From 97c1af48534dff914314983660e6ecacf74b4db2 Mon Sep 17 00:00:00 2001 From: grungussuss <96586172+Sadboysuss@users.noreply.github.com> Date: Wed, 14 Aug 2024 13:27:34 +0300 Subject: [PATCH] Buff to MODsuit deployment time (#85705) ## About The Pull Request Before it took 12 seconds to fully deploy (2 seconds per part) so it's just an awkward standing around moment while you wait for your MOD to activate in front of the airlock. - Increased speed of MODsuit deploy time by 2 times - Increased speed of infiltrator MODsuit deploy time by 4 times ## Why It's Good For The Game One of the reasons why so many players are deterred from MODsuits is how long the deployment or undeployment takes. This change should increase the desire for players to use MODsuits and will raise their value, giving more incentive to produce more, which roboticists barely ever do. The infiltrator MODsuit is supposed to be a sneaky sleek and quick (infiltrating) device, allowing you to quickly disguise your identity and then quickly become inconspicuous. This change allows it to execute that purpose better. ## Changelog :cl: grungussuss balance: MODsuits now deploy 2 times faster balance: The infiltrator MODsuit now deploys 4 times faster /:cl: --- code/__DEFINES/mod.dm | 2 +- code/modules/mod/mod_theme.dm | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/code/__DEFINES/mod.dm b/code/__DEFINES/mod.dm index 8257e1969be..1a4bed1ca99 100644 --- a/code/__DEFINES/mod.dm +++ b/code/__DEFINES/mod.dm @@ -5,7 +5,7 @@ #define DEFAULT_CHARGE_DRAIN (0.005 * STANDARD_CELL_CHARGE) // A standard cell lasts 200 seconds with this on active power usage, while a high power one lasts 2,000 seconds. /// Default time for a part of the suit to seal. -#define MOD_ACTIVATION_STEP_TIME (2 SECONDS) +#define MOD_ACTIVATION_STEP_TIME (1 SECONDS) /// Passive module, just acts when put in naturally. #define MODULE_PASSIVE 0 diff --git a/code/modules/mod/mod_theme.dm b/code/modules/mod/mod_theme.dm index 230f53e9403..276183eeb92 100644 --- a/code/modules/mod/mod_theme.dm +++ b/code/modules/mod/mod_theme.dm @@ -1351,6 +1351,7 @@ siemens_coefficient = 0 slowdown_inactive = 0 slowdown_active = 0 + activation_step_time = MOD_ACTIVATION_STEP_TIME * 0.5 ui_theme = "syndicate" slot_flags = ITEM_SLOT_BELT inbuilt_modules = list(/obj/item/mod/module/infiltrator, /obj/item/mod/module/storage/belt, /obj/item/mod/module/demoralizer)