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Replaces internal_organs with organs (#73918)
Internal_organs now also contains external organs, so the naming was incorrect Requested by @tralezab in #72734 Also removed some now incorrect 'as anythings' that assumed everything in the internal_organs list was an internal_organ (which is a lie since I put extorgans in there which means runtimes and unintentionakl behaviour 🆑 fix: fixes deadly harvesting just taking harmless extorgans code: renames internal_organs to organs now that it can also contain external_organs /🆑
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@@ -577,7 +577,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava)
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body_bag.forceMove(morgue_tray)
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new_human.death() //here lies the mans, rip in pepperoni.
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for (var/part in new_human.internal_organs) //randomly remove organs from each body, set those we keep to be in stasis
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for (var/part in new_human.organs) //randomly remove organs from each body, set those we keep to be in stasis
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if (prob(40))
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qdel(part)
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else
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