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drug fixes - kronkaine buff now stops after metabolizing out, removes some bad vars (#79661)
## About The Pull Request - kronkaine's buff now ends after metabolizing (done by removing its id, which was more used for stimulant addictions anyway) - many drugs's moodlets now time out properly (done by removing the name parameter, since it made it multiply out to 0) ## Why It's Good For The Game maybe giving people permanent 2x do_after speed is Suboptimal maybe drug moodlets also shouldn't last forever somehow ## Changelog 🆑 fix: Kronkaine's action speed buff now stops when metabolized out. fix: Drug-related moodlets should now time out properly. They still linger after metabolization ends, but they no longer last forever. /🆑 --------- Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com> Co-authored-by: Jacquerel <hnevard@gmail.com>
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Jacquerel
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@@ -1,3 +1,2 @@
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/datum/actionspeed_modifier/kronkaine
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multiplicative_slowdown = -0.5
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id = ACTIONSPEED_ID_STIMULANTS
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