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[READY] Bespoke Datum Mats (#55296)
* Bespoke Material Backend - Adds support for bespoke materials: - Reimplements [/datum/material/var/id] - Ports GetIdFromArguments from SSdcs - Adds a wrapper define for GetMaterialRef - Adds [MATERIAL_INIT_BESPOKE] - Adds [/datum/material/proc/Initialize] - Does not actually add any bespoke materials - [ ] TODO: Code docs - [ ] TODO: Actually adding bespoke materials * Some has_material procs and cleaning up some spaghetti - Adds a pair of has_material procs for use in checking whether a given atom has a given material * Adds meat - Adds bespoke meat variants - Does not make them accessible - Shuts up the linter * Implements bespoke meat - Makes the material container preserve bespoke materials - Makes the sheetifier accept bespoke materials - Makes the autolathe accept bespoke materials - Makes the gibber produce bespoke meats * Makes butchering produce bespoke meats This is jank and really needs to be folded into a unified butchering and gibbing system * Material documentation - Adds, fixes, and touches up some documentation * Material container insertion callback - Changes the proc used to expand the material container's material list ot a proc used to check whether a material fits into a material container - Instantiating new materials is no longer O(n) relative to the number of autolathes in existence. * Makes processing meat conserve materials - Makes bespoke meat carry over into meatballs * Makes preserving custom materials an option - Implements the ability to turn preserving custom materials _off_ for processor recipes * Fixes all bespoke materials of the same type using the same singleton - We use ids now, not just types. * Makes the fat sucker produce bespoke meats - Because consistency is good. * Fixes autolathes merging bespoke stacks into normal stacks. * Makes the callback to test materials for holdibility optional - @Floyd * GetMaterialRef -> GET_MATERIAL_REF - We capitalize macros. * Removes an extraneous callback - Makes the sheetifier use functionality I didn't notice I implemented a few commits ago. * Makes mob and species meat null compatible * Fixes the ore silo - The ore silo had really snowflake material handling that has been brought in line with the rest. - The materials should show up in the correct order. * Fixes minor lathe bugs - Fixes stack_traces caused when lathes tried to fetch materials using reagent typepaths - Fixed the selective reagent disposal topic. I have no idea how long this has been broken. * Various documentation fixes - Clarified a couple comments - Removes an extraneous ?. operator - Fixed mat floor tiles having bugged reagent temperatures * More fixes -/datum/material/meat/mob -> /datum/material/meat/mob_meat - Adds atom typecheck to material containers. * Fixes old typepaths
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@@ -28,7 +28,7 @@ GLOBAL_LIST_EMPTY(silo_access_logs)
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/datum/material/bluespace,
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/datum/material/plastic,
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)
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AddComponent(/datum/component/material_container, materials_list, INFINITY, MATCONTAINER_NO_INSERT, /obj/item/stack)
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AddComponent(/datum/component/material_container, materials_list, INFINITY, MATCONTAINER_NO_INSERT, allowed_items=/obj/item/stack)
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if (!GLOB.ore_silo_default && mapload && is_station_level(z))
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GLOB.ore_silo_default = src
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@@ -57,8 +57,8 @@ GLOBAL_LIST_EMPTY(silo_access_logs)
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if(!istype(I) || (I.flags_1 & HOLOGRAM_1) || (I.item_flags & NO_MAT_REDEMPTION))
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to_chat(user, "<span class='warning'>[M] won't accept [I]!</span>")
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return
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var/item_mats = I.get_material_composition(breakdown_flags) & materials.materials
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if(!length(item_mats))
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var/item_mats = materials.get_item_material_amount(I, breakdown_flags)
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if(!item_mats)
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to_chat(user, "<span class='warning'>[I] does not contain sufficient materials to be accepted by [M].</span>")
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return
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// assumes unlimited space...
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