[MIRROR] Adds the medbeam module which replaces the Nukie Medgun [MDB IGNORE] (#23501)

* Adds the medbeam module which replaces the Nukie Medgun (#77897)

## About The Pull Request
Adds the Medbeam module, essentially works the same way as the implant
version does where it pops into your hand. Replaces the handheld version
with the modsuit one in the nuclear uplink
## Why It's Good For The Game
Ever since modsuits were added I've wanted to see this become a module
of its own, that and the medbeam itself doesn't see much use in most
nukies rounds. As the borg gets that plus the nanities with nodrop, this
might give it a teeny bit more use cases as now the operatives won't
have to worry about dropping it in the middle of a firefight.
## Changelog
🆑
add: Adds the medbeam module for nukies, don't cross the damn beams.
(Also removes the handheld one from the uplink)
/🆑

---------

Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>

* Adds the medbeam module which replaces the Nukie Medgun

---------

Co-authored-by: DaydreamIQ <62606051+DaydreamIQ@users.noreply.github.com>
Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-09-04 01:21:26 -04:00
committed by GitHub
co-authored by Fikou DaydreamIQ
parent 5762f56fa2
commit 97deb8a95e
2 changed files with 24 additions and 8 deletions
+16
View File
@@ -503,3 +503,19 @@
if(deleting)
return
mod.helmet.flash_protect = initial(mod.helmet.flash_protect)
///Medbeam - Medbeam but built into a modsuit
/obj/item/mod/module/medbeam
name = "MOD Medbeam Module"
desc = "A wrist mounted variant of the medbeam gun, allowing the user to heal their allies without the risk of dropping it."
icon_state = "chronogun"
module_type = MODULE_ACTIVE
complexity = 1
active_power_cost = DEFAULT_CHARGE_DRAIN
device = /obj/item/gun/medbeam/mod
incompatible_modules = list(/obj/item/mod/module/medbeam)
removable = TRUE
cooldown_time = 0.5
/obj/item/gun/medbeam/mod
name = "MOD medbeam"