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[MIRROR] Adds the medbeam module which replaces the Nukie Medgun [MDB IGNORE] (#23501)
* Adds the medbeam module which replaces the Nukie Medgun (#77897) ## About The Pull Request Adds the Medbeam module, essentially works the same way as the implant version does where it pops into your hand. Replaces the handheld version with the modsuit one in the nuclear uplink ## Why It's Good For The Game Ever since modsuits were added I've wanted to see this become a module of its own, that and the medbeam itself doesn't see much use in most nukies rounds. As the borg gets that plus the nanities with nodrop, this might give it a teeny bit more use cases as now the operatives won't have to worry about dropping it in the middle of a firefight. ## Changelog 🆑 add: Adds the medbeam module for nukies, don't cross the damn beams. (Also removes the handheld one from the uplink) /🆑 --------- Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com> * Adds the medbeam module which replaces the Nukie Medgun --------- Co-authored-by: DaydreamIQ <62606051+DaydreamIQ@users.noreply.github.com> Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>
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Fikou
DaydreamIQ
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@@ -503,3 +503,19 @@
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if(deleting)
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return
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mod.helmet.flash_protect = initial(mod.helmet.flash_protect)
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///Medbeam - Medbeam but built into a modsuit
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/obj/item/mod/module/medbeam
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name = "MOD Medbeam Module"
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desc = "A wrist mounted variant of the medbeam gun, allowing the user to heal their allies without the risk of dropping it."
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icon_state = "chronogun"
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module_type = MODULE_ACTIVE
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complexity = 1
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active_power_cost = DEFAULT_CHARGE_DRAIN
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device = /obj/item/gun/medbeam/mod
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incompatible_modules = list(/obj/item/mod/module/medbeam)
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removable = TRUE
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cooldown_time = 0.5
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/obj/item/gun/medbeam/mod
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name = "MOD medbeam"
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