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Re-adds nanites (#2995)
## About The Pull Request Re-adds nanites, balance changes pending. No plans to do mapping/role changes Based on https://github.com/tgstation/tgstation/pull/60473 with a lot of work on modularizing ## Why It's Good For The Game Nanites are a rather interesting system, my hope is to port it in a more balanced format. ## Proof Of Testing Works, thoroughly tested ## Changelog 🆑 add: Re-adds nanites /🆑 TODO: - [x] Add techweb linking for nanites - [x] Prevent stacking of armor mods (fortitude + dna vault + nanite armor) - [x] Rebalance damage regeneration programs - [x] Remove force speak program by @StrangeWeirdKitten request - [x] Convert UI's to TSX - [x] Fix Nanite program uhb and programmer overlays not working --------- Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
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@@ -269,6 +269,8 @@
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return .
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if(!istype(humanoid))
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return RADAR_NOT_TRACKABLE
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if (humanoid in GLOB.nanite_sensors_list) // BUBBER ADDITION - NANITES
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return TRUE
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if(!istype(humanoid.w_uniform, /obj/item/clothing/under))
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return RADAR_NOT_TRACKABLE
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var/obj/item/clothing/under/uniform = humanoid.w_uniform
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