From 979b26d52e09dcaa7ad00ce07c1e16760dbd7cb2 Mon Sep 17 00:00:00 2001 From: tralezab <40974010+tralezab@users.noreply.github.com> Date: Sun, 15 Jan 2023 13:58:28 -0800 Subject: [PATCH] Unironically removes the atmos and black beret (#72722) ## About The Pull Request Removes atmos berets ## Why It's Good For The Game Berets shouldn't be thrown into every job, it's milsim circlejerking dressup shit that creeps out of our milsim containment jobs (security) and into other innocent jobs. There is absolutely no reason for this job to have a beret just straight up. Can we add unique hats to the game, not the same one recolored every way to Sunday? That's my problem. We don't have unique clothes, we have a billion types of beret when the BASE BERET TYPE has `IS_PLAYER_COLORABLE_1` so ANYONE can color it. So again, why do we have the atmos beret? To clog the wardrobe, a vending machine added specifically because we couldn't stop clogging the original locker atmos techs spawned in? The black beret has the same problem: recolored item when you can get the item of any color ## Changelog :cl: del: Atmospherics beret and black beret /:cl: --- code/modules/clothing/head/jobs.dm | 15 --------------- code/modules/vending/clothesmate.dm | 2 +- code/modules/vending/wardrobes.dm | 1 - 3 files changed, 1 insertion(+), 17 deletions(-) diff --git a/code/modules/clothing/head/jobs.dm b/code/modules/clothing/head/jobs.dm index ad7add17ccb..9f9285a93f0 100644 --- a/code/modules/clothing/head/jobs.dm +++ b/code/modules/clothing/head/jobs.dm @@ -406,12 +406,6 @@ greyscale_colors = "#FFBC30" flags_1 = NONE -/obj/item/clothing/head/beret/atmos - name = "atmospheric beret" - desc = "While \"pipes\" and \"style\" might not rhyme, this beret sure makes you feel like they should!" - greyscale_colors = "#FFDE15" - flags_1 = NONE - //Cargo /obj/item/clothing/head/beret/cargo name = "cargo beret" @@ -425,15 +419,6 @@ desc = "You got red text today kid, but it doesn't mean you have to like it." icon_state = "curator" -//Miscellaneous -/obj/item/clothing/head/beret/black - name = "black beret" - desc = "A black beret, perfect for war veterans and dark, brooding, anti-hero mimes." - icon_state = "beret" - greyscale_config = /datum/greyscale_config/beret - greyscale_config_worn = /datum/greyscale_config/beret/worn - greyscale_colors = "#3f3c40" - /obj/item/clothing/head/beret/durathread name = "durathread beret" desc = "A beret made from durathread, its resilient fibers provide some protection to the wearer." diff --git a/code/modules/vending/clothesmate.dm b/code/modules/vending/clothesmate.dm index c3bf088a252..cc5942089d0 100644 --- a/code/modules/vending/clothesmate.dm +++ b/code/modules/vending/clothesmate.dm @@ -14,7 +14,7 @@ /obj/item/clothing/head/wig/natural = 4, /obj/item/clothing/head/costume/fancy = 4, /obj/item/clothing/head/beanie = 8, - /obj/item/clothing/head/beret/black = 3, + /obj/item/clothing/head/beret = 5, /obj/item/clothing/mask/bandana = 3, /obj/item/clothing/mask/bandana/striped = 3, /obj/item/clothing/mask/bandana/skull = 3, diff --git a/code/modules/vending/wardrobes.dm b/code/modules/vending/wardrobes.dm index 73cece6495b..5e4623ee15c 100644 --- a/code/modules/vending/wardrobes.dm +++ b/code/modules/vending/wardrobes.dm @@ -127,7 +127,6 @@ /obj/item/clothing/suit/hooded/wintercoat/engineering/atmos = 3, /obj/item/clothing/under/rank/engineering/atmospheric_technician = 3, /obj/item/clothing/under/rank/engineering/atmospheric_technician/skirt = 3, - /obj/item/clothing/head/beret/atmos = 3, /obj/item/clothing/shoes/sneakers/black = 3, ) refill_canister = /obj/item/vending_refill/wardrobe/atmos_wardrobe