head of personnel"
- selection_color = "#dddddd"
-
- outfit = /datum/outfit/job/curator
-
- access = list(ACCESS_LIBRARY)
- minimal_access = list(ACCESS_LIBRARY, ACCESS_CONSTRUCTION,ACCESS_MINING_STATION)
- paycheck = PAYCHECK_EASY
- paycheck_department = ACCOUNT_CIV
-
-
-/datum/outfit/job/curator
- name = "Curator"
- jobtype = /datum/job/curator
-
- belt = /obj/item/pda/curator
- uniform = /obj/item/clothing/under/rank/curator
- l_hand = /obj/item/storage/bag/books
- r_pocket = /obj/item/key/displaycase
- l_pocket = /obj/item/laser_pointer
- accessory = /obj/item/clothing/accessory/pocketprotector/full
- backpack_contents = list(
- /obj/item/choice_beacon/hero = 1,
- /obj/item/soapstone = 1,
- /obj/item/barcodescanner = 1
- )
-
-
-/datum/outfit/job/curator/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
- ..()
-
- if(visualsOnly)
- return
-
- H.grant_all_languages(omnitongue=TRUE)
-/*
-Lawyer
-*/
-/datum/job/lawyer
- title = "Lawyer"
- flag = LAWYER
- department_head = list("Head of Personnel")
- department_flag = CIVILIAN
- faction = "Station"
- total_positions = 2
- spawn_positions = 2
- supervisors = "the head of personnel"
- selection_color = "#dddddd"
- var/lawyers = 0 //Counts lawyer amount
-
- outfit = /datum/outfit/job/lawyer
-
- access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
- minimal_access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
- paycheck = PAYCHECK_EASY
- paycheck_department = ACCOUNT_CIV
- mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
-
-
-/datum/outfit/job/lawyer
- name = "Lawyer"
- jobtype = /datum/job/lawyer
-
- belt = /obj/item/pda/lawyer
- ears = /obj/item/radio/headset/headset_sec
- uniform = /obj/item/clothing/under/lawyer/bluesuit
- suit = /obj/item/clothing/suit/toggle/lawyer
- shoes = /obj/item/clothing/shoes/laceup
- l_hand = /obj/item/storage/briefcase/lawyer
- l_pocket = /obj/item/laser_pointer
- r_pocket = /obj/item/clothing/accessory/lawyers_badge
-
- chameleon_extras = /obj/item/stamp/law
-
-
-/datum/outfit/job/lawyer/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
- ..()
- if(visualsOnly)
- return
-
- var/datum/job/lawyer/J = SSjob.GetJobType(jobtype)
- J.lawyers++
- if(J.lawyers>1)
- uniform = /obj/item/clothing/under/lawyer/purpsuit
- suit = /obj/item/clothing/suit/toggle/lawyer/purple
diff --git a/code/modules/jobs/job_types/clown.dm b/code/modules/jobs/job_types/clown.dm
new file mode 100644
index 00000000000..8a2e600fbdc
--- /dev/null
+++ b/code/modules/jobs/job_types/clown.dm
@@ -0,0 +1,58 @@
+/datum/job/clown
+ title = "Clown"
+ flag = CLOWN
+ department_head = list("Head of Personnel")
+ department_flag = CIVILIAN
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the head of personnel"
+ selection_color = "#dddddd"
+
+ outfit = /datum/outfit/job/clown
+
+ access = list(ACCESS_THEATRE)
+ minimal_access = list(ACCESS_THEATRE)
+ paycheck = PAYCHECK_MINIMAL
+ paycheck_department = ACCOUNT_SRV
+
+ display_order = JOB_DISPLAY_ORDER_CLOWN
+
+
+/datum/job/clown/after_spawn(mob/living/carbon/human/H, mob/M)
+ . = ..()
+ H.apply_pref_name("clown", M.client)
+
+/datum/outfit/job/clown
+ name = "Clown"
+ jobtype = /datum/job/clown
+
+ belt = /obj/item/pda/clown
+ uniform = /obj/item/clothing/under/rank/clown
+ shoes = /obj/item/clothing/shoes/clown_shoes
+ mask = /obj/item/clothing/mask/gas/clown_hat
+ l_pocket = /obj/item/bikehorn
+ backpack_contents = list(
+ /obj/item/stamp/clown = 1,
+ /obj/item/reagent_containers/spray/waterflower = 1,
+ /obj/item/reagent_containers/food/snacks/grown/banana = 1,
+ /obj/item/instrument/bikehorn = 1,
+ )
+
+ implants = list(/obj/item/implant/sad_trombone)
+
+ backpack = /obj/item/storage/backpack/clown
+ satchel = /obj/item/storage/backpack/clown
+ duffelbag = /obj/item/storage/backpack/duffelbag/clown //strangely has a duffel
+
+ box = /obj/item/storage/box/hug/survival
+
+ chameleon_extras = /obj/item/stamp/clown
+
+/datum/outfit/job/clown/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+ ..()
+ if(visualsOnly)
+ return
+
+ H.fully_replace_character_name(H.real_name, pick(GLOB.clown_names)) //rename the mob AFTER they're equipped so their ID gets updated properly.
+ H.dna.add_mutation(CLOWNMUT)
diff --git a/code/modules/jobs/job_types/cook.dm b/code/modules/jobs/job_types/cook.dm
new file mode 100644
index 00000000000..a631236356d
--- /dev/null
+++ b/code/modules/jobs/job_types/cook.dm
@@ -0,0 +1,54 @@
+/datum/job/cook
+ title = "Cook"
+ flag = COOK
+ department_head = list("Head of Personnel")
+ department_flag = CIVILIAN
+ faction = "Station"
+ total_positions = 2
+ spawn_positions = 1
+ supervisors = "the head of personnel"
+ selection_color = "#bbe291"
+ var/cooks = 0 //Counts cooks amount
+
+ outfit = /datum/outfit/job/cook
+
+ access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
+ paycheck = PAYCHECK_EASY
+ paycheck_department = ACCOUNT_SRV
+
+ display_order = JOB_DISPLAY_ORDER_COOK
+
+/datum/outfit/job/cook
+ name = "Cook"
+ jobtype = /datum/job/cook
+
+ belt = /obj/item/pda/cook
+ ears = /obj/item/radio/headset/headset_srv
+ uniform = /obj/item/clothing/under/rank/chef
+ suit = /obj/item/clothing/suit/toggle/chef
+ head = /obj/item/clothing/head/chefhat
+ mask = /obj/item/clothing/mask/fakemoustache/italian
+ backpack_contents = list(/obj/item/sharpener = 1)
+
+/datum/outfit/job/cook/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+ ..()
+ var/datum/job/cook/J = SSjob.GetJobType(jobtype)
+ if(J) // Fix for runtime caused by invalid job being passed
+ if(J.cooks>0)//Cooks
+ suit = /obj/item/clothing/suit/apron/chef
+ head = /obj/item/clothing/head/soft/mime
+ if(!visualsOnly)
+ J.cooks++
+
+/datum/outfit/job/cook/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+ ..()
+ if(visualsOnly)
+ return
+ var/list/possible_boxes = subtypesof(/obj/item/storage/box/ingredients)
+ var/chosen_box = pick(possible_boxes)
+ var/obj/item/storage/box/I = new chosen_box(src)
+ H.equip_to_slot_or_del(I,SLOT_IN_BACKPACK)
+ var/datum/martial_art/cqc/under_siege/justacook = new
+ justacook.teach(H)
+
diff --git a/code/modules/jobs/job_types/curator.dm b/code/modules/jobs/job_types/curator.dm
new file mode 100644
index 00000000000..752ca71d0d9
--- /dev/null
+++ b/code/modules/jobs/job_types/curator.dm
@@ -0,0 +1,45 @@
+/datum/job/curator
+ title = "Curator"
+ flag = CURATOR
+ department_head = list("Head of Personnel")
+ department_flag = CIVILIAN
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the head of personnel"
+ selection_color = "#dddddd"
+
+ outfit = /datum/outfit/job/curator
+
+ access = list(ACCESS_LIBRARY)
+ minimal_access = list(ACCESS_LIBRARY, ACCESS_CONSTRUCTION,ACCESS_MINING_STATION)
+ paycheck = PAYCHECK_EASY
+ paycheck_department = ACCOUNT_CIV
+
+ display_order = JOB_DISPLAY_ORDER_CURATOR
+
+
+/datum/outfit/job/curator
+ name = "Curator"
+ jobtype = /datum/job/curator
+
+ belt = /obj/item/pda/curator
+ uniform = /obj/item/clothing/under/rank/curator
+ l_hand = /obj/item/storage/bag/books
+ r_pocket = /obj/item/key/displaycase
+ l_pocket = /obj/item/laser_pointer
+ accessory = /obj/item/clothing/accessory/pocketprotector/full
+ backpack_contents = list(
+ /obj/item/choice_beacon/hero = 1,
+ /obj/item/soapstone = 1,
+ /obj/item/barcodescanner = 1
+ )
+
+
+/datum/outfit/job/curator/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+ ..()
+
+ if(visualsOnly)
+ return
+
+ H.grant_all_languages(omnitongue=TRUE)
diff --git a/code/modules/jobs/job_types/cyborg.dm b/code/modules/jobs/job_types/cyborg.dm
new file mode 100644
index 00000000000..e1501efc8bc
--- /dev/null
+++ b/code/modules/jobs/job_types/cyborg.dm
@@ -0,0 +1,24 @@
+/datum/job/cyborg
+ title = "Cyborg"
+ flag = CYBORG
+ department_flag = ENGSEC
+ faction = "Station"
+ total_positions = 0
+ spawn_positions = 1
+ supervisors = "your laws and the AI" //Nodrak
+ selection_color = "#ddffdd"
+ minimal_player_age = 21
+ exp_requirements = 120
+ exp_type = EXP_TYPE_CREW
+
+ display_order = JOB_DISPLAY_ORDER_CYBORG
+
+/datum/job/cyborg/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE, latejoin = FALSE, datum/outfit/outfit_override = null, client/preference_source = null)
+ return H.Robotize(FALSE, latejoin)
+
+/datum/job/cyborg/after_spawn(mob/living/silicon/robot/R, mob/M)
+ R.updatename(M.client)
+ R.gender = NEUTER
+
+/datum/job/cyborg/radio_help_message(mob/M)
+ to_chat(M, "Prefix your message with :b to speak with other cyborgs and AI.")
diff --git a/code/modules/jobs/job_types/detective.dm b/code/modules/jobs/job_types/detective.dm
new file mode 100644
index 00000000000..8b76d549952
--- /dev/null
+++ b/code/modules/jobs/job_types/detective.dm
@@ -0,0 +1,55 @@
+/datum/job/detective
+ title = "Detective"
+ flag = DETECTIVE
+ department_head = list("Head of Security")
+ department_flag = ENGSEC
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the head of security"
+ selection_color = "#ffeeee"
+ minimal_player_age = 7
+ exp_requirements = 300
+ exp_type = EXP_TYPE_CREW
+
+ outfit = /datum/outfit/job/detective
+
+ access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_MECH_SECURITY, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_MECH_SECURITY, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
+ paycheck = PAYCHECK_MEDIUM
+ paycheck_department = ACCOUNT_SEC
+ mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
+
+ display_order = JOB_DISPLAY_ORDER_DETECTIVE
+
+/datum/outfit/job/detective
+ name = "Detective"
+ jobtype = /datum/job/detective
+
+ belt = /obj/item/pda/detective
+ ears = /obj/item/radio/headset/headset_sec/alt
+ uniform = /obj/item/clothing/under/rank/det
+ shoes = /obj/item/clothing/shoes/sneakers/brown
+ suit = /obj/item/clothing/suit/det_suit
+ gloves = /obj/item/clothing/gloves/color/black
+ head = /obj/item/clothing/head/fedora/det_hat
+ l_pocket = /obj/item/toy/crayon/white
+ r_pocket = /obj/item/lighter
+ backpack_contents = list(/obj/item/storage/box/evidence=1,\
+ /obj/item/detective_scanner=1,\
+ /obj/item/melee/classic_baton=1)
+ mask = /obj/item/clothing/mask/cigarette
+
+ implants = list(/obj/item/implant/mindshield)
+
+ chameleon_extras = list(/obj/item/gun/ballistic/revolver/detective, /obj/item/clothing/glasses/sunglasses)
+
+/datum/outfit/job/detective/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+ ..()
+ var/obj/item/clothing/mask/cigarette/cig = H.wear_mask
+ if(istype(cig)) //Some species specfic changes can mess this up (plasmamen)
+ cig.light("")
+
+ if(visualsOnly)
+ return
+
diff --git a/code/modules/jobs/job_types/engineering.dm b/code/modules/jobs/job_types/engineering.dm
deleted file mode 100644
index fecf89c4d70..00000000000
--- a/code/modules/jobs/job_types/engineering.dm
+++ /dev/null
@@ -1,173 +0,0 @@
-/*
-Chief Engineer
-*/
-/datum/job/chief_engineer
- title = "Chief Engineer"
- flag = CHIEF
- department_head = list("Captain")
- department_flag = ENGSEC
- head_announce = list("Engineering")
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the captain"
- selection_color = "#ffeeaa"
- req_admin_notify = 1
- minimal_player_age = 7
- exp_requirements = 180
- exp_type = EXP_TYPE_CREW
- exp_type_department = EXP_TYPE_ENGINEERING
-
- outfit = /datum/outfit/job/ce
-
- access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
- ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EVA,
- ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT, ACCESS_MECH_ENGINE,
- ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
- ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EVA,
- ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT, ACCESS_MECH_ENGINE,
- ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
- paycheck = PAYCHECK_COMMAND
- paycheck_department = ACCOUNT_ENG
-
-/datum/outfit/job/ce
- name = "Chief Engineer"
- jobtype = /datum/job/chief_engineer
-
- id = /obj/item/card/id/silver
- belt = /obj/item/storage/belt/utility/chief/full
- l_pocket = /obj/item/pda/heads/ce
- ears = /obj/item/radio/headset/heads/ce
- uniform = /obj/item/clothing/under/rank/chief_engineer
- shoes = /obj/item/clothing/shoes/sneakers/brown
- head = /obj/item/clothing/head/hardhat/white
- gloves = /obj/item/clothing/gloves/color/black/ce
- backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced=1, /obj/item/card/id/departmental_budget/eng=1)
-
- backpack = /obj/item/storage/backpack/industrial
- satchel = /obj/item/storage/backpack/satchel/eng
- duffelbag = /obj/item/storage/backpack/duffelbag/engineering
- box = /obj/item/storage/box/engineer
- pda_slot = SLOT_L_STORE
- chameleon_extras = /obj/item/stamp/ce
-
-/datum/outfit/job/ce/rig
- name = "Chief Engineer (Hardsuit)"
-
- mask = /obj/item/clothing/mask/breath
- suit = /obj/item/clothing/suit/space/hardsuit/engine/elite
- shoes = /obj/item/clothing/shoes/magboots/advance
- suit_store = /obj/item/tank/internals/oxygen
- glasses = /obj/item/clothing/glasses/meson/engine
- gloves = /obj/item/clothing/gloves/color/yellow
- head = null
- internals_slot = SLOT_S_STORE
-
-
-/*
-Station Engineer
-*/
-/datum/job/engineer
- title = "Station Engineer"
- flag = ENGINEER
- department_head = list("Chief Engineer")
- department_flag = ENGSEC
- faction = "Station"
- total_positions = 5
- spawn_positions = 5
- supervisors = "the chief engineer"
- selection_color = "#fff5cc"
- exp_requirements = 60
- exp_type = EXP_TYPE_CREW
-
- outfit = /datum/outfit/job/engineer
-
- access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, ACCESS_MECH_ENGINE,
- ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, ACCESS_MECH_ENGINE,
- ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
- paycheck = PAYCHECK_MEDIUM
- paycheck_department = ACCOUNT_ENG
-
-/datum/outfit/job/engineer
- name = "Station Engineer"
- jobtype = /datum/job/engineer
-
- belt = /obj/item/storage/belt/utility/full/engi
- l_pocket = /obj/item/pda/engineering
- ears = /obj/item/radio/headset/headset_eng
- uniform = /obj/item/clothing/under/rank/engineer
- shoes = /obj/item/clothing/shoes/workboots
- head = /obj/item/clothing/head/hardhat
- r_pocket = /obj/item/t_scanner
-
- backpack = /obj/item/storage/backpack/industrial
- satchel = /obj/item/storage/backpack/satchel/eng
- duffelbag = /obj/item/storage/backpack/duffelbag/engineering
- box = /obj/item/storage/box/engineer
- pda_slot = SLOT_L_STORE
- backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
-
-/datum/outfit/job/engineer/gloved
- name = "Station Engineer (Gloves)"
- gloves = /obj/item/clothing/gloves/color/yellow
-
-/datum/outfit/job/engineer/gloved/rig
- name = "Station Engineer (Hardsuit)"
-
- mask = /obj/item/clothing/mask/breath
- suit = /obj/item/clothing/suit/space/hardsuit/engine
- suit_store = /obj/item/tank/internals/oxygen
- head = null
- internals_slot = SLOT_S_STORE
-
-
-/*
-Atmospheric Technician
-*/
-/datum/job/atmos
- title = "Atmospheric Technician"
- flag = ATMOSTECH
- department_head = list("Chief Engineer")
- department_flag = ENGSEC
- faction = "Station"
- total_positions = 3
- spawn_positions = 2
- supervisors = "the chief engineer"
- selection_color = "#fff5cc"
- exp_requirements = 60
- exp_type = EXP_TYPE_CREW
-
- outfit = /datum/outfit/job/atmos
-
- access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, ACCESS_MECH_ENGINE,
- ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS, ACCESS_CONSTRUCTION, ACCESS_MECH_ENGINE, ACCESS_MINERAL_STOREROOM)
- paycheck = PAYCHECK_MEDIUM
- paycheck_department = ACCOUNT_ENG
-
-/datum/outfit/job/atmos
- name = "Atmospheric Technician"
- jobtype = /datum/job/atmos
-
- belt = /obj/item/storage/belt/utility/atmostech
- l_pocket = /obj/item/pda/atmos
- ears = /obj/item/radio/headset/headset_eng
- uniform = /obj/item/clothing/under/rank/atmospheric_technician
- r_pocket = /obj/item/analyzer
-
- backpack = /obj/item/storage/backpack/industrial
- satchel = /obj/item/storage/backpack/satchel/eng
- duffelbag = /obj/item/storage/backpack/duffelbag/engineering
- box = /obj/item/storage/box/engineer
- pda_slot = SLOT_L_STORE
- backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
-
-/datum/outfit/job/atmos/rig
- name = "Atmospheric Technician (Hardsuit)"
-
- mask = /obj/item/clothing/mask/gas
- suit = /obj/item/clothing/suit/space/hardsuit/engine/atmos
- suit_store = /obj/item/tank/internals/oxygen
- internals_slot = SLOT_S_STORE
diff --git a/code/modules/jobs/job_types/geneticist.dm b/code/modules/jobs/job_types/geneticist.dm
new file mode 100644
index 00000000000..c31d167d787
--- /dev/null
+++ b/code/modules/jobs/job_types/geneticist.dm
@@ -0,0 +1,38 @@
+/datum/job/geneticist
+ title = "Geneticist"
+ flag = GENETICIST
+ department_head = list("Chief Medical Officer", "Research Director")
+ department_flag = MEDSCI
+ faction = "Station"
+ total_positions = 2
+ spawn_positions = 2
+ supervisors = "the chief medical officer and research director"
+ selection_color = "#ffeef0"
+ exp_type = EXP_TYPE_CREW
+ exp_requirements = 60
+
+ outfit = /datum/outfit/job/geneticist
+
+ access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MECH_MEDICAL, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_ROBOTICS, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE)
+ minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MECH_MEDICAL, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM)
+ paycheck = PAYCHECK_MEDIUM
+ paycheck_department = ACCOUNT_MED
+
+ display_order = JOB_DISPLAY_ORDER_GENETICIST
+
+/datum/outfit/job/geneticist
+ name = "Geneticist"
+ jobtype = /datum/job/geneticist
+
+ belt = /obj/item/pda/geneticist
+ ears = /obj/item/radio/headset/headset_medsci
+ uniform = /obj/item/clothing/under/rank/geneticist
+ shoes = /obj/item/clothing/shoes/sneakers/white
+ suit = /obj/item/clothing/suit/toggle/labcoat/genetics
+ suit_store = /obj/item/flashlight/pen
+ l_pocket = /obj/item/sequence_scanner
+
+ backpack = /obj/item/storage/backpack/genetics
+ satchel = /obj/item/storage/backpack/satchel/gen
+ duffelbag = /obj/item/storage/backpack/duffelbag/med
+
diff --git a/code/modules/jobs/job_types/head_of_personnel.dm b/code/modules/jobs/job_types/head_of_personnel.dm
new file mode 100644
index 00000000000..da91c5c8c51
--- /dev/null
+++ b/code/modules/jobs/job_types/head_of_personnel.dm
@@ -0,0 +1,52 @@
+/datum/job/hop
+ title = "Head of Personnel"
+ flag = HOP
+ department_head = list("Captain")
+ department_flag = CIVILIAN
+ head_announce = list(RADIO_CHANNEL_SUPPLY, RADIO_CHANNEL_SERVICE)
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the captain"
+ selection_color = "#ddddff"
+ req_admin_notify = 1
+ minimal_player_age = 10
+ exp_requirements = 180
+ exp_type = EXP_TYPE_CREW
+ exp_type_department = EXP_TYPE_SUPPLY
+
+ outfit = /datum/outfit/job/hop
+
+ access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
+ ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
+ ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
+ ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
+ ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
+ ACCESS_MECH_MINING, ACCESS_MECH_ENGINE, ACCESS_MECH_SCIENCE, ACCESS_MECH_SECURITY, ACCESS_MECH_MEDICAL,
+ ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
+ ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
+ ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
+ ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
+ ACCESS_MECH_MINING, ACCESS_MECH_ENGINE, ACCESS_MECH_SCIENCE, ACCESS_MECH_SECURITY, ACCESS_MECH_MEDICAL,
+ ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
+ ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
+ paycheck = PAYCHECK_COMMAND
+ paycheck_department = ACCOUNT_SRV
+
+ display_order = JOB_DISPLAY_ORDER_HEAD_OF_PERSONNEL
+
+/datum/outfit/job/hop
+ name = "Head of Personnel"
+ jobtype = /datum/job/hop
+
+ id = /obj/item/card/id/silver
+ belt = /obj/item/pda/heads/hop
+ ears = /obj/item/radio/headset/heads/hop
+ uniform = /obj/item/clothing/under/rank/head_of_personnel
+ shoes = /obj/item/clothing/shoes/sneakers/brown
+ head = /obj/item/clothing/head/hopcap
+ backpack_contents = list(/obj/item/storage/box/ids=1,\
+ /obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1, /obj/item/card/id/departmental_budget/srv=1)
+
+ chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/hop)
diff --git a/code/modules/jobs/job_types/head_of_security.dm b/code/modules/jobs/job_types/head_of_security.dm
new file mode 100644
index 00000000000..f139ef8c604
--- /dev/null
+++ b/code/modules/jobs/job_types/head_of_security.dm
@@ -0,0 +1,68 @@
+/datum/job/hos
+ title = "Head of Security"
+ flag = HOS
+ department_head = list("Captain")
+ department_flag = ENGSEC
+ head_announce = list(RADIO_CHANNEL_SECURITY)
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the captain"
+ selection_color = "#ffdddd"
+ req_admin_notify = 1
+ minimal_player_age = 14
+ exp_requirements = 300
+ exp_type = EXP_TYPE_CREW
+ exp_type_department = EXP_TYPE_SECURITY
+
+ outfit = /datum/outfit/job/hos
+ mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
+
+ access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MECH_SECURITY,
+ ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
+ ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
+ ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MECH_SECURITY,
+ ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
+ ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
+ ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
+ paycheck = PAYCHECK_COMMAND
+ paycheck_department = ACCOUNT_SEC
+
+ display_order = JOB_DISPLAY_ORDER_HEAD_OF_SECURITY
+
+/datum/outfit/job/hos
+ name = "Head of Security"
+ jobtype = /datum/job/hos
+
+ id = /obj/item/card/id/silver
+ belt = /obj/item/pda/heads/hos
+ ears = /obj/item/radio/headset/heads/hos/alt
+ uniform = /obj/item/clothing/under/rank/head_of_security
+ shoes = /obj/item/clothing/shoes/jackboots
+ suit = /obj/item/clothing/suit/armor/hos/trenchcoat
+ gloves = /obj/item/clothing/gloves/color/black/hos
+ head = /obj/item/clothing/head/HoS/beret
+ glasses = /obj/item/clothing/glasses/hud/security/sunglasses
+ suit_store = /obj/item/gun/energy/e_gun
+ r_pocket = /obj/item/assembly/flash/handheld
+ l_pocket = /obj/item/restraints/handcuffs
+ backpack_contents = list(/obj/item/melee/baton/loaded=1, /obj/item/card/id/departmental_budget/sec=1)
+
+ backpack = /obj/item/storage/backpack/security
+ satchel = /obj/item/storage/backpack/satchel/sec
+ duffelbag = /obj/item/storage/backpack/duffelbag/sec
+ box = /obj/item/storage/box/security
+
+ implants = list(/obj/item/implant/mindshield)
+
+ chameleon_extras = list(/obj/item/gun/energy/e_gun/hos, /obj/item/stamp/hos)
+
+/datum/outfit/job/hos/hardsuit
+ name = "Head of Security (Hardsuit)"
+
+ mask = /obj/item/clothing/mask/gas/sechailer
+ suit = /obj/item/clothing/suit/space/hardsuit/security/hos
+ suit_store = /obj/item/tank/internals/oxygen
+ backpack_contents = list(/obj/item/melee/baton/loaded=1, /obj/item/gun/energy/e_gun=1)
+
diff --git a/code/modules/jobs/job_types/janitor.dm b/code/modules/jobs/job_types/janitor.dm
new file mode 100644
index 00000000000..8a16e7233d2
--- /dev/null
+++ b/code/modules/jobs/job_types/janitor.dm
@@ -0,0 +1,29 @@
+/datum/job/janitor
+ title = "Janitor"
+ flag = JANITOR
+ department_head = list("Head of Personnel")
+ department_flag = CIVILIAN
+ faction = "Station"
+ total_positions = 2
+ spawn_positions = 1
+ supervisors = "the head of personnel"
+ selection_color = "#bbe291"
+ var/global/janitors = 0
+
+ outfit = /datum/outfit/job/janitor
+
+ access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
+ paycheck = PAYCHECK_EASY
+ paycheck_department = ACCOUNT_SRV
+
+ display_order = JOB_DISPLAY_ORDER_JANITOR
+
+/datum/outfit/job/janitor
+ name = "Janitor"
+ jobtype = /datum/job/janitor
+
+ belt = /obj/item/pda/janitor
+ ears = /obj/item/radio/headset/headset_srv
+ uniform = /obj/item/clothing/under/rank/janitor
+ backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
diff --git a/code/modules/jobs/job_types/lawyer.dm b/code/modules/jobs/job_types/lawyer.dm
new file mode 100644
index 00000000000..cf34b953e1c
--- /dev/null
+++ b/code/modules/jobs/job_types/lawyer.dm
@@ -0,0 +1,48 @@
+/datum/job/lawyer
+ title = "Lawyer"
+ flag = LAWYER
+ department_head = list("Head of Personnel")
+ department_flag = CIVILIAN
+ faction = "Station"
+ total_positions = 2
+ spawn_positions = 2
+ supervisors = "the head of personnel"
+ selection_color = "#dddddd"
+ var/lawyers = 0 //Counts lawyer amount
+
+ outfit = /datum/outfit/job/lawyer
+
+ access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
+ minimal_access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
+ paycheck = PAYCHECK_EASY
+ paycheck_department = ACCOUNT_CIV
+ mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
+
+ display_order = JOB_DISPLAY_ORDER_LAWYER
+
+/datum/outfit/job/lawyer
+ name = "Lawyer"
+ jobtype = /datum/job/lawyer
+
+ belt = /obj/item/pda/lawyer
+ ears = /obj/item/radio/headset/headset_sec
+ uniform = /obj/item/clothing/under/lawyer/bluesuit
+ suit = /obj/item/clothing/suit/toggle/lawyer
+ shoes = /obj/item/clothing/shoes/laceup
+ l_hand = /obj/item/storage/briefcase/lawyer
+ l_pocket = /obj/item/laser_pointer
+ r_pocket = /obj/item/clothing/accessory/lawyers_badge
+
+ chameleon_extras = /obj/item/stamp/law
+
+
+/datum/outfit/job/lawyer/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+ ..()
+ if(visualsOnly)
+ return
+
+ var/datum/job/lawyer/J = SSjob.GetJobType(jobtype)
+ J.lawyers++
+ if(J.lawyers>1)
+ uniform = /obj/item/clothing/under/lawyer/purpsuit
+ suit = /obj/item/clothing/suit/toggle/lawyer/purple
diff --git a/code/modules/jobs/job_types/medical.dm b/code/modules/jobs/job_types/medical.dm
deleted file mode 100644
index 14140941729..00000000000
--- a/code/modules/jobs/job_types/medical.dm
+++ /dev/null
@@ -1,214 +0,0 @@
-/*
-Chief Medical Officer
-*/
-/datum/job/cmo
- title = "Chief Medical Officer"
- flag = CMO_JF
- department_head = list("Captain")
- department_flag = MEDSCI
- head_announce = list(RADIO_CHANNEL_MEDICAL)
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the captain"
- selection_color = "#ffddf0"
- req_admin_notify = 1
- minimal_player_age = 7
- exp_requirements = 180
- exp_type = EXP_TYPE_CREW
- exp_type_department = EXP_TYPE_MEDICAL
-
- outfit = /datum/outfit/job/cmo
-
- access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
- ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE, ACCESS_MECH_MEDICAL,
- ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
- minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
- ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE, ACCESS_MECH_MEDICAL,
- ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
- paycheck = PAYCHECK_COMMAND
- paycheck_department = ACCOUNT_MED
-
-/datum/outfit/job/cmo
- name = "Chief Medical Officer"
- jobtype = /datum/job/cmo
-
- id = /obj/item/card/id/silver
- belt = /obj/item/pda/heads/cmo
- l_pocket = /obj/item/pinpointer/crew
- ears = /obj/item/radio/headset/heads/cmo
- uniform = /obj/item/clothing/under/rank/chief_medical_officer
- shoes = /obj/item/clothing/shoes/sneakers/brown
- suit = /obj/item/clothing/suit/toggle/labcoat/cmo
- l_hand = /obj/item/storage/firstaid/regular
- suit_store = /obj/item/flashlight/pen
- backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/card/id/departmental_budget/med=1)
-
- backpack = /obj/item/storage/backpack/medic
- satchel = /obj/item/storage/backpack/satchel/med
- duffelbag = /obj/item/storage/backpack/duffelbag/med
-
- chameleon_extras = list(/obj/item/gun/syringe, /obj/item/stamp/cmo)
-
-/datum/outfit/job/cmo/hardsuit
- name = "Chief Medical Officer (Hardsuit)"
-
- mask = /obj/item/clothing/mask/breath
- suit = /obj/item/clothing/suit/space/hardsuit/medical
- suit_store = /obj/item/tank/internals/oxygen
- r_pocket = /obj/item/flashlight/pen
-
-/*
-Medical Doctor
-*/
-/datum/job/doctor
- title = "Medical Doctor"
- flag = DOCTOR
- department_head = list("Chief Medical Officer")
- department_flag = MEDSCI
- faction = "Station"
- total_positions = 5
- spawn_positions = 3
- supervisors = "the chief medical officer"
- selection_color = "#ffeef0"
-
- outfit = /datum/outfit/job/doctor
-
- access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MECH_MEDICAL, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING, ACCESS_MECH_MEDICAL, ACCESS_MINERAL_STOREROOM)
- paycheck = PAYCHECK_MEDIUM
- paycheck_department = ACCOUNT_MED
-/datum/outfit/job/doctor
- name = "Medical Doctor"
- jobtype = /datum/job/doctor
-
- belt = /obj/item/pda/medical
- ears = /obj/item/radio/headset/headset_med
- uniform = /obj/item/clothing/under/rank/medical
- shoes = /obj/item/clothing/shoes/sneakers/white
- suit = /obj/item/clothing/suit/toggle/labcoat
- l_hand = /obj/item/storage/firstaid/regular
- suit_store = /obj/item/flashlight/pen
-
- backpack = /obj/item/storage/backpack/medic
- satchel = /obj/item/storage/backpack/satchel/med
- duffelbag = /obj/item/storage/backpack/duffelbag/med
-
- chameleon_extras = /obj/item/gun/syringe
-
-/*
-Chemist
-*/
-/datum/job/chemist
- title = "Chemist"
- flag = CHEMIST
- department_head = list("Chief Medical Officer")
- department_flag = MEDSCI
- faction = "Station"
- total_positions = 2
- spawn_positions = 2
- supervisors = "the chief medical officer"
- selection_color = "#ffeef0"
- exp_type = EXP_TYPE_CREW
- exp_requirements = 60
-
- outfit = /datum/outfit/job/chemist
-
- access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MECH_MEDICAL, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_MEDICAL, ACCESS_CHEMISTRY, ACCESS_MECH_MEDICAL, ACCESS_MINERAL_STOREROOM)
- paycheck = PAYCHECK_MEDIUM
- paycheck_department = ACCOUNT_MED
-
-/datum/outfit/job/chemist
- name = "Chemist"
- jobtype = /datum/job/chemist
-
- glasses = /obj/item/clothing/glasses/science
- belt = /obj/item/pda/chemist
- ears = /obj/item/radio/headset/headset_med
- uniform = /obj/item/clothing/under/rank/chemist
- shoes = /obj/item/clothing/shoes/sneakers/white
- suit = /obj/item/clothing/suit/toggle/labcoat/chemist
- backpack = /obj/item/storage/backpack/chemistry
- satchel = /obj/item/storage/backpack/satchel/chem
- duffelbag = /obj/item/storage/backpack/duffelbag/med
-
- chameleon_extras = /obj/item/gun/syringe
-
-/*
-Geneticist
-*/
-/datum/job/geneticist
- title = "Geneticist"
- flag = GENETICIST
- department_head = list("Chief Medical Officer", "Research Director")
- department_flag = MEDSCI
- faction = "Station"
- total_positions = 2
- spawn_positions = 2
- supervisors = "the chief medical officer and research director"
- selection_color = "#ffeef0"
- exp_type = EXP_TYPE_CREW
- exp_requirements = 60
-
- outfit = /datum/outfit/job/geneticist
-
- access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MECH_MEDICAL, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_ROBOTICS, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE)
- minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MECH_MEDICAL, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM)
- paycheck = PAYCHECK_MEDIUM
- paycheck_department = ACCOUNT_MED
-
-/datum/outfit/job/geneticist
- name = "Geneticist"
- jobtype = /datum/job/geneticist
-
- belt = /obj/item/pda/geneticist
- ears = /obj/item/radio/headset/headset_medsci
- uniform = /obj/item/clothing/under/rank/geneticist
- shoes = /obj/item/clothing/shoes/sneakers/white
- suit = /obj/item/clothing/suit/toggle/labcoat/genetics
- suit_store = /obj/item/flashlight/pen
- l_pocket = /obj/item/sequence_scanner
-
- backpack = /obj/item/storage/backpack/genetics
- satchel = /obj/item/storage/backpack/satchel/gen
- duffelbag = /obj/item/storage/backpack/duffelbag/med
-
-/*
-Virologist
-*/
-/datum/job/virologist
- title = "Virologist"
- flag = VIROLOGIST
- department_head = list("Chief Medical Officer")
- department_flag = MEDSCI
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the chief medical officer"
- selection_color = "#ffeef0"
- exp_type = EXP_TYPE_CREW
- exp_requirements = 60
-
- outfit = /datum/outfit/job/virologist
-
- access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_MECH_MEDICAL, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_MEDICAL, ACCESS_VIROLOGY, ACCESS_MECH_MEDICAL, ACCESS_MINERAL_STOREROOM)
- paycheck = PAYCHECK_MEDIUM
- paycheck_department = ACCOUNT_MED
-
-/datum/outfit/job/virologist
- name = "Virologist"
- jobtype = /datum/job/virologist
-
- belt = /obj/item/pda/viro
- ears = /obj/item/radio/headset/headset_med
- uniform = /obj/item/clothing/under/rank/virologist
- mask = /obj/item/clothing/mask/surgical
- shoes = /obj/item/clothing/shoes/sneakers/white
- suit = /obj/item/clothing/suit/toggle/labcoat/virologist
- suit_store = /obj/item/flashlight/pen
-
- backpack = /obj/item/storage/backpack/virology
- satchel = /obj/item/storage/backpack/satchel/vir
- duffelbag = /obj/item/storage/backpack/duffelbag/med
diff --git a/code/modules/jobs/job_types/medical_doctor.dm b/code/modules/jobs/job_types/medical_doctor.dm
new file mode 100644
index 00000000000..70b951c3890
--- /dev/null
+++ b/code/modules/jobs/job_types/medical_doctor.dm
@@ -0,0 +1,37 @@
+/datum/job/doctor
+ title = "Medical Doctor"
+ flag = DOCTOR
+ department_head = list("Chief Medical Officer")
+ department_flag = MEDSCI
+ faction = "Station"
+ total_positions = 5
+ spawn_positions = 3
+ supervisors = "the chief medical officer"
+ selection_color = "#ffeef0"
+
+ outfit = /datum/outfit/job/doctor
+
+ access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MECH_MEDICAL, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING, ACCESS_MECH_MEDICAL, ACCESS_MINERAL_STOREROOM)
+ paycheck = PAYCHECK_MEDIUM
+ paycheck_department = ACCOUNT_MED
+
+ display_order = JOB_DISPLAY_ORDER_MEDICAL_DOCTOR
+
+/datum/outfit/job/doctor
+ name = "Medical Doctor"
+ jobtype = /datum/job/doctor
+
+ belt = /obj/item/pda/medical
+ ears = /obj/item/radio/headset/headset_med
+ uniform = /obj/item/clothing/under/rank/medical
+ shoes = /obj/item/clothing/shoes/sneakers/white
+ suit = /obj/item/clothing/suit/toggle/labcoat
+ l_hand = /obj/item/storage/firstaid/regular
+ suit_store = /obj/item/flashlight/pen
+
+ backpack = /obj/item/storage/backpack/medic
+ satchel = /obj/item/storage/backpack/satchel/med
+ duffelbag = /obj/item/storage/backpack/duffelbag/med
+
+ chameleon_extras = /obj/item/gun/syringe
diff --git a/code/modules/jobs/job_types/mime.dm b/code/modules/jobs/job_types/mime.dm
new file mode 100644
index 00000000000..a0d1473f2e4
--- /dev/null
+++ b/code/modules/jobs/job_types/mime.dm
@@ -0,0 +1,51 @@
+/datum/job/mime
+ title = "Mime"
+ flag = MIME
+ department_head = list("Head of Personnel")
+ department_flag = CIVILIAN
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the head of personnel"
+ selection_color = "#dddddd"
+
+ outfit = /datum/outfit/job/mime
+
+ access = list(ACCESS_THEATRE)
+ minimal_access = list(ACCESS_THEATRE)
+ paycheck = PAYCHECK_MINIMAL
+ paycheck_department = ACCOUNT_SRV
+
+ display_order = JOB_DISPLAY_ORDER_MIME
+
+/datum/job/mime/after_spawn(mob/living/carbon/human/H, mob/M)
+ H.apply_pref_name("mime", M.client)
+
+/datum/outfit/job/mime
+ name = "Mime"
+ jobtype = /datum/job/mime
+
+ belt = /obj/item/pda/mime
+ uniform = /obj/item/clothing/under/rank/mime
+ mask = /obj/item/clothing/mask/gas/mime
+ gloves = /obj/item/clothing/gloves/color/white
+ head = /obj/item/clothing/head/frenchberet
+ suit = /obj/item/clothing/suit/suspenders
+ backpack_contents = list(/obj/item/reagent_containers/food/drinks/bottle/bottleofnothing=1)
+
+ accessory = /obj/item/clothing/accessory/pocketprotector/cosmetology
+ backpack = /obj/item/storage/backpack/mime
+ satchel = /obj/item/storage/backpack/mime
+
+
+/datum/outfit/job/mime/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+ ..()
+
+ if(visualsOnly)
+ return
+
+ if(H.mind)
+ H.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/mime_wall(null))
+ H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/mime/speak(null))
+ H.mind.miming = 1
+
diff --git a/code/modules/jobs/job_types/quartermaster.dm b/code/modules/jobs/job_types/quartermaster.dm
new file mode 100644
index 00000000000..e17e8580f58
--- /dev/null
+++ b/code/modules/jobs/job_types/quartermaster.dm
@@ -0,0 +1,34 @@
+/datum/job/qm
+ title = "Quartermaster"
+ flag = QUARTERMASTER
+ department_head = list("Head of Personnel")
+ department_flag = CIVILIAN
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the head of personnel"
+ selection_color = "#d7b088"
+
+ outfit = /datum/outfit/job/quartermaster
+
+ access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MECH_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
+ minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MECH_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
+ paycheck = PAYCHECK_MEDIUM
+ paycheck_department = ACCOUNT_CAR
+
+ display_order = JOB_DISPLAY_ORDER_QUARTERMASTER
+
+/datum/outfit/job/quartermaster
+ name = "Quartermaster"
+ jobtype = /datum/job/qm
+
+ belt = /obj/item/pda/quartermaster
+ ears = /obj/item/radio/headset/headset_cargo
+ uniform = /obj/item/clothing/under/rank/cargo
+ shoes = /obj/item/clothing/shoes/sneakers/brown
+ glasses = /obj/item/clothing/glasses/sunglasses
+ l_hand = /obj/item/clipboard
+ backpack_contents = list(/obj/item/card/id/departmental_budget/car=1)
+
+ chameleon_extras = /obj/item/stamp/qm
+
diff --git a/code/modules/jobs/job_types/research_director.dm b/code/modules/jobs/job_types/research_director.dm
new file mode 100644
index 00000000000..edb8e2fa63e
--- /dev/null
+++ b/code/modules/jobs/job_types/research_director.dm
@@ -0,0 +1,61 @@
+/datum/job/rd
+ title = "Research Director"
+ flag = RD_JF
+ department_head = list("Captain")
+ department_flag = MEDSCI
+ head_announce = list("Science")
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the captain"
+ selection_color = "#ffddff"
+ req_admin_notify = 1
+ minimal_player_age = 7
+ exp_type_department = EXP_TYPE_SCIENCE
+ exp_requirements = 180
+ exp_type = EXP_TYPE_CREW
+
+ outfit = /datum/outfit/job/rd
+
+ access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE,
+ ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS, ACCESS_MECH_SCIENCE,
+ ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD,
+ ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM,
+ ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK)
+ minimal_access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE,
+ ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS, ACCESS_MECH_SCIENCE,
+ ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD,
+ ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM,
+ ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK)
+ paycheck = PAYCHECK_COMMAND
+ paycheck_department = ACCOUNT_SCI
+
+ display_order = JOB_DISPLAY_ORDER_RESEARCH_DIRECTOR
+
+/datum/outfit/job/rd
+ name = "Research Director"
+ jobtype = /datum/job/rd
+
+ id = /obj/item/card/id/silver
+ belt = /obj/item/pda/heads/rd
+ ears = /obj/item/radio/headset/heads/rd
+ uniform = /obj/item/clothing/under/rank/research_director
+ shoes = /obj/item/clothing/shoes/sneakers/brown
+ suit = /obj/item/clothing/suit/toggle/labcoat
+ l_hand = /obj/item/clipboard
+ l_pocket = /obj/item/laser_pointer
+ backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced=1, /obj/item/card/id/departmental_budget/sci=1)
+
+ backpack = /obj/item/storage/backpack/science
+ satchel = /obj/item/storage/backpack/satchel/tox
+
+ chameleon_extras = /obj/item/stamp/rd
+
+/datum/outfit/job/rd/rig
+ name = "Research Director (Hardsuit)"
+
+ l_hand = null
+ mask = /obj/item/clothing/mask/breath
+ suit = /obj/item/clothing/suit/space/hardsuit/rd
+ suit_store = /obj/item/tank/internals/oxygen
+ internals_slot = SLOT_S_STORE
diff --git a/code/modules/jobs/job_types/roboticist.dm b/code/modules/jobs/job_types/roboticist.dm
new file mode 100644
index 00000000000..9d74d7e48cc
--- /dev/null
+++ b/code/modules/jobs/job_types/roboticist.dm
@@ -0,0 +1,36 @@
+/datum/job/roboticist
+ title = "Roboticist"
+ flag = ROBOTICIST
+ department_head = list("Research Director")
+ department_flag = MEDSCI
+ faction = "Station"
+ total_positions = 2
+ spawn_positions = 2
+ supervisors = "the research director"
+ selection_color = "#ffeeff"
+ exp_requirements = 60
+ exp_type = EXP_TYPE_CREW
+
+ outfit = /datum/outfit/job/roboticist
+
+ access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_MECH_SCIENCE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM, ACCESS_XENOBIOLOGY, ACCESS_GENETICS)
+ minimal_access = list(ACCESS_ROBOTICS, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MECH_SCIENCE, ACCESS_MINERAL_STOREROOM)
+ paycheck = PAYCHECK_MEDIUM
+ paycheck_department = ACCOUNT_SCI
+
+ display_order = JOB_DISPLAY_ORDER_ROBOTICIST
+
+/datum/outfit/job/roboticist
+ name = "Roboticist"
+ jobtype = /datum/job/roboticist
+
+ belt = /obj/item/storage/belt/utility/full
+ l_pocket = /obj/item/pda/roboticist
+ ears = /obj/item/radio/headset/headset_sci
+ uniform = /obj/item/clothing/under/rank/roboticist
+ suit = /obj/item/clothing/suit/toggle/labcoat
+
+ backpack = /obj/item/storage/backpack/science
+ satchel = /obj/item/storage/backpack/satchel/tox
+
+ pda_slot = SLOT_L_STORE
diff --git a/code/modules/jobs/job_types/science.dm b/code/modules/jobs/job_types/science.dm
deleted file mode 100644
index da467a3a03c..00000000000
--- a/code/modules/jobs/job_types/science.dm
+++ /dev/null
@@ -1,137 +0,0 @@
-/*
-Research Director
-*/
-/datum/job/rd
- title = "Research Director"
- flag = RD_JF
- department_head = list("Captain")
- department_flag = MEDSCI
- head_announce = list("Science")
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the captain"
- selection_color = "#ffddff"
- req_admin_notify = 1
- minimal_player_age = 7
- exp_type_department = EXP_TYPE_SCIENCE
- exp_requirements = 180
- exp_type = EXP_TYPE_CREW
-
- outfit = /datum/outfit/job/rd
-
- access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE,
- ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS, ACCESS_MECH_SCIENCE,
- ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD,
- ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM,
- ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK)
- minimal_access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE,
- ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS, ACCESS_MECH_SCIENCE,
- ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD,
- ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM,
- ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK)
- paycheck = PAYCHECK_COMMAND
- paycheck_department = ACCOUNT_SCI
-
-/datum/outfit/job/rd
- name = "Research Director"
- jobtype = /datum/job/rd
-
- id = /obj/item/card/id/silver
- belt = /obj/item/pda/heads/rd
- ears = /obj/item/radio/headset/heads/rd
- uniform = /obj/item/clothing/under/rank/research_director
- shoes = /obj/item/clothing/shoes/sneakers/brown
- suit = /obj/item/clothing/suit/toggle/labcoat
- l_hand = /obj/item/clipboard
- l_pocket = /obj/item/laser_pointer
- backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced=1, /obj/item/card/id/departmental_budget/sci=1)
-
- backpack = /obj/item/storage/backpack/science
- satchel = /obj/item/storage/backpack/satchel/tox
-
- chameleon_extras = /obj/item/stamp/rd
-
-/datum/outfit/job/rd/rig
- name = "Research Director (Hardsuit)"
-
- l_hand = null
- mask = /obj/item/clothing/mask/breath
- suit = /obj/item/clothing/suit/space/hardsuit/rd
- suit_store = /obj/item/tank/internals/oxygen
- internals_slot = SLOT_S_STORE
-
-/*
-Scientist
-*/
-/datum/job/scientist
- title = "Scientist"
- flag = SCIENTIST
- department_head = list("Research Director")
- department_flag = MEDSCI
- faction = "Station"
- total_positions = 5
- spawn_positions = 3
- supervisors = "the research director"
- selection_color = "#ffeeff"
- exp_requirements = 60
- exp_type = EXP_TYPE_CREW
-
-
- outfit = /datum/outfit/job/scientist
-
- access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MECH_SCIENCE, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE, ACCESS_GENETICS)
- minimal_access = list(ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MECH_SCIENCE, ACCESS_MINERAL_STOREROOM)
- paycheck = PAYCHECK_MEDIUM
- paycheck_department = ACCOUNT_SCI
-
-/datum/outfit/job/scientist
- name = "Scientist"
- jobtype = /datum/job/scientist
-
- belt = /obj/item/pda/toxins
- ears = /obj/item/radio/headset/headset_sci
- uniform = /obj/item/clothing/under/rank/scientist
- shoes = /obj/item/clothing/shoes/sneakers/white
- suit = /obj/item/clothing/suit/toggle/labcoat/science
-
- backpack = /obj/item/storage/backpack/science
- satchel = /obj/item/storage/backpack/satchel/tox
-
-/*
-Roboticist
-*/
-/datum/job/roboticist
- title = "Roboticist"
- flag = ROBOTICIST
- department_head = list("Research Director")
- department_flag = MEDSCI
- faction = "Station"
- total_positions = 2
- spawn_positions = 2
- supervisors = "the research director"
- selection_color = "#ffeeff"
- exp_requirements = 60
- exp_type = EXP_TYPE_CREW
-
- outfit = /datum/outfit/job/roboticist
-
- access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_MECH_SCIENCE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM, ACCESS_XENOBIOLOGY, ACCESS_GENETICS)
- minimal_access = list(ACCESS_ROBOTICS, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MECH_SCIENCE, ACCESS_MINERAL_STOREROOM)
- paycheck = PAYCHECK_MEDIUM
- paycheck_department = ACCOUNT_SCI
-
-/datum/outfit/job/roboticist
- name = "Roboticist"
- jobtype = /datum/job/roboticist
-
- belt = /obj/item/storage/belt/utility/full
- l_pocket = /obj/item/pda/roboticist
- ears = /obj/item/radio/headset/headset_sci
- uniform = /obj/item/clothing/under/rank/roboticist
- suit = /obj/item/clothing/suit/toggle/labcoat
-
- backpack = /obj/item/storage/backpack/science
- satchel = /obj/item/storage/backpack/satchel/tox
-
- pda_slot = SLOT_L_STORE
diff --git a/code/modules/jobs/job_types/scientist.dm b/code/modules/jobs/job_types/scientist.dm
new file mode 100644
index 00000000000..050e774070c
--- /dev/null
+++ b/code/modules/jobs/job_types/scientist.dm
@@ -0,0 +1,36 @@
+/datum/job/scientist
+ title = "Scientist"
+ flag = SCIENTIST
+ department_head = list("Research Director")
+ department_flag = MEDSCI
+ faction = "Station"
+ total_positions = 5
+ spawn_positions = 3
+ supervisors = "the research director"
+ selection_color = "#ffeeff"
+ exp_requirements = 60
+ exp_type = EXP_TYPE_CREW
+
+
+ outfit = /datum/outfit/job/scientist
+
+ access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MECH_SCIENCE, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE, ACCESS_GENETICS)
+ minimal_access = list(ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MECH_SCIENCE, ACCESS_MINERAL_STOREROOM)
+ paycheck = PAYCHECK_MEDIUM
+ paycheck_department = ACCOUNT_SCI
+
+ display_order = JOB_DISPLAY_ORDER_SCIENTIST
+
+/datum/outfit/job/scientist
+ name = "Scientist"
+ jobtype = /datum/job/scientist
+
+ belt = /obj/item/pda/toxins
+ ears = /obj/item/radio/headset/headset_sci
+ uniform = /obj/item/clothing/under/rank/scientist
+ shoes = /obj/item/clothing/shoes/sneakers/white
+ suit = /obj/item/clothing/suit/toggle/labcoat/science
+
+ backpack = /obj/item/storage/backpack/science
+ satchel = /obj/item/storage/backpack/satchel/tox
+
diff --git a/code/modules/jobs/job_types/security.dm b/code/modules/jobs/job_types/security.dm
deleted file mode 100644
index dc7524ce60b..00000000000
--- a/code/modules/jobs/job_types/security.dm
+++ /dev/null
@@ -1,345 +0,0 @@
-//Warden and regular officers add this result to their get_access()
-/datum/job/proc/check_config_for_sec_maint()
- if(CONFIG_GET(flag/security_has_maint_access))
- return list(ACCESS_MAINT_TUNNELS)
- return list()
-
-/*
-Head of Security
-*/
-/datum/job/hos
- title = "Head of Security"
- flag = HOS
- department_head = list("Captain")
- department_flag = ENGSEC
- head_announce = list(RADIO_CHANNEL_SECURITY)
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the captain"
- selection_color = "#ffdddd"
- req_admin_notify = 1
- minimal_player_age = 14
- exp_requirements = 300
- exp_type = EXP_TYPE_CREW
- exp_type_department = EXP_TYPE_SECURITY
-
- outfit = /datum/outfit/job/hos
- mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
-
- access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MECH_SECURITY,
- ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
- ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
- ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MECH_SECURITY,
- ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
- ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
- ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
- paycheck = PAYCHECK_COMMAND
- paycheck_department = ACCOUNT_SEC
-/datum/outfit/job/hos
- name = "Head of Security"
- jobtype = /datum/job/hos
-
- id = /obj/item/card/id/silver
- belt = /obj/item/pda/heads/hos
- ears = /obj/item/radio/headset/heads/hos/alt
- uniform = /obj/item/clothing/under/rank/head_of_security
- shoes = /obj/item/clothing/shoes/jackboots
- suit = /obj/item/clothing/suit/armor/hos/trenchcoat
- gloves = /obj/item/clothing/gloves/color/black/hos
- head = /obj/item/clothing/head/HoS/beret
- glasses = /obj/item/clothing/glasses/hud/security/sunglasses
- suit_store = /obj/item/gun/energy/e_gun
- r_pocket = /obj/item/assembly/flash/handheld
- l_pocket = /obj/item/restraints/handcuffs
- backpack_contents = list(/obj/item/melee/baton/loaded=1, /obj/item/card/id/departmental_budget/sec=1)
-
- backpack = /obj/item/storage/backpack/security
- satchel = /obj/item/storage/backpack/satchel/sec
- duffelbag = /obj/item/storage/backpack/duffelbag/sec
- box = /obj/item/storage/box/security
-
- implants = list(/obj/item/implant/mindshield)
-
- chameleon_extras = list(/obj/item/gun/energy/e_gun/hos, /obj/item/stamp/hos)
-
-/datum/outfit/job/hos/hardsuit
- name = "Head of Security (Hardsuit)"
-
- mask = /obj/item/clothing/mask/gas/sechailer
- suit = /obj/item/clothing/suit/space/hardsuit/security/hos
- suit_store = /obj/item/tank/internals/oxygen
- backpack_contents = list(/obj/item/melee/baton/loaded=1, /obj/item/gun/energy/e_gun=1)
-
-/*
-Warden
-*/
-/datum/job/warden
- title = "Warden"
- flag = WARDEN
- department_head = list("Head of Security")
- department_flag = ENGSEC
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the head of security"
- selection_color = "#ffeeee"
- minimal_player_age = 7
- exp_requirements = 300
- exp_type = EXP_TYPE_CREW
-
- outfit = /datum/outfit/job/warden
-
- access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MECH_SECURITY, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_MECH_SECURITY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) //SEE /DATUM/JOB/WARDEN/GET_ACCESS()
- paycheck = PAYCHECK_HARD
- paycheck_department = ACCOUNT_SEC
- mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
-
-/datum/job/warden/get_access()
- var/list/L = list()
- L = ..() | check_config_for_sec_maint()
- return L
-
-/datum/outfit/job/warden
- name = "Warden"
- jobtype = /datum/job/warden
-
- belt = /obj/item/pda/warden
- ears = /obj/item/radio/headset/headset_sec/alt
- uniform = /obj/item/clothing/under/rank/warden
- shoes = /obj/item/clothing/shoes/jackboots
- suit = /obj/item/clothing/suit/armor/vest/warden/alt
- gloves = /obj/item/clothing/gloves/color/black
- head = /obj/item/clothing/head/warden
- glasses = /obj/item/clothing/glasses/hud/security/sunglasses
- r_pocket = /obj/item/assembly/flash/handheld
- l_pocket = /obj/item/restraints/handcuffs
- suit_store = /obj/item/gun/energy/e_gun/advtaser
- backpack_contents = list(/obj/item/melee/baton/loaded=1)
-
- backpack = /obj/item/storage/backpack/security
- satchel = /obj/item/storage/backpack/satchel/sec
- duffelbag = /obj/item/storage/backpack/duffelbag/sec
- box = /obj/item/storage/box/security
-
- implants = list(/obj/item/implant/mindshield)
-
- chameleon_extras = /obj/item/gun/ballistic/shotgun/automatic/combat/compact
-
-/*
-Detective
-*/
-/datum/job/detective
- title = "Detective"
- flag = DETECTIVE
- department_head = list("Head of Security")
- department_flag = ENGSEC
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the head of security"
- selection_color = "#ffeeee"
- minimal_player_age = 7
- exp_requirements = 300
- exp_type = EXP_TYPE_CREW
-
- outfit = /datum/outfit/job/detective
-
- access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_MECH_SECURITY, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_MECH_SECURITY, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
- paycheck = PAYCHECK_MEDIUM
- paycheck_department = ACCOUNT_SEC
- mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
-
-/datum/outfit/job/detective
- name = "Detective"
- jobtype = /datum/job/detective
-
- belt = /obj/item/pda/detective
- ears = /obj/item/radio/headset/headset_sec/alt
- uniform = /obj/item/clothing/under/rank/det
- shoes = /obj/item/clothing/shoes/sneakers/brown
- suit = /obj/item/clothing/suit/det_suit
- gloves = /obj/item/clothing/gloves/color/black
- head = /obj/item/clothing/head/fedora/det_hat
- l_pocket = /obj/item/toy/crayon/white
- r_pocket = /obj/item/lighter
- backpack_contents = list(/obj/item/storage/box/evidence=1,\
- /obj/item/detective_scanner=1,\
- /obj/item/melee/classic_baton=1)
- mask = /obj/item/clothing/mask/cigarette
-
- implants = list(/obj/item/implant/mindshield)
-
- chameleon_extras = list(/obj/item/gun/ballistic/revolver/detective, /obj/item/clothing/glasses/sunglasses)
-
-/datum/outfit/job/detective/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
- ..()
- var/obj/item/clothing/mask/cigarette/cig = H.wear_mask
- if(istype(cig)) //Some species specfic changes can mess this up (plasmamen)
- cig.light("")
-
- if(visualsOnly)
- return
-
-/*
-Security Officer
-*/
-/datum/job/officer
- title = "Security Officer"
- flag = OFFICER
- department_head = list("Head of Security")
- department_flag = ENGSEC
- faction = "Station"
- total_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
- spawn_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
- supervisors = "the head of security, and the head of your assigned department (if applicable)"
- selection_color = "#ffeeee"
- minimal_player_age = 7
- exp_requirements = 300
- exp_type = EXP_TYPE_CREW
-
- outfit = /datum/outfit/job/security
-
- access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MECH_SECURITY, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
- minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MECH_SECURITY, ACCESS_MINERAL_STOREROOM) //BUT SEE /DATUM/JOB/OFFICER/GET_ACCESS()
- paycheck = PAYCHECK_HARD
- paycheck_department = ACCOUNT_SEC
- mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
-
-/datum/job/officer/get_access()
- var/list/L = list()
- L |= ..() | check_config_for_sec_maint()
- return L
-
-GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY))
-
-/datum/job/officer/after_spawn(mob/living/carbon/human/H, mob/M)
- . = ..()
- // Assign department security
- var/department
- if(M && M.client && M.client.prefs)
- department = M.client.prefs.prefered_security_department
- if(!LAZYLEN(GLOB.available_depts) || department == "None")
- return
- else if(department in GLOB.available_depts)
- LAZYREMOVE(GLOB.available_depts, department)
- else
- department = pick_n_take(GLOB.available_depts)
- var/ears = null
- var/accessory = null
- var/list/dep_access = null
- var/destination = null
- var/spawn_point = null
- switch(department)
- if(SEC_DEPT_SUPPLY)
- ears = /obj/item/radio/headset/headset_sec/alt/department/supply
- dep_access = list(ACCESS_MAILSORTING, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_CARGO)
- destination = /area/security/checkpoint/supply
- spawn_point = locate(/obj/effect/landmark/start/depsec/supply) in GLOB.department_security_spawns
- accessory = /obj/item/clothing/accessory/armband/cargo
- if(SEC_DEPT_ENGINEERING)
- ears = /obj/item/radio/headset/headset_sec/alt/department/engi
- dep_access = list(ACCESS_CONSTRUCTION, ACCESS_ENGINE, ACCESS_ATMOSPHERICS)
- destination = /area/security/checkpoint/engineering
- spawn_point = locate(/obj/effect/landmark/start/depsec/engineering) in GLOB.department_security_spawns
- accessory = /obj/item/clothing/accessory/armband/engine
- if(SEC_DEPT_MEDICAL)
- ears = /obj/item/radio/headset/headset_sec/alt/department/med
- dep_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING)
- destination = /area/security/checkpoint/medical
- spawn_point = locate(/obj/effect/landmark/start/depsec/medical) in GLOB.department_security_spawns
- accessory = /obj/item/clothing/accessory/armband/medblue
- if(SEC_DEPT_SCIENCE)
- ears = /obj/item/radio/headset/headset_sec/alt/department/sci
- dep_access = list(ACCESS_RESEARCH, ACCESS_TOX)
- destination = /area/security/checkpoint/science
- spawn_point = locate(/obj/effect/landmark/start/depsec/science) in GLOB.department_security_spawns
- accessory = /obj/item/clothing/accessory/armband/science
-
- if(accessory)
- var/obj/item/clothing/under/U = H.w_uniform
- U.attach_accessory(new accessory)
- if(ears)
- if(H.ears)
- qdel(H.ears)
- H.equip_to_slot_or_del(new ears(H),SLOT_EARS)
-
- var/obj/item/card/id/W = H.wear_id
- W.access |= dep_access
-
- var/teleport = 0
- if(!CONFIG_GET(flag/sec_start_brig))
- if(destination || spawn_point)
- teleport = 1
- if(teleport)
- var/turf/T
- if(spawn_point)
- T = get_turf(spawn_point)
- H.Move(T)
- else
- var/safety = 0
- while(safety < 25)
- T = safepick(get_area_turfs(destination))
- if(T && !H.Move(T))
- safety += 1
- continue
- else
- break
- if(department)
- to_chat(M, "You have been assigned to [department]!")
- else
- to_chat(M, "You have not been assigned to any department. Patrol the halls and help where needed.")
-
-
-
-/datum/outfit/job/security
- name = "Security Officer"
- jobtype = /datum/job/officer
-
- belt = /obj/item/pda/security
- ears = /obj/item/radio/headset/headset_sec/alt
- uniform = /obj/item/clothing/under/rank/security
- gloves = /obj/item/clothing/gloves/color/black
- head = /obj/item/clothing/head/helmet/sec
- suit = /obj/item/clothing/suit/armor/vest/alt
- shoes = /obj/item/clothing/shoes/jackboots
- l_pocket = /obj/item/restraints/handcuffs
- r_pocket = /obj/item/assembly/flash/handheld
- suit_store = /obj/item/gun/energy/e_gun/advtaser
- backpack_contents = list(/obj/item/melee/baton/loaded=1)
-
- backpack = /obj/item/storage/backpack/security
- satchel = /obj/item/storage/backpack/satchel/sec
- duffelbag = /obj/item/storage/backpack/duffelbag/sec
- box = /obj/item/storage/box/security
-
- implants = list(/obj/item/implant/mindshield)
-
- chameleon_extras = list(/obj/item/gun/energy/e_gun/advtaser, /obj/item/clothing/glasses/hud/security/sunglasses, /obj/item/clothing/head/helmet)
- //The helmet is necessary because /obj/item/clothing/head/helmet/sec is overwritten in the chameleon list by the standard helmet, which has the same name and icon state
-
-
-/obj/item/radio/headset/headset_sec/alt/department/Initialize()
- . = ..()
- wires = new/datum/wires/radio(src)
- secure_radio_connections = new
- recalculateChannels()
-
-/obj/item/radio/headset/headset_sec/alt/department/engi
- keyslot = new /obj/item/encryptionkey/headset_sec
- keyslot2 = new /obj/item/encryptionkey/headset_eng
-
-/obj/item/radio/headset/headset_sec/alt/department/supply
- keyslot = new /obj/item/encryptionkey/headset_sec
- keyslot2 = new /obj/item/encryptionkey/headset_cargo
-
-/obj/item/radio/headset/headset_sec/alt/department/med
- keyslot = new /obj/item/encryptionkey/headset_sec
- keyslot2 = new /obj/item/encryptionkey/headset_med
-
-/obj/item/radio/headset/headset_sec/alt/department/sci
- keyslot = new /obj/item/encryptionkey/headset_sec
- keyslot2 = new /obj/item/encryptionkey/headset_sci
diff --git a/code/modules/jobs/job_types/security_officer.dm b/code/modules/jobs/job_types/security_officer.dm
new file mode 100644
index 00000000000..e5d7d93ced9
--- /dev/null
+++ b/code/modules/jobs/job_types/security_officer.dm
@@ -0,0 +1,158 @@
+/datum/job/officer
+ title = "Security Officer"
+ flag = OFFICER
+ department_head = list("Head of Security")
+ department_flag = ENGSEC
+ faction = "Station"
+ total_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
+ spawn_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
+ supervisors = "the head of security, and the head of your assigned department (if applicable)"
+ selection_color = "#ffeeee"
+ minimal_player_age = 7
+ exp_requirements = 300
+ exp_type = EXP_TYPE_CREW
+
+ outfit = /datum/outfit/job/security
+
+ access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MECH_SECURITY, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MECH_SECURITY, ACCESS_MINERAL_STOREROOM) // See /datum/job/officer/get_access()
+ paycheck = PAYCHECK_HARD
+ paycheck_department = ACCOUNT_SEC
+ mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
+
+ display_order = JOB_DISPLAY_ORDER_SECURITY_OFFICER
+
+/datum/job/officer/get_access()
+ var/list/L = list()
+ L |= ..() | check_config_for_sec_maint()
+ return L
+
+GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY))
+
+/datum/job/officer/after_spawn(mob/living/carbon/human/H, mob/M)
+ . = ..()
+ // Assign department security
+ var/department
+ if(M && M.client && M.client.prefs)
+ department = M.client.prefs.prefered_security_department
+ if(!LAZYLEN(GLOB.available_depts) || department == "None")
+ return
+ else if(department in GLOB.available_depts)
+ LAZYREMOVE(GLOB.available_depts, department)
+ else
+ department = pick_n_take(GLOB.available_depts)
+ var/ears = null
+ var/accessory = null
+ var/list/dep_access = null
+ var/destination = null
+ var/spawn_point = null
+ switch(department)
+ if(SEC_DEPT_SUPPLY)
+ ears = /obj/item/radio/headset/headset_sec/alt/department/supply
+ dep_access = list(ACCESS_MAILSORTING, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_CARGO)
+ destination = /area/security/checkpoint/supply
+ spawn_point = locate(/obj/effect/landmark/start/depsec/supply) in GLOB.department_security_spawns
+ accessory = /obj/item/clothing/accessory/armband/cargo
+ if(SEC_DEPT_ENGINEERING)
+ ears = /obj/item/radio/headset/headset_sec/alt/department/engi
+ dep_access = list(ACCESS_CONSTRUCTION, ACCESS_ENGINE, ACCESS_ATMOSPHERICS)
+ destination = /area/security/checkpoint/engineering
+ spawn_point = locate(/obj/effect/landmark/start/depsec/engineering) in GLOB.department_security_spawns
+ accessory = /obj/item/clothing/accessory/armband/engine
+ if(SEC_DEPT_MEDICAL)
+ ears = /obj/item/radio/headset/headset_sec/alt/department/med
+ dep_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING)
+ destination = /area/security/checkpoint/medical
+ spawn_point = locate(/obj/effect/landmark/start/depsec/medical) in GLOB.department_security_spawns
+ accessory = /obj/item/clothing/accessory/armband/medblue
+ if(SEC_DEPT_SCIENCE)
+ ears = /obj/item/radio/headset/headset_sec/alt/department/sci
+ dep_access = list(ACCESS_RESEARCH, ACCESS_TOX)
+ destination = /area/security/checkpoint/science
+ spawn_point = locate(/obj/effect/landmark/start/depsec/science) in GLOB.department_security_spawns
+ accessory = /obj/item/clothing/accessory/armband/science
+
+ if(accessory)
+ var/obj/item/clothing/under/U = H.w_uniform
+ U.attach_accessory(new accessory)
+ if(ears)
+ if(H.ears)
+ qdel(H.ears)
+ H.equip_to_slot_or_del(new ears(H),SLOT_EARS)
+
+ var/obj/item/card/id/W = H.wear_id
+ W.access |= dep_access
+
+ var/teleport = 0
+ if(!CONFIG_GET(flag/sec_start_brig))
+ if(destination || spawn_point)
+ teleport = 1
+ if(teleport)
+ var/turf/T
+ if(spawn_point)
+ T = get_turf(spawn_point)
+ H.Move(T)
+ else
+ var/safety = 0
+ while(safety < 25)
+ T = safepick(get_area_turfs(destination))
+ if(T && !H.Move(T))
+ safety += 1
+ continue
+ else
+ break
+ if(department)
+ to_chat(M, "You have been assigned to [department]!")
+ else
+ to_chat(M, "You have not been assigned to any department. Patrol the halls and help where needed.")
+
+
+
+/datum/outfit/job/security
+ name = "Security Officer"
+ jobtype = /datum/job/officer
+
+ belt = /obj/item/pda/security
+ ears = /obj/item/radio/headset/headset_sec/alt
+ uniform = /obj/item/clothing/under/rank/security
+ gloves = /obj/item/clothing/gloves/color/black
+ head = /obj/item/clothing/head/helmet/sec
+ suit = /obj/item/clothing/suit/armor/vest/alt
+ shoes = /obj/item/clothing/shoes/jackboots
+ l_pocket = /obj/item/restraints/handcuffs
+ r_pocket = /obj/item/assembly/flash/handheld
+ suit_store = /obj/item/gun/energy/e_gun/advtaser
+ backpack_contents = list(/obj/item/melee/baton/loaded=1)
+
+ backpack = /obj/item/storage/backpack/security
+ satchel = /obj/item/storage/backpack/satchel/sec
+ duffelbag = /obj/item/storage/backpack/duffelbag/sec
+ box = /obj/item/storage/box/security
+
+ implants = list(/obj/item/implant/mindshield)
+
+ chameleon_extras = list(/obj/item/gun/energy/e_gun/advtaser, /obj/item/clothing/glasses/hud/security/sunglasses, /obj/item/clothing/head/helmet)
+ //The helmet is necessary because /obj/item/clothing/head/helmet/sec is overwritten in the chameleon list by the standard helmet, which has the same name and icon state
+
+
+/obj/item/radio/headset/headset_sec/alt/department/Initialize()
+ . = ..()
+ wires = new/datum/wires/radio(src)
+ secure_radio_connections = new
+ recalculateChannels()
+
+/obj/item/radio/headset/headset_sec/alt/department/engi
+ keyslot = new /obj/item/encryptionkey/headset_sec
+ keyslot2 = new /obj/item/encryptionkey/headset_eng
+
+/obj/item/radio/headset/headset_sec/alt/department/supply
+ keyslot = new /obj/item/encryptionkey/headset_sec
+ keyslot2 = new /obj/item/encryptionkey/headset_cargo
+
+/obj/item/radio/headset/headset_sec/alt/department/med
+ keyslot = new /obj/item/encryptionkey/headset_sec
+ keyslot2 = new /obj/item/encryptionkey/headset_med
+
+/obj/item/radio/headset/headset_sec/alt/department/sci
+ keyslot = new /obj/item/encryptionkey/headset_sec
+ keyslot2 = new /obj/item/encryptionkey/headset_sci
diff --git a/code/modules/jobs/job_types/shaft_miner.dm b/code/modules/jobs/job_types/shaft_miner.dm
new file mode 100644
index 00000000000..364b4bdef2c
--- /dev/null
+++ b/code/modules/jobs/job_types/shaft_miner.dm
@@ -0,0 +1,72 @@
+/datum/job/mining
+ title = "Shaft Miner"
+ flag = MINER
+ department_head = list("Head of Personnel")
+ department_flag = CIVILIAN
+ faction = "Station"
+ total_positions = 3
+ spawn_positions = 3
+ supervisors = "the quartermaster and the head of personnel"
+ selection_color = "#dcba97"
+
+ outfit = /datum/outfit/job/miner
+
+ access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MECH_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_MINING, ACCESS_MECH_MINING, ACCESS_MINING_STATION, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
+ paycheck = PAYCHECK_HARD
+ paycheck_department = ACCOUNT_CAR
+
+ display_order = JOB_DISPLAY_ORDER_SHAFT_MINER
+
+/datum/outfit/job/miner
+ name = "Shaft Miner"
+ jobtype = /datum/job/mining
+
+ belt = /obj/item/pda/shaftminer
+ ears = /obj/item/radio/headset/headset_cargo/mining
+ shoes = /obj/item/clothing/shoes/workboots/mining
+ gloves = /obj/item/clothing/gloves/color/black
+ uniform = /obj/item/clothing/under/rank/miner/lavaland
+ l_pocket = /obj/item/reagent_containers/hypospray/medipen/survival
+ r_pocket = /obj/item/flashlight/seclite
+ backpack_contents = list(
+ /obj/item/storage/bag/ore=1,\
+ /obj/item/kitchen/knife/combat/survival=1,\
+ /obj/item/mining_voucher=1,\
+ /obj/item/stack/marker_beacon/ten=1)
+
+ backpack = /obj/item/storage/backpack/explorer
+ satchel = /obj/item/storage/backpack/satchel/explorer
+ duffelbag = /obj/item/storage/backpack/duffelbag
+ box = /obj/item/storage/box/survival_mining
+
+ chameleon_extras = /obj/item/gun/energy/kinetic_accelerator
+
+/datum/outfit/job/miner/equipped
+ name = "Shaft Miner (Equipment)"
+ suit = /obj/item/clothing/suit/hooded/explorer
+ mask = /obj/item/clothing/mask/gas/explorer
+ glasses = /obj/item/clothing/glasses/meson
+ suit_store = /obj/item/tank/internals/oxygen
+ internals_slot = SLOT_S_STORE
+ backpack_contents = list(
+ /obj/item/storage/bag/ore=1,
+ /obj/item/kitchen/knife/combat/survival=1,
+ /obj/item/mining_voucher=1,
+ /obj/item/t_scanner/adv_mining_scanner/lesser=1,
+ /obj/item/gun/energy/kinetic_accelerator=1,\
+ /obj/item/stack/marker_beacon/ten=1)
+
+/datum/outfit/job/miner/equipped/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+ ..()
+ if(visualsOnly)
+ return
+ if(istype(H.wear_suit, /obj/item/clothing/suit/hooded))
+ var/obj/item/clothing/suit/hooded/S = H.wear_suit
+ S.ToggleHood()
+
+/datum/outfit/job/miner/equipped/hardsuit
+ name = "Shaft Miner (Equipment + Hardsuit)"
+ suit = /obj/item/clothing/suit/space/hardsuit/mining
+ mask = /obj/item/clothing/mask/breath
+
diff --git a/code/modules/jobs/job_types/station_engineer.dm b/code/modules/jobs/job_types/station_engineer.dm
new file mode 100644
index 00000000000..90d225cdf2e
--- /dev/null
+++ b/code/modules/jobs/job_types/station_engineer.dm
@@ -0,0 +1,56 @@
+/datum/job/engineer
+ title = "Station Engineer"
+ flag = ENGINEER
+ department_head = list("Chief Engineer")
+ department_flag = ENGSEC
+ faction = "Station"
+ total_positions = 5
+ spawn_positions = 5
+ supervisors = "the chief engineer"
+ selection_color = "#fff5cc"
+ exp_requirements = 60
+ exp_type = EXP_TYPE_CREW
+
+ outfit = /datum/outfit/job/engineer
+
+ access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, ACCESS_MECH_ENGINE,
+ ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, ACCESS_MECH_ENGINE,
+ ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
+ paycheck = PAYCHECK_MEDIUM
+ paycheck_department = ACCOUNT_ENG
+
+ display_order = JOB_DISPLAY_ORDER_STATION_ENGINEER
+
+/datum/outfit/job/engineer
+ name = "Station Engineer"
+ jobtype = /datum/job/engineer
+
+ belt = /obj/item/storage/belt/utility/full/engi
+ l_pocket = /obj/item/pda/engineering
+ ears = /obj/item/radio/headset/headset_eng
+ uniform = /obj/item/clothing/under/rank/engineer
+ shoes = /obj/item/clothing/shoes/workboots
+ head = /obj/item/clothing/head/hardhat
+ r_pocket = /obj/item/t_scanner
+
+ backpack = /obj/item/storage/backpack/industrial
+ satchel = /obj/item/storage/backpack/satchel/eng
+ duffelbag = /obj/item/storage/backpack/duffelbag/engineering
+ box = /obj/item/storage/box/engineer
+ pda_slot = SLOT_L_STORE
+ backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
+
+/datum/outfit/job/engineer/gloved
+ name = "Station Engineer (Gloves)"
+ gloves = /obj/item/clothing/gloves/color/yellow
+
+/datum/outfit/job/engineer/gloved/rig
+ name = "Station Engineer (Hardsuit)"
+ mask = /obj/item/clothing/mask/breath
+ suit = /obj/item/clothing/suit/space/hardsuit/engine
+ suit_store = /obj/item/tank/internals/oxygen
+ head = null
+ internals_slot = SLOT_S_STORE
+
+
diff --git a/code/modules/jobs/job_types/virologist.dm b/code/modules/jobs/job_types/virologist.dm
new file mode 100644
index 00000000000..af6db420ee7
--- /dev/null
+++ b/code/modules/jobs/job_types/virologist.dm
@@ -0,0 +1,37 @@
+/datum/job/virologist
+ title = "Virologist"
+ flag = VIROLOGIST
+ department_head = list("Chief Medical Officer")
+ department_flag = MEDSCI
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the chief medical officer"
+ selection_color = "#ffeef0"
+ exp_type = EXP_TYPE_CREW
+ exp_requirements = 60
+
+ outfit = /datum/outfit/job/virologist
+
+ access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_MECH_MEDICAL, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_MEDICAL, ACCESS_VIROLOGY, ACCESS_MECH_MEDICAL, ACCESS_MINERAL_STOREROOM)
+ paycheck = PAYCHECK_MEDIUM
+ paycheck_department = ACCOUNT_MED
+
+ display_order = JOB_DISPLAY_ORDER_VIROLOGIST
+
+/datum/outfit/job/virologist
+ name = "Virologist"
+ jobtype = /datum/job/virologist
+
+ belt = /obj/item/pda/viro
+ ears = /obj/item/radio/headset/headset_med
+ uniform = /obj/item/clothing/under/rank/virologist
+ mask = /obj/item/clothing/mask/surgical
+ shoes = /obj/item/clothing/shoes/sneakers/white
+ suit = /obj/item/clothing/suit/toggle/labcoat/virologist
+ suit_store = /obj/item/flashlight/pen
+
+ backpack = /obj/item/storage/backpack/virology
+ satchel = /obj/item/storage/backpack/satchel/vir
+ duffelbag = /obj/item/storage/backpack/duffelbag/med
diff --git a/code/modules/jobs/job_types/warden.dm b/code/modules/jobs/job_types/warden.dm
new file mode 100644
index 00000000000..306ba0c2828
--- /dev/null
+++ b/code/modules/jobs/job_types/warden.dm
@@ -0,0 +1,55 @@
+/datum/job/warden
+ title = "Warden"
+ flag = WARDEN
+ department_head = list("Head of Security")
+ department_flag = ENGSEC
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the head of security"
+ selection_color = "#ffeeee"
+ minimal_player_age = 7
+ exp_requirements = 300
+ exp_type = EXP_TYPE_CREW
+
+ outfit = /datum/outfit/job/warden
+
+ access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MECH_SECURITY, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
+ minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_MECH_SECURITY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) // See /datum/job/warden/get_access()
+ paycheck = PAYCHECK_HARD
+ paycheck_department = ACCOUNT_SEC
+ mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
+
+ display_order = JOB_DISPLAY_ORDER_WARDEN
+
+/datum/job/warden/get_access()
+ var/list/L = list()
+ L = ..() | check_config_for_sec_maint()
+ return L
+
+/datum/outfit/job/warden
+ name = "Warden"
+ jobtype = /datum/job/warden
+
+ belt = /obj/item/pda/warden
+ ears = /obj/item/radio/headset/headset_sec/alt
+ uniform = /obj/item/clothing/under/rank/warden
+ shoes = /obj/item/clothing/shoes/jackboots
+ suit = /obj/item/clothing/suit/armor/vest/warden/alt
+ gloves = /obj/item/clothing/gloves/color/black
+ head = /obj/item/clothing/head/warden
+ glasses = /obj/item/clothing/glasses/hud/security/sunglasses
+ r_pocket = /obj/item/assembly/flash/handheld
+ l_pocket = /obj/item/restraints/handcuffs
+ suit_store = /obj/item/gun/energy/e_gun/advtaser
+ backpack_contents = list(/obj/item/melee/baton/loaded=1)
+
+ backpack = /obj/item/storage/backpack/security
+ satchel = /obj/item/storage/backpack/satchel/sec
+ duffelbag = /obj/item/storage/backpack/duffelbag/sec
+ box = /obj/item/storage/box/security
+
+ implants = list(/obj/item/implant/mindshield)
+
+ chameleon_extras = /obj/item/gun/ballistic/shotgun/automatic/combat/compact
+
diff --git a/tgstation.dme b/tgstation.dme
index 54470db3b91..b1e47db26d9 100755
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -1739,17 +1739,39 @@
#include "code\modules\jobs\access.dm"
#include "code\modules\jobs\job_exp.dm"
#include "code\modules\jobs\jobs.dm"
+#include "code\modules\jobs\job_types\_job.dm"
+#include "code\modules\jobs\job_types\ai.dm"
#include "code\modules\jobs\job_types\assistant.dm"
+#include "code\modules\jobs\job_types\atmospheric_technician.dm"
+#include "code\modules\jobs\job_types\bartender.dm"
+#include "code\modules\jobs\job_types\botanist.dm"
#include "code\modules\jobs\job_types\captain.dm"
-#include "code\modules\jobs\job_types\cargo_service.dm"
-#include "code\modules\jobs\job_types\civilian.dm"
-#include "code\modules\jobs\job_types\civilian_chaplain.dm"
-#include "code\modules\jobs\job_types\engineering.dm"
-#include "code\modules\jobs\job_types\job.dm"
-#include "code\modules\jobs\job_types\medical.dm"
-#include "code\modules\jobs\job_types\science.dm"
-#include "code\modules\jobs\job_types\security.dm"
-#include "code\modules\jobs\job_types\silicon.dm"
+#include "code\modules\jobs\job_types\cargo_technician.dm"
+#include "code\modules\jobs\job_types\chaplain.dm"
+#include "code\modules\jobs\job_types\chemist.dm"
+#include "code\modules\jobs\job_types\chief_engineer.dm"
+#include "code\modules\jobs\job_types\chief_medical_officer.dm"
+#include "code\modules\jobs\job_types\clown.dm"
+#include "code\modules\jobs\job_types\cook.dm"
+#include "code\modules\jobs\job_types\curator.dm"
+#include "code\modules\jobs\job_types\cyborg.dm"
+#include "code\modules\jobs\job_types\detective.dm"
+#include "code\modules\jobs\job_types\geneticist.dm"
+#include "code\modules\jobs\job_types\head_of_personnel.dm"
+#include "code\modules\jobs\job_types\head_of_security.dm"
+#include "code\modules\jobs\job_types\janitor.dm"
+#include "code\modules\jobs\job_types\lawyer.dm"
+#include "code\modules\jobs\job_types\medical_doctor.dm"
+#include "code\modules\jobs\job_types\mime.dm"
+#include "code\modules\jobs\job_types\quartermaster.dm"
+#include "code\modules\jobs\job_types\research_director.dm"
+#include "code\modules\jobs\job_types\roboticist.dm"
+#include "code\modules\jobs\job_types\scientist.dm"
+#include "code\modules\jobs\job_types\security_officer.dm"
+#include "code\modules\jobs\job_types\shaft_miner.dm"
+#include "code\modules\jobs\job_types\station_engineer.dm"
+#include "code\modules\jobs\job_types\virologist.dm"
+#include "code\modules\jobs\job_types\warden.dm"
#include "code\modules\jobs\map_changes\map_changes.dm"
#include "code\modules\keybindings\bindings_admin.dm"
#include "code\modules\keybindings\bindings_atom.dm"