Turf icon unit test modularity support update (#75596)

Better modularity support for downstreams. Needed to see what would
break so I could fix it. ♥

Helps with https://github.com/Skyrat-SS13/Skyrat-tg/pull/21298
This commit is contained in:
ShizCalev
2023-05-23 16:52:08 -06:00
committed by GitHub
parent 6e5ae1cc24
commit 98f783245f
+18 -5
View File
@@ -1,5 +1,6 @@
/// Makes sure turf icons actually exist. :)
/datum/unit_test/turf_icons
var/modular_mineral_turf_file //= 'icons/turf/mining.dmi' //MODULARITY SUPPORT - insert your snowflake MAP_SWITCH icon file here if you use that define.
/datum/unit_test/turf_icons/Run()
for(var/turf/turf_path as anything in (subtypesof(/turf) - typesof(/turf/closed/mineral)))
@@ -14,21 +15,33 @@
for(var/turf/closed/mineral/turf_path as anything in typesof(/turf/closed/mineral)) //minerals use a special (read: snowflake) MAP_SWITCH definition that changes their icon based on if we're just compiling or if we're actually PLAYING the game.
var/icon_state = initial(turf_path.icon_state)
var/icon_file = 'icons/turf/mining.dmi'
if(isnull(icon_state))
var/icon_file = initial(turf_path.icon)
if(isnull(icon_state) || isnull(icon_file))
continue
if(!(icon_state in icon_states(icon_file)))
TEST_FAIL("[turf_path] using invalid icon_state - \"[icon_state]\" in icon file, '[icon_file]")
if(modular_mineral_turf_file && (icon_state in icon_states(modular_mineral_turf_file, 1)))
continue
if(!(icon_state in icon_states('icons/turf/mining.dmi', 1)))
TEST_FAIL("[turf_path] using invalid icon_state - \"[icon_state]\" in icon file, '[icon_file]")
var/turf/initial_turf_type = run_loc_floor_bottom_left.type
for(var/turf/open/open_turf_path as anything in subtypesof(/turf/open))
var/list/ignored_types = list()
//ignored_types += typesof(YOUR_DOWNSTREAM_TYPEPATH(s)_HERE) //MODULARITY SUPPORT. If you have snowflake typepaths that are blacklisted in, for example, create & destroy unit test because they require certain SS's being init, use this to blacklist them.
for(var/turf/open/open_turf_path as anything in (subtypesof(/turf/open) - ignored_types))
var/damaged_dmi = initial(open_turf_path.damaged_dmi)
if(isnull(damaged_dmi))
continue
var/turf/open/instanced_turf = run_loc_floor_bottom_left.ChangeTurf(open_turf_path)
run_loc_floor_bottom_left.ChangeTurf(open_turf_path)
run_loc_floor_bottom_left = get_turf(locate(/obj/effect/landmark/unit_test_bottom_left) in GLOB.landmarks_list) //in case the turf path changed the final turf in Initialize() without passing the final turf to ChangeTurf()....
if(!isopenturf(run_loc_floor_bottom_left))
continue
var/turf/open/instanced_turf = run_loc_floor_bottom_left
var/list/burnt_states = instanced_turf.burnt_states()
for(var/state in burnt_states)