diff --git a/code/controllers/admin.dm b/code/controllers/admin.dm
index de9da078fc2..99b7452a12b 100644
--- a/code/controllers/admin.dm
+++ b/code/controllers/admin.dm
@@ -1,6 +1,4 @@
-//TODO: rewrite and standardise all controller datums to the datum/controller type
-//TODO: allow all controllers to be deleted for clean restarts (see WIP master controller stuff) - MC done - lighting done
-
+// Clickable stat() button.
/obj/effect/statclick
var/target
@@ -23,12 +21,16 @@
class = "subsystem"
else if(istype(target, /datum/controller))
class = "controller"
+ else if(istype(target, /datum))
+ class = "datum"
else
class = "unknown"
usr.client.debug_variables(target)
message_admins("Admin [key_name_admin(usr)] is debugging the [target] [class].")
+
+// Debug verbs.
/client/proc/restart_controller(controller in list("Master", "Failsafe"))
set category = "Debug"
set name = "Restart Controller"
@@ -38,36 +40,11 @@
return
switch(controller)
if("Master")
- new /datum/controller/game_controller()
- master_controller.process()
+ new/datum/controller/master()
+ Master.process()
feedback_add_details("admin_verb","RMC")
if("Failsafe")
new /datum/controller/failsafe()
feedback_add_details("admin_verb","RFailsafe")
message_admins("Admin [key_name_admin(usr)] has restarted the [controller] controller.")
-
-/client/proc/debug_controller(controller in list("Master", "Failsafe", "Ticker", "Jobs", "Radio", "Configuration", "Cameras"))
- set category = "Debug"
- set name = "Debug Controller"
- set desc = "Debug the various periodic loop controllers for the game (be careful!)"
-
- if(!holder)
- return
- switch(controller)
- if("Master")
- debug_variables(master_controller)
- if("Failsafe")
- debug_variables(Failsafe)
- if("Ticker")
- debug_variables(ticker)
- if("Jobs")
- debug_variables(SSjob)
- if("Radio")
- debug_variables(radio_controller)
- if("Configuration")
- debug_variables(config)
- if("Cameras")
- debug_variables(cameranet)
-
- message_admins("Admin [key_name_admin(usr)] is debugging the [controller] controller.")
diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm
index 9d891ac4864..b68ec62bd32 100644
--- a/code/controllers/configuration.dm
+++ b/code/controllers/configuration.dm
@@ -11,6 +11,8 @@
var/autoadmin_rank = "Game Admin"
/datum/configuration
+ var/name = "Configuration" // datum name
+
var/server_name = null // server name (the name of the game window)
var/station_name = null // station name (the name of the station in-game)
var/server_suffix = 0 // generate numeric suffix based on server port
@@ -183,6 +185,8 @@
var/maprotation = 1
var/maprotatechancedelta = 0.75
+ // The object used for the clickable stat() button.
+ var/obj/effect/statclick/statclick
/datum/configuration/New()
@@ -699,3 +703,9 @@
if(M.required_players <= crew)
runnable_modes[M] = probabilities[M.config_tag]
return runnable_modes
+
+/datum/configuration/proc/stat_entry()
+ if(!statclick)
+ statclick = new/obj/effect/statclick/debug("Edit", src)
+
+ stat("[name]:", statclick)
\ No newline at end of file
diff --git a/code/controllers/controller.dm b/code/controllers/controller.dm
new file mode 100644
index 00000000000..7c87599e699
--- /dev/null
+++ b/code/controllers/controller.dm
@@ -0,0 +1,4 @@
+/datum/controller
+ var/name
+ // The object used for the clickable stat() button.
+ var/obj/effect/statclick/statclick
\ No newline at end of file
diff --git a/code/controllers/failsafe.dm b/code/controllers/failsafe.dm
index d6c80c5a381..61b3a2cf9b3 100644
--- a/code/controllers/failsafe.dm
+++ b/code/controllers/failsafe.dm
@@ -1,52 +1,65 @@
+ /**
+ * Failsafe
+ *
+ * Pretty much pokes the MC to make sure it's still alive.
+ **/
+
var/datum/controller/failsafe/Failsafe
/datum/controller/failsafe // This thing pretty much just keeps poking the master controller
- var/name = "Failsafe"
- var/processing_interval = 100 //poke the MC every 10 seconds - set to 0 to disable
- var/MC_iteration = 0
- var/MC_defcon = 0 //alert level. For every poke that fails this is raised by 1. When it reaches 5 the MC is replaced with a new one. (effectively killing any master_controller.process() and starting a new one)
+ name = "Failsafe"
- var/obj/effect/statclick/statclick // clickable stat button
+ // The length of time to check on the MC (in deciseconds).
+ // Set to 0 to disable.
+ var/processing_interval = 100
+ // The alert level. For every failed poke, we drop a DEFCON level. Once we hit DEFCON 1, restart the MC.
+ var/defcon = 0
+
+ // Track the MC iteration to make sure its still on track.
+ var/master_iteration = 0
/datum/controller/failsafe/New()
- //There can be only one failsafe. Out with the old in with the new (that way we can restart the Failsafe by spawning a new one)
+ // Highlander-style: there can only be one! Kill off the old and replace it with the new.
if(Failsafe != src)
if(istype(Failsafe))
qdel(Failsafe)
Failsafe = src
Failsafe.process()
-
/datum/controller/failsafe/process()
spawn(0)
- while(1) //more efficient than recursivly calling ourself over and over. background = 1 ensures we do not trigger an infinite loop
- if(!master_controller)
- new /datum/controller/game_controller() //replace the missing master_controller! This should never happen.
-
+ while(1) // More efficient than recursion, 1 to avoid an infinite loop.
+ if(!Master)
+ // Replace the missing Master! This should never, ever happen.
+ new /datum/controller/master()
+ // Only poke it if overrides are not in effect.
if(processing_interval > 0)
- if(master_controller.processing_interval > 0) //only poke if these overrides aren't in effect
- if(MC_iteration == master_controller.iteration) //master_controller hasn't finished processing in the defined interval
- switch(MC_defcon)
- if(0 to 3)
- ++MC_defcon
+ if(Master.processing_interval > 0)
+ // Check if processing is done yet.
+ if(Master.iteration == master_iteration)
+ switch(defcon)
+ if(1 to 3)
+ ++defcon
if(4)
- admins << "Warning. The Master Controller has not fired in the last [MC_defcon*processing_interval] ticks. Automatic restart in [processing_interval] ticks."
- MC_defcon = 5
+ admins << "Warning: DEFCON [defcon]. The Master Controller has not fired in the last [defcon * processing_interval] ticks. Automatic restart in [processing_interval] ticks."
+ defcon = 5
if(5)
- admins << "Warning. The Master Controller has still not fired within the last [MC_defcon*processing_interval] ticks. Killing and restarting..."
- new /datum/controller/game_controller() //replace the old master_controller (hence killing the old one's process)
- master_controller.process() //Start it rolling again
- MC_defcon = 0
+ admins << "Warning: DEFCON [defcon]. The Master Controller has still not fired within the last [defcon * processing_interval] ticks. Killing and restarting..."
+ // Replace the old master controller by creating a new one.
+ new/datum/controller/master()
+ // Get it rolling again.
+ Master.process()
+ defcon = 0
else
- MC_defcon = 0
- MC_iteration = master_controller.iteration
+ defcon = 0
+ master_iteration = Master.iteration
sleep(processing_interval)
else
- MC_defcon = 0
+ defcon = 0
sleep(100)
/datum/controller/failsafe/proc/stat_entry()
if(!statclick)
statclick = new/obj/effect/statclick/debug("Initializing...", src)
- stat("Failsafe Controller:", statclick.update("Defcon: [Failsafe.MC_defcon] (Interval: [Failsafe.processing_interval] | Iteration: [Failsafe.MC_iteration])"))
+ stat("Failsafe Controller:", statclick.update("Defcon: [Failsafe.defcon] (Interval: [Failsafe.processing_interval] | Iteration: [Failsafe.master_iteration])"))
diff --git a/code/controllers/master.dm b/code/controllers/master.dm
new file mode 100644
index 00000000000..2f94574a797
--- /dev/null
+++ b/code/controllers/master.dm
@@ -0,0 +1,198 @@
+ /**
+ * CarnMC
+ *
+ * Simplified MC; designed to fail fast and respawn.
+ * This ensures Master.process() never doubles up.
+ * It will kill itself and any sleeping procs if needed.
+ *
+ * All core systems are subsystems.
+ * They are process()'d by this Master Controller.
+ **/
+
+var/global/datum/controller/master/Master = new()
+
+/datum/controller/master
+ name = "Master"
+
+ // The minimum length of time between MC ticks (in deciseconds).
+ // The highest this can be without affecting schedules is the GCD of all subsystem waits.
+ // Set to 0 to disable all processing.
+ var/processing_interval = 1
+ // The iteration of the MC.
+ var/iteration = 0
+ // The cost (in deciseconds) of the MC loop.
+ var/cost = 0
+
+ // A list of subsystems to process().
+ var/list/subsystems = list()
+ // The cost of running the subsystems (in deciseconds).
+ var/subsystem_cost = 0
+ // The type of the last subsystem to be process()'d.
+ var/last_type_processed
+
+/datum/controller/master/New()
+ // Highlander-style: there can only be one! Kill off the old and replace it with the new.
+ if(Master != src)
+ if(istype(Master))
+ Recover()
+ qdel(Master)
+ else
+ init_subtypes(/datum/subsystem, subsystems)
+ Master = src
+ processing_interval = calculate_gcd()
+
+/datum/controller/master/Destroy()
+ ..()
+ // Tell qdel() to Del() this object.
+ return QDEL_HINT_HARDDEL_NOW
+
+/datum/controller/master/proc/Recover()
+ var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n"
+ for(var/varname in Master.vars)
+ switch(varname)
+ if("name", "tag", "bestF", "type", "parent_type", "vars", "statclick") // Built-in junk.
+ continue
+ else
+ var/varval = Master.vars[varname]
+ if(istype(varval, /datum)) // Check if it has a type var.
+ var/datum/D = varval
+ msg += "\t [varname] = [D.type]\n"
+ else
+ msg += "\t [varname] = [varval]\n"
+ world.log << msg
+
+ subsystems = Master.subsystems
+
+/datum/controller/master/proc/Setup(zlevel)
+ // Per-Z-level subsystems.
+ if (zlevel && zlevel > 0 && zlevel <= world.maxz)
+ for(var/datum/subsystem/SS in subsystems)
+ SS.Initialize(world.timeofday, zlevel)
+ sleep(-1)
+ return
+ world << "Initializing Subsystems..."
+
+
+ // Sort subsystems by priority, so they initialize in the correct order.
+ sortTim(subsystems, /proc/cmp_subsystem_priority)
+
+ // Pick a random away mission.
+ createRandomZlevel()
+ // Set up Z-level transistions.
+ setup_map_transitions()
+
+ // Generate asteroid.
+ for(1 to max_secret_rooms)
+ make_mining_asteroid_secret()
+
+ // Initialize subsystems.
+ for(var/datum/subsystem/SS in subsystems)
+ SS.Initialize(world.timeofday, zlevel)
+ sleep(-1)
+
+ world << "Initializations Complete!"
+
+ // Set world options.
+ world.sleep_offline = 1
+ world.fps = config.fps
+
+ sleep(-1)
+
+ // Loop.
+ Master.process()
+
+// Notify the MC that the round has started.
+/datum/controller/master/proc/RoundStart()
+ for(var/datum/subsystem/SS in subsystems)
+ SS.can_fire = 1
+ SS.next_fire = world.time + rand(0, SS.wait) // Stagger subsystems.
+
+// Used to smooth out costs to try and avoid oscillation.
+#define MC_AVERAGE(average, current) (0.8 * (average) + 0.2 * (current))
+/datum/controller/master/process()
+ if(!Failsafe)
+ new/datum/controller/failsafe() // (re)Start the failsafe.
+ spawn(0)
+ // Schedule the first run of the Subsystems.
+ var/timer = world.time
+ for(var/datum/subsystem/SS in subsystems)
+ timer += processing_interval
+ SS.next_fire = timer
+
+ var/start_time
+ while(1) // More efficient than recursion, 1 to avoid an infinite loop.
+ if(processing_interval > 0)
+ ++iteration
+ var/startingtick = world.time // Store when we started this iteration.
+ start_time = world.timeofday
+
+ var/ran_subsystems = 0
+ for(var/datum/subsystem/SS in subsystems)
+ if(SS.can_fire > 0)
+ if(SS.next_fire <= world.time && SS.last_fire + (SS.wait * 0.5) <= world.time) // Check if it's time.
+ ran_subsystems = 1
+ timer = world.timeofday
+ last_type_processed = SS.type
+ SS.last_fire = world.time
+ SS.fire() // Fire the subsystem and record the cost.
+ SS.cost = MC_AVERAGE(SS.cost, world.timeofday - timer)
+ if(SS.dynamic_wait) // Adjust wait depending on lag.
+ var/oldwait = SS.wait
+ var/global_delta = (subsystem_cost - (SS.cost / (SS.wait / 10))) - 1
+ var/newwait = (SS.cost - SS.dwait_buffer + global_delta) * SS.dwait_delta
+ newwait = newwait * (world.cpu / 100 + 1)
+ newwait = MC_AVERAGE(oldwait, newwait)
+ SS.wait = Clamp(newwait, SS.dwait_lower, SS.dwait_upper)
+ if(oldwait != SS.wait)
+ processing_interval = calculate_gcd()
+ SS.next_fire += SS.wait
+ ++SS.times_fired
+ // If we caused BYOND to miss a tick, stop processing for a bit...
+ if(startingtick < world.time || start_time + 1 < world.timeofday)
+ break
+ sleep(-1)
+
+ cost = MC_AVERAGE(cost, world.timeofday - start_time)
+ if(ran_subsystems)
+ var/oldcost = subsystem_cost
+ var/newcost = 0
+ for(var/datum/subsystem/SS in subsystems)
+ if (!SS.can_fire)
+ continue
+ newcost += SS.cost / (SS.wait / 10)
+ subsystem_cost = MC_AVERAGE(oldcost, newcost)
+
+ var/extrasleep = 0
+ // If we caused BYOND to miss a tick, sleep a bit extra...
+ if(startingtick < world.time || start_time + 1 < world.timeofday)
+ extrasleep += world.tick_lag * 2
+ // If we are loading the server too much, sleep a bit extra...
+ if(world.cpu > 80)
+ extrasleep += extrasleep + processing_interval
+ sleep(processing_interval + extrasleep)
+ else
+ sleep(50)
+#undef MC_AVERAGE
+
+// Determine the GCD of subsystem waits: the longest the MC can wait while still staying on schedule.
+/datum/controller/master/proc/calculate_gcd()
+ var/GCD
+ // The shortest possible fire rate is the lowest of two ticks or 1 decisecond.
+ var/minimumInterval = min(world.tick_lag * 2, 1)
+
+ // Loop over each subsystem and determine the GCD based on its wait value.
+ for(var/datum/subsystem/SS in subsystems)
+ if(SS.wait)
+ GCD = Gcd(round(SS.wait * 10), GCD)
+ GCD = round(GCD)
+ // If the GCD is less than the minimum, just use the minimum.
+ if(GCD < minimumInterval * 10)
+ GCD = minimumInterval * 10
+ // Return GCD.
+ return GCD / 10
+
+/datum/controller/master/proc/stat_entry()
+ if(!statclick)
+ statclick = new/obj/effect/statclick/debug("Initializing...", src)
+
+ stat("Master Controller:", statclick.update("[round(Master.cost, 0.001)]ds (Interval: [Master.processing_interval] | Iteration:[Master.iteration])"))
diff --git a/code/controllers/master_controller.dm b/code/controllers/master_controller.dm
deleted file mode 100644
index 3fb82f885d2..00000000000
--- a/code/controllers/master_controller.dm
+++ /dev/null
@@ -1,179 +0,0 @@
-//simplified MC that is designed to fail when procs 'break'. When it fails it's just replaced with a new one.
-//It ensures master_controller.process() is never doubled up by killing the MC (hence terminating any of its sleeping procs)
-
-//Update: all core-systems are now placed inside subsystem datums. This makes them highly configurable and easy to work with.
-
-var/global/datum/controller/game_controller/master_controller = new()
-
-/datum/controller/game_controller
- var/name = "Master"
- var/processing_interval = 1 // The minimum length of time between MC ticks (in deciseconds). The highest this can be without affecting schedules, is the GCD of all subsystem var/wait. Set to 0 to disable all processing.
- var/iteration = 0
- var/cost = 0
- var/SSCostPerSecond = 0
- var/last_thing_processed
-
- var/list/subsystems = list()
-
- var/obj/effect/statclick/statclick // clickable stat button
-
-/datum/controller/game_controller/New()
- //There can be only one master_controller. Out with the old and in with the new.
- if(master_controller != src)
- if(istype(master_controller))
- Recover()
- qdel(master_controller)
- else
- init_subtypes(/datum/subsystem, subsystems)
-
- master_controller = src
- calculateGCD()
-
-/datum/controller/game_controller/Destroy()
- ..()
- return QDEL_HINT_HARDDEL_NOW
-
-
-/*
-calculate the longest number of ticks the MC can wait between each cycle without causing subsystems to not fire on schedule
-*/
-/datum/controller/game_controller/proc/calculateGCD()
- var/GCD
- //shortest fire rate is the lower of two ticks or 1ds
- var/minimumInterval = min(world.tick_lag*2,1)
- for(var/datum/subsystem/SS in subsystems)
- if(SS.wait)
- GCD = Gcd(round(SS.wait*10), GCD)
- GCD = round(GCD)
- if(GCD < minimumInterval*10)
- GCD = minimumInterval*10
- processing_interval = GCD/10
-
-/datum/controller/game_controller/proc/setup(zlevel)
- if (zlevel && zlevel > 0 && zlevel <= world.maxz)
- for(var/datum/subsystem/S in subsystems)
- S.Initialize(world.timeofday, zlevel)
- sleep(-1)
- return
- world << "Initializing Subsystems..."
-
-
- //sort subsystems by priority, so they initialize in the correct order
- sortTim(subsystems, /proc/cmp_subsystem_priority)
-
- createRandomZlevel() //gate system
- setup_map_transitions()
- for(var/i=0, iInitializations Complete!"
-
- world.sleep_offline = 1
- world.fps = config.fps
-
- sleep(-1)
-
- process()
-
-//used for smoothing out the cost values so they don't fluctuate wildly
-#define MC_AVERAGE(average, current) (0.8*(average) + 0.2*(current))
-
-/datum/controller/game_controller/process()
- if(!Failsafe)
- new /datum/controller/failsafe() // (re)Start the failsafe.
- spawn(0)
- var/timer = world.time
- for(var/datum/subsystem/SS in subsystems)
- timer += processing_interval
- SS.next_fire = timer
-
- var/start_time
-
- while(1) //far more efficient than recursively calling ourself
- if(processing_interval > 0)
- ++iteration
- var/startingtick = world.time
- start_time = world.timeofday
- var/SubSystemRan = 0
- for(var/datum/subsystem/SS in subsystems)
- if(SS.can_fire > 0)
- if(SS.next_fire <= world.time && SS.last_fire+(SS.wait*0.5) <= world.time)
- SubSystemRan = 1
- timer = world.timeofday
- last_thing_processed = SS.type
- SS.last_fire = world.time
- SS.fire()
- SS.cost = MC_AVERAGE(SS.cost, world.timeofday - timer)
- if (SS.dynamic_wait)
- var/oldwait = SS.wait
- var/GlobalCostDelta = (SSCostPerSecond-(SS.cost/(SS.wait/10)))-1
- var/NewWait = (SS.cost-SS.dwait_buffer+GlobalCostDelta)*SS.dwait_delta
- NewWait = NewWait*(world.cpu/100+1)
- NewWait = MC_AVERAGE(oldwait,NewWait)
- SS.wait = Clamp(NewWait,SS.dwait_lower,SS.dwait_upper)
- if (oldwait != SS.wait)
- calculateGCD()
- SS.next_fire += SS.wait
- ++SS.times_fired
- //we caused byond to miss a tick, stop processing for a bit
- if (startingtick < world.time || start_time+1 < world.timeofday)
- break
- sleep(-1)
-
- cost = MC_AVERAGE(cost, world.timeofday - start_time)
- if(SubSystemRan)
- calculateSScost()
- var/extrasleep = 0
- if(startingtick < world.time || start_time+1 < world.timeofday)
- //we caused byond to miss a tick, sleep a bit extra
- extrasleep += world.tick_lag*2
- if(world.cpu > 80)
- extrasleep += extrasleep+processing_interval
- sleep(processing_interval+extrasleep)
- else
- sleep(50)
-
-/datum/controller/game_controller/proc/calculateSScost()
- var/newcost = 0
- for(var/datum/subsystem/SS in subsystems)
- if (!SS.can_fire)
- continue
- newcost += SS.cost/(SS.wait/10)
- SSCostPerSecond = MC_AVERAGE(SSCostPerSecond,newcost)
-
-#undef MC_AVERAGE
-
-/datum/controller/game_controller/proc/roundHasStarted()
- for(var/datum/subsystem/SS in subsystems)
- SS.can_fire = 1
- SS.next_fire = world.time + rand(0,SS.wait)
-
-/datum/controller/game_controller/proc/Recover()
- var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n"
- for(var/varname in master_controller.vars)
- switch(varname)
- if("tag","bestF","type","parent_type","vars") continue
- else
- var/varval = master_controller.vars[varname]
- if(istype(varval,/datum))
- var/datum/D = varval
- msg += "\t [varname] = [D.type]\n"
- else
- msg += "\t [varname] = [varval]\n"
- world.log << msg
-
- subsystems = master_controller.subsystems
-
-/datum/controller/game_controller/proc/stat_entry()
- if(!statclick)
- statclick = new/obj/effect/statclick/debug("Initializing...", src)
-
- stat("Master Controller:", statclick.update("[round(master_controller.cost, 0.001)]ds (Interval: [master_controller.processing_interval] | Iteration:[master_controller.iteration])"))
diff --git a/code/controllers/subsystem/assets.dm b/code/controllers/subsystem/assets.dm
new file mode 100644
index 00000000000..06cd9c0bcc9
--- /dev/null
+++ b/code/controllers/subsystem/assets.dm
@@ -0,0 +1,23 @@
+var/datum/subsystem/assets/SSasset
+
+/datum/subsystem/assets
+ name = "Assets"
+ priority = 19
+
+ var/list/cache = list()
+
+/datum/subsystem/assets/New()
+ NEW_SS_GLOBAL(SSassets)
+
+/datum/subsystem/assets/Initialize(timeofday, zlevel)
+ if (zlevel)
+ return ..()
+ for(var/type in typesof(/datum/asset) - list(/datum/asset, /datum/asset/simple))
+ var/datum/asset/A = new type()
+ A.register()
+
+ for(var/client/C in clients)
+ // Doing this to a client too soon after they've connected can cause issues, also the proc we call sleeps.
+ spawn(10)
+ getFilesSlow(C, cache, FALSE)
+ ..()
diff --git a/code/controllers/subsystem/minimap.dm b/code/controllers/subsystem/minimap.dm
new file mode 100644
index 00000000000..55983952e63
--- /dev/null
+++ b/code/controllers/subsystem/minimap.dm
@@ -0,0 +1,181 @@
+// Activate this to debug tile mismatches in the minimap.
+// This will store the full information on each tile and compare it the next time you run the minimap.
+// It can be used to find out what's changed since the last iteration.
+// Only activate this when you need it - this should never be active on a live server!
+// #define MINIMAP_DEBUG
+
+var/datum/subsystem/minimap/SSminimap
+
+/datum/subsystem/minimap
+ name = "Minimap"
+ priority = 20
+
+ var/const/MAX_ICON_DIMENSION = 1024
+ var/const/ICON_SIZE = 4
+
+/datum/subsystem/minimap/New()
+ NEW_SS_GLOBAL(SSminimap)
+
+/datum/subsystem/minimap/Initialize(timeofday, zlevel)
+ if (zlevel)
+ return ..()
+ for(var/z = 1 to world.maxz)
+ generate(z)
+ for (var/z = 1 to world.maxz)
+ register_asset("minimap_[z].png", file("[getMinimapFile(z)].png"))
+ ..()
+
+/datum/subsystem/minimap/proc/generate(z, x1 = 1, y1 = 1, x2 = world.maxx, y2 = world.maxy)
+ var/result_path = "[src.getMinimapFile(z)].png"
+ var/hash_path = "[src.getMinimapFile(z)].md5"
+ var/list/tiles = block(locate(x1, y1, z), locate(x2, y2, z))
+ var/hash = ""
+ var/temp
+ var/obj/obj
+
+ #ifdef MINIMAP_DEBUG
+ var/tiledata_path = "data/minimaps/debug_tiledata_[z].sav"
+ var/savefile/F = new/savefile(tiledata_path)
+ #endif
+
+ // Note for future developer: If you have tiles on the map with random or dynamic icons this hash check will fail
+ // every time. You'll have to modify this code to generate a unique hash for your object.
+ // Don't forget to modify the minimap generation code to use a default icon (or skip generation altogether).
+ for (var/turf/tile in tiles)
+ if (istype(tile.loc, /area/asteroid) || istype(tile.loc, /area/mine/unexplored) || istype(tile, /turf/simulated/mineral) || (istype(tile.loc, /area/space) && istype(tile, /turf/simulated/floor/plating/asteroid)))
+ temp = "/area/asteroid"
+ else if (istype(tile.loc, /area/mine) && istype(tile, /turf/simulated/floor/plating/asteroid))
+ temp = "/area/mine/explored"
+ else if (tile.loc.type == /area/start || (tile.type == /turf/space && !(locate(/obj/structure/lattice) in tile)) || istype(tile, /turf/space/transit))
+ temp = "/turf/space"
+ if (locate(/obj/structure/lattice/catwalk) in tile)
+
+ else
+ else if (tile.type == /turf/space)
+ if (locate(/obj/structure/lattice/catwalk) in tile)
+ temp = "/obj/structure/lattice/catwalk"
+ else
+ temp = "/obj/structure/lattice"
+ else if (tile.type == /turf/simulated/floor/plating/abductor)
+ temp = "/turf/simulated/floor/plating/abductor"
+ else if (tile.type == /turf/simulated/floor/plating && (locate(/obj/structure/window/shuttle) in tile))
+ temp = "/obj/structure/window/shuttle"
+ else
+ temp = "[tile.icon][tile.icon_state][tile.dir]"
+
+ obj = locate(/obj/structure/transit_tube) in tile
+
+ if (obj) temp = "[temp]/obj/structure/transit_tube[obj.icon_state][obj.dir]"
+
+ #ifdef MINIMAP_DEBUG
+ if (F["/[tile.y]/[tile.x]"] && F["/[tile.y]/[tile.x]"] != temp)
+ CRASH("Mismatch: [tile.type] at [tile.x],[tile.y],[tile.z] ([tile.icon], [tile.icon_state], [tile.dir])")
+ else
+ F["/[tile.y]/[tile.x]"] << temp
+ #endif
+
+ hash = md5("[hash][temp]")
+
+ if (fexists(result_path))
+ if (!fexists(hash_path) || trim(file2text(hash_path)) != hash)
+ fdel(result_path)
+ fdel(hash_path)
+
+ if (!fexists(result_path))
+ ASSERT(x1 > 0)
+ ASSERT(y1 > 0)
+ ASSERT(x2 <= world.maxx)
+ ASSERT(y2 <= world.maxy)
+
+ var/icon/map_icon = new/icon('html/mapbase1024.png')
+
+ // map_icon is fine and contains only 1 direction at this point.
+
+ ASSERT(map_icon.Width() == MAX_ICON_DIMENSION && map_icon.Height() == MAX_ICON_DIMENSION)
+
+
+ var/i = 0
+ var/icon/turf_icon
+ var/icon/obj_icon
+ var/old_icon
+ var/old_icon_state
+ var/old_dir
+ var/new_icon
+ var/new_icon_state
+ var/new_dir
+
+ for (var/turf/tile in tiles)
+ if (tile.loc.type != /area/start && (tile.type != /turf/space || (locate(/obj/structure/lattice) in tile) || (locate(/obj/structure/transit_tube) in tile)) && !istype(tile, /turf/space/transit))
+ if (istype(tile.loc, /area/asteroid) || istype(tile.loc, /area/mine/unexplored) || istype(tile, /turf/simulated/mineral) || (istype(tile.loc, /area/space) && istype(tile, /turf/simulated/floor/plating/asteroid)))
+ new_icon = 'icons/turf/mining.dmi'
+ new_icon_state = "rock"
+ new_dir = 2
+ else if (istype(tile.loc, /area/mine) && istype(tile, /turf/simulated/floor/plating/asteroid))
+ new_icon = 'icons/turf/floors.dmi'
+ new_icon_state = "asteroid"
+ new_dir = 2
+ else if (tile.type == /turf/simulated/floor/plating/abductor)
+ new_icon = 'icons/turf/floors.dmi'
+ new_icon_state = "alienpod1"
+ new_dir = 2
+ else if (tile.type == /turf/space)
+ obj = locate(/obj/structure/lattice) in tile
+
+ if (!obj) obj = locate(/obj/structure/transit_tube) in tile
+
+ ASSERT(obj != null)
+
+ if (obj)
+ new_icon = obj.icon
+ new_dir = obj.dir
+ new_icon_state = obj.icon_state
+ else if (tile.type == /turf/simulated/floor/plating && (locate(/obj/structure/window/shuttle) in tile))
+ new_icon = 'icons/obj/structures.dmi'
+ new_dir = 2
+ new_icon_state = "swindow"
+ else
+ new_icon = tile.icon
+ new_icon_state = tile.icon_state
+ new_dir = tile.dir
+
+ if (new_icon != old_icon || new_icon_state != old_icon_state || new_dir != old_dir)
+ old_icon = new_icon
+ old_icon_state = new_icon_state
+ old_dir = new_dir
+
+ turf_icon = new/icon(new_icon, new_icon_state, new_dir, 1, 0)
+ turf_icon.Scale(ICON_SIZE, ICON_SIZE)
+
+ if (tile.type != /turf/space || (locate(/obj/structure/lattice) in tile))
+ obj = locate(/obj/structure/transit_tube) in tile
+
+ if (obj)
+ obj_icon = new/icon(obj.icon, obj.icon_state, obj.dir, 1, 0)
+ obj_icon.Scale(ICON_SIZE, ICON_SIZE)
+ turf_icon.Blend(obj_icon, ICON_OVERLAY)
+
+ map_icon.Blend(turf_icon, ICON_OVERLAY, ((tile.x - 1) * ICON_SIZE), ((tile.y - 1) * ICON_SIZE))
+
+ if ((++i) % 512 == 0) sleep(1) // deliberate delay to avoid lag spikes
+
+ else
+ sleep(-1) // avoid sleeping if possible: prioritize pending procs
+
+ // BYOND BUG: map_icon now contains 4 directions? Create a new icon with only a single state.
+ var/icon/result_icon = new/icon()
+
+ result_icon.Insert(map_icon, "", SOUTH, 1, 0)
+
+ fcopy(result_icon, result_path)
+ text2file(hash, hash_path)
+
+/datum/subsystem/minimap/proc/getMinimapFile(zlevel)
+ return "data/minimaps/map_[zlevel]"
+
+/datum/subsystem/minimap/proc/sendMinimaps(client/client)
+ for (var/z = 1 to world.maxz)
+ send_asset(client, "minimap_[z].png")
+
+#ifdef MINIMAP_DEBUG
+#undef MINIMAP_DEBUG
+#endif
\ No newline at end of file
diff --git a/code/controllers/subsystem/nano.dm b/code/controllers/subsystem/nano.dm
index 44665c1a57d..d3abbc9f871 100644
--- a/code/controllers/subsystem/nano.dm
+++ b/code/controllers/subsystem/nano.dm
@@ -11,13 +11,11 @@ var/datum/subsystem/nano/SSnano
/datum/subsystem/nano/New()
- NEW_SS_GLOBAL(SSnano) // Register the subsystem.
-
+ NEW_SS_GLOBAL(SSnano)
/datum/subsystem/nano/stat_entry()
..("O:[open_uis.len]|P:[processing_uis.len]") // Show how many interfaces we have open/are processing.
-
/datum/subsystem/nano/fire() // Process UIs.
for(var/thing in processing_uis)
var/datum/nanoui/ui = thing
diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm
index cc39f2d6e6a..e0e07ae2303 100644
--- a/code/controllers/subsystem/ticker.dm
+++ b/code/controllers/subsystem/ticker.dm
@@ -20,7 +20,7 @@ var/datum/subsystem/ticker/ticker
var/list/datum/mind/minds = list() //The characters in the game. Used for objective tracking.
- //These bible variables should be a preference
+ //These bible variables should be a preference
var/Bible_icon_state //icon_state the chaplain has chosen for his bible
var/Bible_item_state //item_state the chaplain has chosen for his bible
var/Bible_name //name of the bible
@@ -178,8 +178,7 @@ var/datum/subsystem/ticker/ticker
equip_characters()
data_core.manifest()
- master_controller.roundHasStarted()
-
+ Master.RoundStart()
world << "Welcome to [station_name()], enjoy your stay!"
world << sound('sound/AI/welcome.ogg')
diff --git a/code/controllers/subsystems.dm b/code/controllers/subsystems.dm
index 9c2c6e74dbf..32486ba9486 100644
--- a/code/controllers/subsystems.dm
+++ b/code/controllers/subsystems.dm
@@ -1,32 +1,34 @@
#define NEW_SS_GLOBAL(varname) if(varname != src){if(istype(varname)){Recover();qdel(varname);}varname = src;}
/datum/subsystem
- //things you will want to define
+ // Metadata; you should define these.
var/name //name of the subsystem
var/priority = 0 //priority affects order of initialization. Higher priorities are initialized first, lower priorities later. Can be decimal and negative values.
var/wait = 20 //time to wait (in deciseconds) between each call to fire(). Must be a positive integer.
- //Dynamic Wait - A system for scaling a subsystem's fire rate based on lag
- //The algorithm is: (cost-dwait_buffer+AvgCostOfAllOtherSSPerSecond)*dwait_delta
- //defaults are pretty sane for most use cases.
- //you can change how quickly it starts scaling back with dwait_buffer,
- //and you can change how much it scales back with dwait_delta
+ // Dynamic Wait
+ // A system for scaling a subsystem's fire rate based on lag.
+ // The algorithm is: (cost - dwait_buffer + subsystem_cost) * dwait_delta
+ // Defaults are pretty sane for most use cases.
+ // You can change how quickly it starts scaling back with dwait_buffer,
+ // and you can change how much it scales back with dwait_delta.
var/dynamic_wait = 0 //changes the wait based on the amount of time it took to process
var/dwait_upper = 20 //longest wait can be under dynamic_wait
var/dwait_lower = 5 //shortest wait can be under dynamic_wait
var/dwait_delta = 7 //How much should processing time effect dwait. or basically: wait = cost*dwait_delta
var/dwait_buffer = 0.7 //This number is subtracted from the processing time before calculating its new wait
- //things you will probably want to leave alone
+ // Bookkeeping variables; probably shouldn't mess with these.
var/can_fire = 0 //prevent fire() calls
var/last_fire = 0 //last world.time we called fire()
var/next_fire = 0 //scheduled world.time for next fire()
var/cost = 0 //average time to execute
var/times_fired = 0 //number of times we have called fire()
- var/obj/effect/statclick/statclick // clickable stat button
+ // The object used for the clickable stat() button.
+ var/obj/effect/statclick/statclick
-//used to initialize the subsystem BEFORE the map has loaded
+// Used to initialize the subsystem BEFORE the map has loaded
/datum/subsystem/New()
//previously, this would have been named 'process()' but that name is used everywhere for different things!
diff --git a/code/game/machinery/computer/crew.dm b/code/game/machinery/computer/crew.dm
index 8b1269d8883..9ecc9cd17ec 100644
--- a/code/game/machinery/computer/crew.dm
+++ b/code/game/machinery/computer/crew.dm
@@ -26,10 +26,6 @@ var/global/datum/crewmonitor/crewmonitor = new
var/list/jobs
var/list/interfaces
var/list/data
- var/const/MAX_ICON_DIMENSION = 1024
- var/const/ICON_SIZE = 4
- var/initialized = FALSE
- var/max_initialized_zlevel = 0
/datum/crewmonitor/New()
. = ..()
@@ -257,176 +253,7 @@ var/global/datum/crewmonitor/crewmonitor = new
/datum/crewmonitor/proc/queueUpdate(z)
addtimer(crewmonitor, "update", 5, TRUE, z)
-/datum/crewmonitor/proc/generateMiniMaps()
- for(var/z = 1 to world.maxz)
- generateMiniMap(z)
- for (var/z = 1 to world.maxz)
- register_asset("minimap_[z].png", file("[getMinimapFile(z)].png"))
-
- max_initialized_zlevel = world.maxz
-
- world << "All minimaps have been generated."
- initialized = TRUE
-
/datum/crewmonitor/proc/sendResources(var/client/client)
send_asset(client, "crewmonitor.js")
send_asset(client, "crewmonitor.css")
- for (var/z = 1 to max_initialized_zlevel)
- send_asset(client, "minimap_[z].png")
-
-/datum/crewmonitor/proc/getMinimapFile(z)
- return "data/minimaps/map_[z]"
-
-// Activate this to debug tile mismatches in the minimap.
-// This will store the full information on each tile and compare it the next time you run the minimap.
-// It can be used to find out what's changed since the last iteration.
-// Only activate this when you need it - this should never be active on a live server!
-// #define MINIMAP_DEBUG
-
-/datum/crewmonitor/proc/generateMiniMap(z, x1 = 1, y1 = 1, x2 = world.maxx, y2 = world.maxy)
- var/result_path = "[src.getMinimapFile(z)].png"
- var/hash_path = "[src.getMinimapFile(z)].md5"
- var/list/tiles = block(locate(x1, y1, z), locate(x2, y2, z))
- var/hash = ""
- var/temp
- var/obj/obj
-
- #ifdef MINIMAP_DEBUG
- var/tiledata_path = "data/minimaps/debug_tiledata_[z].sav"
- var/savefile/F = new/savefile(tiledata_path)
- #endif
-
- // Note for future developer: If you have tiles on the map with random or dynamic icons this hash check will fail
- // every time. You'll have to modify this code to generate a unique hash for your object.
- // Don't forget to modify the minimap generation code to use a default icon (or skip generation altogether).
- for (var/turf/tile in tiles)
- if (istype(tile.loc, /area/asteroid) || istype(tile.loc, /area/mine/unexplored) || istype(tile, /turf/simulated/mineral) || (istype(tile.loc, /area/space) && istype(tile, /turf/simulated/floor/plating/asteroid)))
- temp = "/area/asteroid"
- else if (istype(tile.loc, /area/mine) && istype(tile, /turf/simulated/floor/plating/asteroid))
- temp = "/area/mine/explored"
- else if (tile.loc.type == /area/start || (tile.type == /turf/space && !(locate(/obj/structure/lattice) in tile)) || istype(tile, /turf/space/transit))
- temp = "/turf/space"
- if (locate(/obj/structure/lattice/catwalk) in tile)
-
- else
- else if (tile.type == /turf/space)
- if (locate(/obj/structure/lattice/catwalk) in tile)
- temp = "/obj/structure/lattice/catwalk"
- else
- temp = "/obj/structure/lattice"
- else if (tile.type == /turf/simulated/floor/plating/abductor)
- temp = "/turf/simulated/floor/plating/abductor"
- else if (tile.type == /turf/simulated/floor/plating && (locate(/obj/structure/window/shuttle) in tile))
- temp = "/obj/structure/window/shuttle"
- else
- temp = "[tile.icon][tile.icon_state][tile.dir]"
-
- obj = locate(/obj/structure/transit_tube) in tile
-
- if (obj) temp = "[temp]/obj/structure/transit_tube[obj.icon_state][obj.dir]"
-
- #ifdef MINIMAP_DEBUG
- if (F["/[tile.y]/[tile.x]"] && F["/[tile.y]/[tile.x]"] != temp)
- CRASH("Mismatch: [tile.type] at [tile.x],[tile.y],[tile.z] ([tile.icon], [tile.icon_state], [tile.dir])")
- else
- F["/[tile.y]/[tile.x]"] << temp
- #endif
-
- hash = md5("[hash][temp]")
-
- if (fexists(result_path))
- if (!fexists(hash_path) || trim(file2text(hash_path)) != hash)
- fdel(result_path)
- fdel(hash_path)
-
- if (!fexists(result_path))
- ASSERT(x1 > 0)
- ASSERT(y1 > 0)
- ASSERT(x2 <= world.maxx)
- ASSERT(y2 <= world.maxy)
-
- var/icon/map_icon = new/icon('html/mapbase1024.png')
-
- // map_icon is fine and contains only 1 direction at this point.
-
- ASSERT(map_icon.Width() == MAX_ICON_DIMENSION && map_icon.Height() == MAX_ICON_DIMENSION)
-
-
- var/i = 0
- var/icon/turf_icon
- var/icon/obj_icon
- var/old_icon
- var/old_icon_state
- var/old_dir
- var/new_icon
- var/new_icon_state
- var/new_dir
-
- for (var/turf/tile in tiles)
- if (tile.loc.type != /area/start && (tile.type != /turf/space || (locate(/obj/structure/lattice) in tile) || (locate(/obj/structure/transit_tube) in tile)) && !istype(tile, /turf/space/transit))
- if (istype(tile.loc, /area/asteroid) || istype(tile.loc, /area/mine/unexplored) || istype(tile, /turf/simulated/mineral) || (istype(tile.loc, /area/space) && istype(tile, /turf/simulated/floor/plating/asteroid)))
- new_icon = 'icons/turf/mining.dmi'
- new_icon_state = "rock"
- new_dir = 2
- else if (istype(tile.loc, /area/mine) && istype(tile, /turf/simulated/floor/plating/asteroid))
- new_icon = 'icons/turf/floors.dmi'
- new_icon_state = "asteroid"
- new_dir = 2
- else if (tile.type == /turf/simulated/floor/plating/abductor)
- new_icon = 'icons/turf/floors.dmi'
- new_icon_state = "alienpod1"
- new_dir = 2
- else if (tile.type == /turf/space)
- obj = locate(/obj/structure/lattice) in tile
-
- if (!obj) obj = locate(/obj/structure/transit_tube) in tile
-
- ASSERT(obj != null)
-
- if (obj)
- new_icon = obj.icon
- new_dir = obj.dir
- new_icon_state = obj.icon_state
- else if (tile.type == /turf/simulated/floor/plating && (locate(/obj/structure/window/shuttle) in tile))
- new_icon = 'icons/obj/structures.dmi'
- new_dir = 2
- new_icon_state = "swindow"
- else
- new_icon = tile.icon
- new_icon_state = tile.icon_state
- new_dir = tile.dir
-
- if (new_icon != old_icon || new_icon_state != old_icon_state || new_dir != old_dir)
- old_icon = new_icon
- old_icon_state = new_icon_state
- old_dir = new_dir
-
- turf_icon = new/icon(new_icon, new_icon_state, new_dir, 1, 0)
- turf_icon.Scale(ICON_SIZE, ICON_SIZE)
-
- if (tile.type != /turf/space || (locate(/obj/structure/lattice) in tile))
- obj = locate(/obj/structure/transit_tube) in tile
-
- if (obj)
- obj_icon = new/icon(obj.icon, obj.icon_state, obj.dir, 1, 0)
- obj_icon.Scale(ICON_SIZE, ICON_SIZE)
- turf_icon.Blend(obj_icon, ICON_OVERLAY)
-
- map_icon.Blend(turf_icon, ICON_OVERLAY, ((tile.x - 1) * ICON_SIZE), ((tile.y - 1) * ICON_SIZE))
-
- if ((++i) % 512 == 0) sleep(1) // deliberate delay to avoid lag spikes
-
- else
- sleep(-1) // avoid sleeping if possible: prioritize pending procs
-
- // BYOND BUG: map_icon now contains 4 directions? Create a new icon with only a single state.
- var/icon/result_icon = new/icon()
-
- result_icon.Insert(map_icon, "", SOUTH, 1, 0)
-
- fcopy(result_icon, result_path)
- text2file(hash, hash_path)
-
-#ifdef MINIMAP_DEBUG
-#undef MINIMAP_DEBUG
-#endif
+ SSminimap.sendMinimaps(client)
diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm
index 894d847646b..07881623118 100644
--- a/code/modules/admin/admin_verbs.dm
+++ b/code/modules/admin/admin_verbs.dm
@@ -118,7 +118,6 @@ var/list/admin_verbs_debug = list(
/client/proc/cmd_admin_list_open_jobs,
/client/proc/Debug2,
/client/proc/cmd_debug_make_powernets,
- /client/proc/debug_controller,
/client/proc/cmd_debug_mob_lists,
/client/proc/cmd_admin_delete,
/client/proc/cmd_debug_del_all,
@@ -203,7 +202,6 @@ var/list/admin_verbs_hideable = list(
/client/proc/Debug2,
/client/proc/reload_admins,
/client/proc/cmd_debug_make_powernets,
- /client/proc/debug_controller,
/client/proc/startSinglo,
/client/proc/cmd_debug_mob_lists,
/client/proc/cmd_debug_del_all,
diff --git a/code/modules/admin/verbs/mapping.dm b/code/modules/admin/verbs/mapping.dm
index 74384f6a8c4..ad7d2574683 100644
--- a/code/modules/admin/verbs/mapping.dm
+++ b/code/modules/admin/verbs/mapping.dm
@@ -58,7 +58,7 @@ var/intercom_range_display_status = 0
set category = "Mapping"
set name = "Camera Report"
- if(!master_controller)
+ if(!Master)
alert(usr,"Master_controller not found.","Sec Camera Report")
return 0
diff --git a/code/modules/client/asset_cache.dm b/code/modules/client/asset_cache.dm
index 721a7827941..2ce122f85fd 100644
--- a/code/modules/client/asset_cache.dm
+++ b/code/modules/client/asset_cache.dm
@@ -17,9 +17,6 @@ You can set verify to TRUE if you want send() to sleep until the client has the
//When sending mutiple assets, how many before we give the client a quaint little sending resources message
#define ASSET_CACHE_TELL_CLIENT_AMOUNT 8
-//List of ALL assets for the above, format is list(filename = asset).
-/var/global/list/asset_cache = list()
-
/client
var/list/cache = list() // List of all assets sent to this client by the asset cache.
var/list/completed_asset_jobs = list() // List of all completed jobs, awaiting acknowledgement.
@@ -44,7 +41,7 @@ You can set verify to TRUE if you want send() to sleep until the client has the
if(client.cache.Find(asset_name) || client.sending.Find(asset_name))
return 0
- client << browse_rsc(asset_cache[asset_name], asset_name)
+ client << browse_rsc(SSasset.cache[asset_name], asset_name)
if(!verify || !winexists(client, "asset_cache_browser")) // Can't access the asset cache browser, rip.
if (client)
client.cache += asset_name
@@ -94,8 +91,8 @@ You can set verify to TRUE if you want send() to sleep until the client has the
if (unreceived.len >= ASSET_CACHE_TELL_CLIENT_AMOUNT)
client << "Sending Resources..."
for(var/asset in unreceived)
- if (asset in asset_cache)
- client << browse_rsc(asset_cache[asset], asset)
+ if (asset in SSasset.cache)
+ client << browse_rsc(SSasset.cache[asset], asset)
if(!verify || !winexists(client, "asset_cache_browser")) // Can't access the asset cache browser, rip.
if (client)
@@ -127,7 +124,7 @@ You can set verify to TRUE if you want send() to sleep until the client has the
//This proc will download the files without clogging up the browse() queue, used for passively sending files on connection start.
//The proc calls procs that sleep for long times.
-proc/getFilesSlow(var/client/client, var/list/files, var/register_asset = TRUE)
+/proc/getFilesSlow(var/client/client, var/list/files, var/register_asset = TRUE)
for(var/file in files)
if (!client)
break
@@ -139,18 +136,7 @@ proc/getFilesSlow(var/client/client, var/list/files, var/register_asset = TRUE)
//This proc "registers" an asset, it adds it to the cache for further use, you cannot touch it from this point on or you'll fuck things up.
//if it's an icon or something be careful, you'll have to copy it before further use.
/proc/register_asset(var/asset_name, var/asset)
- asset_cache[asset_name] = asset
-
-//From here on out it's populating the asset cache.
-/proc/populate_asset_cache()
- for(var/type in typesof(/datum/asset) - list(/datum/asset, /datum/asset/simple))
- var/datum/asset/A = new type()
- A.register()
-
- for(var/client/C in clients)
- //doing this to a client too soon after they've connected can cause issues, also the proc we call sleeps
- spawn(10)
- getFilesSlow(C, asset_cache, FALSE)
+ SSasset.cache[asset_name] = asset
//These datums are used to populate the asset cache, the proc "register()" does this.
diff --git a/code/modules/client/client procs.dm b/code/modules/client/client procs.dm
index 162739f4b2c..f05466bf81d 100644
--- a/code/modules/client/client procs.dm
+++ b/code/modules/client/client procs.dm
@@ -179,7 +179,7 @@ var/next_external_rsc = 0
else if (isnum(player_age) && player_age < config.notify_new_player_age)
message_admins("New user: [key_name_admin(src)] just connected with an age of [player_age] day[(player_age==1?"":"s")]")
-
+
sync_client_with_db()
send_resources()
@@ -328,4 +328,4 @@ var/next_external_rsc = 0
)
spawn (10)
//Precache the client with all other assets slowly, so as to not block other browse() calls
- getFilesSlow(src, asset_cache, register_asset = FALSE)
+ getFilesSlow(src, SSasset.cache, register_asset = FALSE)
diff --git a/code/modules/mob/living/silicon/ai/freelook/cameranet.dm b/code/modules/mob/living/silicon/ai/freelook/cameranet.dm
index dfa2e7bb970..a858c975505 100644
--- a/code/modules/mob/living/silicon/ai/freelook/cameranet.dm
+++ b/code/modules/mob/living/silicon/ai/freelook/cameranet.dm
@@ -7,12 +7,17 @@ var/const/CHUNK_SIZE = 16 // Only chunk sizes that are to the power of 2. E.g: 2
var/datum/cameranet/cameranet = new()
/datum/cameranet
+ var/name = "Camera Net" // Name to show for VV and stat()
+
// The cameras on the map, no matter if they work or not. Updated in obj/machinery/camera.dm by New() and Del().
var/list/cameras = list()
// The chunks of the map, mapping the areas that the cameras can see.
var/list/chunks = list()
var/ready = 0
+ // The object used for the clickable stat() button.
+ var/obj/effect/statclick/statclick
+
// Checks if a chunk has been Generated in x, y, z.
/datum/cameranet/proc/chunkGenerated(x, y, z)
x &= ~(CHUNK_SIZE - 1)
@@ -142,6 +147,11 @@ var/datum/cameranet/cameranet = new()
return 1
return 0
+/datum/cameranet/proc/stat_entry()
+ if(!statclick)
+ statclick = new/obj/effect/statclick/debug("Initializing...", src)
+
+ stat(name, statclick.update("Cameras: [cameranet.cameras.len] | Chunks: [cameranet.chunks.len]"))
// Debug verb for VVing the chunk that the turf is in.
/*
@@ -151,4 +161,4 @@ var/datum/cameranet/cameranet = new()
if(cameranet.chunkGenerated(x, y, z))
var/datum/camerachunk/chunk = cameranet.getCameraChunk(x, y, z)
usr.client.debug_variables(chunk)
-*/
+*/
\ No newline at end of file
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index ff20083da39..1c252214669 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -653,20 +653,21 @@ var/list/slot_equipment_priority = list( \
stat("Location:", "([x], [y], [z])")
stat("CPU:", "[world.cpu]")
stat("Instances:", "[world.contents.len]")
- if(master_controller)
- master_controller.stat_entry()
+ config.stat_entry()
+ if(Master)
+ Master.stat_entry()
else
stat("Master Controller:", "ERROR")
if(Failsafe)
Failsafe.stat_entry()
else
stat("Failsafe Controller:", "ERROR")
- if(master_controller)
- stat("Subsystems:", "[round(master_controller.SSCostPerSecond, 0.001)]ds")
+ if(Master)
+ stat("Subsystems:", "[round(Master.subsystem_cost, 0.001)]ds")
stat(null)
- for(var/datum/subsystem/SS in master_controller.subsystems)
- if(SS.can_fire)
- SS.stat_entry()
+ for(var/datum/subsystem/SS in Master.subsystems)
+ SS.stat_entry()
+ cameranet.stat_entry()
if(listed_turf && client)
if(!TurfAdjacent(listed_turf))
diff --git a/code/world.dm b/code/world.dm
index d47c2a97b62..fd74041e456 100644
--- a/code/world.dm
+++ b/code/world.dm
@@ -54,9 +54,8 @@ var/global/list/map_transition_config = MAP_TRANSITION_CONFIG
data_core = new /datum/datacore()
-
spawn(-1)
- master_controller.setup()
+ Master.Setup()
process_teleport_locs() //Sets up the wizard teleport locations
SortAreas() //Build the list of all existing areas and sort it alphabetically
diff --git a/tgstation.dme b/tgstation.dme
index eb4129eb273..49766e6760f 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -140,16 +140,19 @@
#include "code\ATMOSPHERICS\pipes\heat_exchange\simple.dm"
#include "code\controllers\admin.dm"
#include "code\controllers\configuration.dm"
+#include "code\controllers\controller.dm"
#include "code\controllers\failsafe.dm"
-#include "code\controllers\master_controller.dm"
+#include "code\controllers\master.dm"
#include "code\controllers\subsystems.dm"
#include "code\controllers\subsystem\air.dm"
+#include "code\controllers\subsystem\assets.dm"
#include "code\controllers\subsystem\diseases.dm"
#include "code\controllers\subsystem\events.dm"
#include "code\controllers\subsystem\garbage.dm"
#include "code\controllers\subsystem\jobs.dm"
#include "code\controllers\subsystem\lighting.dm"
#include "code\controllers\subsystem\machines.dm"
+#include "code\controllers\subsystem\minimap.dm"
#include "code\controllers\subsystem\mobs.dm"
#include "code\controllers\subsystem\nano.dm"
#include "code\controllers\subsystem\npcpool.dm"