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Fixes stabilized red bypassing immutable slowdowns / Fixes being unable to construct fulltile objects on immutably slow things (#82250)
## About The Pull Request - Fixes Stabilized Red extract's equipment slowdown immunity bypassing item Immutable Slowdown - Fixes(?) Settler equipment slowdown modifier applying to immutable slows - Fixes Immutable Slow being considered an object flag when it was an item flag, causing objects to consider objects with it to be `BLOCKS_CONSTRUCTION_DIR` ## Why It's Good For The Game The description of Immutable Slows: `When players should not be able to change the slowdown of the item (Speed potions, etc)` Stabilized Red extracts were changing the slowdown of the item, which is unintended. Likewise Settler was doing the same, but that one I'm a bit more iffy on. Either way I suppose if things should immutably be slow, they should immutably be slow. ## Changelog 🆑 Melbert fix: Stabilized Red extracts no longer bypass Immutably Slow items fix: Settler equipment speed modifier no longer applied to Immutably Slow items fix: Immutably Slow items no longer block construction of certain items /🆑
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@@ -314,8 +314,7 @@
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pickup_sound = 'sound/items/handling/crowbar_pickup.ogg'
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hitsound = 'sound/weapons/sonic_jackhammer.ogg'
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block_sound = 'sound/weapons/sonic_jackhammer.ogg'
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obj_flags = IMMUTABLE_SLOW
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item_flags = SLOWS_WHILE_IN_HAND
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item_flags = SLOWS_WHILE_IN_HAND | IMMUTABLE_SLOW
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slowdown = 3
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attack_speed = 1.2 SECONDS
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/// The factor at which the recoil becomes less.
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