Fixes Default Configs

This commit is contained in:
Kilmented
2023-01-13 21:32:13 -06:00
parent 11a3360084
commit 977d4c5e92
3 changed files with 19 additions and 19 deletions

View File

@@ -35,7 +35,7 @@ STATIONNAME Space Station 13
#HUB #HUB
## Enable server swapping, uncomment to enable reading of server_ips.txt ## Enable server swapping, uncomment to enable reading of server_ips.txt
SERVER_SWAP_ENABLED #SERVER_SWAP_ENABLED
## Once the server population reaches this number, it will be taken off the byond hub. 0 disables. ## Once the server population reaches this number, it will be taken off the byond hub. 0 disables.
#MAX_HUB_POP 100 #MAX_HUB_POP 100
@@ -205,13 +205,13 @@ ALLOW_ADMIN_ASAYCOLOR
ID_CONSOLE_JOBSLOT_DELAY 30 ID_CONSOLE_JOBSLOT_DELAY 30
## allow players to initiate a restart vote ## allow players to initiate a restart vote
#ALLOW_VOTE_RESTART ALLOW_VOTE_RESTART
## allow players to initiate a mode-change vote ## allow players to initiate a mode-change vote
#ALLOW_VOTE_MODE ALLOW_VOTE_MODE
## allow players to initiate a map-change vote ## allow players to initiate a map-change vote
#ALLOW_VOTE_MAP ALLOW_VOTE_MAP
## allow players to rock the vote, or to vote on the map again if they didn't like the last results ## allow players to rock the vote, or to vote on the map again if they didn't like the last results
#ALLOW_ROCK_THE_VOTE #ALLOW_ROCK_THE_VOTE
@@ -226,7 +226,7 @@ VOTE_DELAY 6000
VOTE_PERIOD 600 VOTE_PERIOD 600
## prevents dead players from voting or starting votes ## prevents dead players from voting or starting votes
# NO_DEAD_VOTE NO_DEAD_VOTE
## players' votes default to "No vote" (otherwise, default to "No change") ## players' votes default to "No vote" (otherwise, default to "No change")
# DEFAULT_NO_VOTE # DEFAULT_NO_VOTE

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@@ -78,7 +78,7 @@ ALERT_RED_DOWNTO The station's destruction has been averted. There is still howe
ALERT_DELTA Destruction of the station is imminent. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill. ALERT_DELTA Destruction of the station is imminent. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill.
## The total weight of station goals possible for a round (allows multiple goals) ## The total weight of station goals possible for a round (allows multiple goals)
STATION_GOAL_BUDGET 1 STATION_GOAL_BUDGET 2
## GAME MODES ### ## GAME MODES ###
@@ -140,7 +140,7 @@ ALLOW_RANDOM_EVENTS
## Multiplier for earliest start time of dangerous events. ## Multiplier for earliest start time of dangerous events.
## Set to 0 to make dangerous events avaliable from round start. ## Set to 0 to make dangerous events avaliable from round start.
EVENTS_MIN_TIME_MUL 1 EVENTS_MIN_TIME_MUL 5
## Multiplier for minimal player count (players = alive non-AFK humans) for dangerous events to start. ## Multiplier for minimal player count (players = alive non-AFK humans) for dangerous events to start.
## Set to 0 to make dangerous events avaliable for all populations. ## Set to 0 to make dangerous events avaliable for all populations.
@@ -161,7 +161,7 @@ ALLOW_AI_MULTICAM
## Peacekeeper Borg ### ## Peacekeeper Borg ###
## Uncomment to prevent the peacekeeper cyborg model from being chosen ## Uncomment to prevent the peacekeeper cyborg model from being chosen
#DISABLE_PEACEBORG DISABLE_PEACEBORG
## AWAY MISSIONS ### ## AWAY MISSIONS ###
@@ -195,7 +195,7 @@ MINIMAL_ACCESS_THRESHOLD 20
#SECURITY_HAS_MAINT_ACCESS #SECURITY_HAS_MAINT_ACCESS
## Uncomment to give everyone maint access. ## Uncomment to give everyone maint access.
#EVERYONE_HAS_MAINT_ACCESS EVERYONE_HAS_MAINT_ACCESS
## Comment this out this to make security officers spawn in departmental security posts ## Comment this out this to make security officers spawn in departmental security posts
#SEC_START_BRIG #SEC_START_BRIG
@@ -229,7 +229,7 @@ NEAR_DEATH_EXPERIENCE
## Set to 4 for "specified", silicons will start with an existing lawset. (If no specified lawset is identified, the AI will spawn with asimov.) ## Set to 4 for "specified", silicons will start with an existing lawset. (If no specified lawset is identified, the AI will spawn with asimov.)
DEFAULT_LAWS 0 DEFAULT_LAWS 4
## SILICON ASIMOV SUPERIORITY OVERRIDE ### ## SILICON ASIMOV SUPERIORITY OVERRIDE ###
## This makes "Asimov Superiority" show up as a perk for humans in the character creation menu even if asimov is not the default lawset, such as when used with asimov++ ## This makes "Asimov Superiority" show up as a perk for humans in the character creation menu even if asimov is not the default lawset, such as when used with asimov++
@@ -242,7 +242,7 @@ DEFAULT_LAWS 0
## See datums\ai_laws.dm for the full law lists ## See datums\ai_laws.dm for the full law lists
## IE, SPECIFIED_LAWS asimovpp, SPECIFIED_LAWS robocop, SPECIFIED_LAWS antimov ## IE, SPECIFIED_LAWS asimovpp, SPECIFIED_LAWS robocop, SPECIFIED_LAWS antimov
SPECIFIED_LAWS asimovpp SPECIFIED_LAWS crewsimov
## RANDOM LAWS ## ## RANDOM LAWS ##
## ------------------------------------------------------------------------------------------ ## ------------------------------------------------------------------------------------------
@@ -523,10 +523,10 @@ ROUNDSTART_TRAITS
#DISABLE_HUMAN_MOOD #DISABLE_HUMAN_MOOD
## Enable night shifts ## ## Enable night shifts ##
#ENABLE_NIGHT_SHIFTS ENABLE_NIGHT_SHIFTS
## Enable randomized shift start times## ## Enable randomized shift start times##
#RANDOMIZE_SHIFT_TIME RANDOMIZE_SHIFT_TIME
## Sets shift time to server time at roundstart. Overridden by RANDOMIZE_SHIFT_TIME ## ## Sets shift time to server time at roundstart. Overridden by RANDOMIZE_SHIFT_TIME ##
#SHIFT_TIME_REALTIME #SHIFT_TIME_REALTIME

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@@ -46,7 +46,7 @@ ALERT_DELTA_DOWNTO Destruction of the station is still imminent. All crew are in
ALERT_GAMMA The Solar Federation has placed this system under Gamma Alert status. This galactic system is facing a ZK-Class Reality Failure Scenario. Security Personnel is authorized full access to lethal equipment to enforce Martial Law. Failure to follow emergency procedures is punishable by death. This is not a drill. ALERT_GAMMA The Solar Federation has placed this system under Gamma Alert status. This galactic system is facing a ZK-Class Reality Failure Scenario. Security Personnel is authorized full access to lethal equipment to enforce Martial Law. Failure to follow emergency procedures is punishable by death. This is not a drill.
## How long until someone can be put in cryo if they are SSD ## How long until someone can be put in cryo if they are SSD
CRYO_MIN_SSD_TIME 15 CRYO_MIN_SSD_TIME 1
## log subtler emotes in game.txt ## log subtler emotes in game.txt
#LOG_SUBTLER #LOG_SUBTLER
@@ -55,7 +55,7 @@ CRYO_MIN_SSD_TIME 15
#AUTOTRANSFER #AUTOTRANSFER
## Enables starting transfer votes by the crew at large. ## Enables starting transfer votes by the crew at large.
#ALLOW_VOTE_TRANSFER ALLOW_VOTE_TRANSFER
## autovote initial delay (deciseconds in real time) before first automatic transfer vote call (default 120 minutes) ## autovote initial delay (deciseconds in real time) before first automatic transfer vote call (default 120 minutes)
## Set to 0 to disable the subsystem altogether. ## Set to 0 to disable the subsystem altogether.
@@ -111,7 +111,7 @@ SSDECAY_DISABLE_NESTS
## Toggles if the events system uses admin votes or public votes ## Toggles if the events system uses admin votes or public votes
## Comment out for public votes ## Comment out for public votes
#EVENTS_PUBLIC_VOTING EVENTS_PUBLIC_VOTING
## If we use admin votes, do we use chaos or all event vote? ## If we use admin votes, do we use chaos or all event vote?
ADMIN_EVENT_USES_CHAOS ADMIN_EVENT_USES_CHAOS
@@ -123,13 +123,13 @@ LOW_CHAOS_EVENT_SYSTEM
LOG_EVENT_VOTES LOG_EVENT_VOTES
## Do we allow consecutive catastrophic events? ## Do we allow consecutive catastrophic events?
ALLOW_CONSECUTIVE_CATASTROPIC_EVENTS #ALLOW_CONSECUTIVE_CATASTROPIC_EVENTS
## What is the most amount of time the next event can run? ## What is the most amount of time the next event can run?
EVENT_FREQUENCY_UPPER 12000 EVENT_FREQUENCY_UPPER 30000
## What is the least amount of time the next event can run? ## What is the least amount of time the next event can run?
EVENT_FREQUENCY_LOWER 9000 EVENT_FREQUENCY_LOWER 15000
## Ticket ping frequency. Set 0 for disable that subsystem. 3000 - 5 minutes, 600 - 1 minute. ## Ticket ping frequency. Set 0 for disable that subsystem. 3000 - 5 minutes, 600 - 1 minute.
TICKET_PING_FREQUENCY 0 TICKET_PING_FREQUENCY 0