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Re-adds nanites (#2995)
## About The Pull Request Re-adds nanites, balance changes pending. No plans to do mapping/role changes Based on https://github.com/tgstation/tgstation/pull/60473 with a lot of work on modularizing ## Why It's Good For The Game Nanites are a rather interesting system, my hope is to port it in a more balanced format. ## Proof Of Testing Works, thoroughly tested ## Changelog 🆑 add: Re-adds nanites /🆑 TODO: - [x] Add techweb linking for nanites - [x] Prevent stacking of armor mods (fortitude + dna vault + nanite armor) - [x] Rebalance damage regeneration programs - [x] Remove force speak program by @StrangeWeirdKitten request - [x] Convert UI's to TSX - [x] Fix Nanite program uhb and programmer overlays not working --------- Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
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committed by
nevimer
co-authored by
Waterpig
parent
90e3a269fd
commit
9950e761c4
@@ -40,7 +40,7 @@ SUBSYSTEM_DEF(research)
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)
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var/list/errored_datums = list()
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///Associated list of all point types that techwebs will have and their respective 'abbreviated' name.
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var/list/point_types = list(TECHWEB_POINT_TYPE_GENERIC = "Gen. Res.")
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var/list/point_types = list(TECHWEB_POINT_TYPE_GENERIC = "Gen. Res.", TECHWEB_POINT_TYPE_NANITE = "Nanite Res.") // BUBBER EDIT - NANITES
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//----------------------------------------------
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var/list/single_server_income = list(
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TECHWEB_POINT_TYPE_GENERIC = TECHWEB_SINGLE_SERVER_INCOME,
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