diff --git a/code/game/objects/structures/crates_lockers/closets/cardboardbox.dm b/code/game/objects/structures/crates_lockers/closets/cardboardbox.dm index 1a0edaa8719..9ac66a11fe9 100644 --- a/code/game/objects/structures/crates_lockers/closets/cardboardbox.dm +++ b/code/game/objects/structures/crates_lockers/closets/cardboardbox.dm @@ -9,6 +9,7 @@ can_weld_shut = 0 cutting_tool = /obj/item/wirecutters material_drop = /obj/item/stack/sheet/cardboard + custom_materials = list(/datum/material/cardboard = SHEET_MATERIAL_AMOUNT * 4) delivery_icon = "deliverybox" anchorable = FALSE open_sound = 'sound/machines/cardboard_box.ogg' @@ -19,7 +20,6 @@ door_anim_time = 0 // no animation can_install_electronics = FALSE paint_jobs = null - custom_materials = list(/datum/material/cardboard = SHEET_MATERIAL_AMOUNT * 4) /// Cooldown controlling when the box can trigger the Metal Gear Solid-style '!' alert. COOLDOWN_DECLARE(alert_cooldown) diff --git a/code/game/objects/structures/crates_lockers/crates/cardboard.dm b/code/game/objects/structures/crates_lockers/crates/cardboard.dm index 1544bb2e0a4..a2bd5f6450e 100644 --- a/code/game/objects/structures/crates_lockers/crates/cardboard.dm +++ b/code/game/objects/structures/crates_lockers/crates/cardboard.dm @@ -4,6 +4,7 @@ pass_flags_self = PASSSTRUCTURE material_drop = /obj/item/stack/sheet/cardboard material_drop_amount = 4 + custom_materials = list(/datum/material/cardboard = SHEET_MATERIAL_AMOUNT * 4) icon_state = "cardboard" base_icon_state = "cardboard" open_sound = 'sound/items/poster/poster_ripped.ogg'