Cryokinesis and Geladikinesis mutations (#42453)

* Adds cryokinesis and renames the cold resistence file to space adaptation

* adds cryokinesis

* fixes icon conflict

is there actually a proper way to fix them thats not copying master and reimplimenting your own sprites?

* fixes a typo and lowers instability of cryokines by 5

* Apply suggestions from code review

Co-Authored-By: Time-Green <timkoster1@hotmail.com>

* maybe reverts line ending?

* unfucks flags?

* probably unfucks line endings

i swear to fucking god why does it even do this. i never even touched the file and reverting it to master doesnt do anything. fuck you git
This commit is contained in:
Time-Green
2019-01-23 15:20:56 -05:00
committed by Jordan Brown
parent 12d0613e47
commit 9861efde71
10 changed files with 75 additions and 7 deletions
@@ -16,3 +16,14 @@
/obj/item/projectile/temp/hot
name = "heat beam"
temperature = 400
/obj/item/projectile/temp/cryo
name = "cryo beam"
range = 3
/obj/item/projectile/temp/cryo/on_range()
var/turf/T = get_turf(src)
if(isopenturf(T))
var/turf/open/O = T
O.freon_gas_act()
return ..()
+3 -3
View File
@@ -80,11 +80,11 @@
school = "conjuration"
charge_max = 150
cooldown_min = 10
var/delete_old = TRUE //TRUE to delete the last summoned object if it's still there, FALSE for infinite item stream weeeee
/obj/effect/proc_holder/spell/targeted/conjure_item/cast(list/targets, mob/user = usr)
if (item && !QDELETED(item))
qdel(item)
item = null
if (delete_old && item && !QDELETED(item))
QDEL_NULL(item)
else
for(var/mob/living/carbon/C in targets)
if(C.dropItemToGround(C.get_active_held_item()))