mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-28 15:47:15 +01:00
More name fixing, lowercasing objects, proper-ing unique objects, plural-ing some stuff that needs it.
This commit is contained in:
@@ -1,6 +1,6 @@
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//I still dont think this should be a closet but whatever
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/obj/structure/closet/fireaxecabinet
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name = "Fire Axe Cabinet"
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name = "fire axe cabinet"
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desc = "There is small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if."
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var/obj/item/weapon/twohanded/fireaxe/fireaxe = new/obj/item/weapon/twohanded/fireaxe
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icon_state = "fireaxe1000"
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@@ -36,7 +36,7 @@
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* Chef
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*/
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/obj/structure/closet/chefcloset
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name = "chef's closet"
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name = "\proper chef's closet"
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desc = "It's a storage unit for foodservice garments."
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icon_state = "black"
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icon_closed = "black"
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@@ -1,5 +1,5 @@
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/obj/structure/closet/secure_closet/bar
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name = "Booze"
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name = "booze storage"
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req_access = list(access_bar)
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icon_state = "cabinetdetective_locked"
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icon_closed = "cabinetdetective"
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@@ -1,5 +1,5 @@
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/obj/structure/closet/secure_closet/cargotech
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name = "Cargo Technician's Locker"
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name = "cargo technician's locker"
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req_access = list(access_cargo)
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icon_state = "securecargo1"
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icon_closed = "securecargo"
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@@ -20,7 +20,7 @@
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return
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/obj/structure/closet/secure_closet/quartermaster
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name = "Quartermaster's Locker"
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name = "\proper quartermaster's locker"
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req_access = list(access_qm)
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icon_state = "secureqm1"
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icon_closed = "secureqm"
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@@ -1,5 +1,5 @@
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/obj/structure/closet/secure_closet/engineering_chief
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name = "Chief Engineer's Locker"
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name = "\proper chief engineer's locker"
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req_access = list(access_ce)
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icon_state = "securece1"
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icon_closed = "securece"
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@@ -35,7 +35,7 @@
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/obj/structure/closet/secure_closet/engineering_electrical
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name = "Electrical Supplies"
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name = "electrical supplies locker"
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req_access = list(access_engine_equip)
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icon_state = "secureengelec1"
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icon_closed = "secureengelec"
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@@ -64,7 +64,7 @@
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/obj/structure/closet/secure_closet/engineering_welding
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name = "Welding Supplies"
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name = "welding supplies locker"
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req_access = list(access_engine_equip)
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icon_state = "secureengweld1"
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icon_closed = "secureengweld"
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@@ -88,7 +88,7 @@
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/obj/structure/closet/secure_closet/engineering_personal
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name = "Engineer's Locker"
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name = "engineer's locker"
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req_access = list(access_engine_equip)
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icon_state = "secureeng1"
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icon_closed = "secureeng"
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@@ -13,7 +13,7 @@
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icon_state = icon_opened
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/obj/structure/closet/secure_closet/freezer/kitchen
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name = "Kitchen Cabinet"
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name = "kitchen Cabinet"
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req_access = list(access_kitchen)
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New()
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@@ -31,7 +31,7 @@
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/obj/structure/closet/secure_closet/freezer/meat
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name = "Meat Fridge"
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name = "meat fridge"
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icon_state = "fridge1"
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icon_closed = "fridge"
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icon_locked = "fridge1"
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@@ -50,7 +50,7 @@
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/obj/structure/closet/secure_closet/freezer/fridge
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name = "Refrigerator"
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name = "refrigerator"
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icon_state = "fridge1"
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icon_closed = "fridge"
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icon_locked = "fridge1"
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@@ -73,7 +73,7 @@
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/obj/structure/closet/secure_closet/freezer/money
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name = "Freezer"
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name = "freezer"
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icon_state = "fridge1"
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icon_closed = "fridge"
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icon_locked = "fridge1"
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@@ -1,5 +1,5 @@
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/obj/structure/closet/secure_closet/hydroponics
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name = "Botanist's locker"
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name = "botanist's locker"
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req_access = list(access_hydroponics)
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icon_state = "hydrosecure1"
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icon_closed = "hydrosecure"
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@@ -95,7 +95,7 @@
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/obj/structure/closet/secure_closet/CMO
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name = "chief medical officer's locker"
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name = "\proper chief medical officer's locker"
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req_access = list(access_cmo)
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icon_state = "cmosecure1"
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icon_closed = "cmosecure"
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@@ -1,5 +1,5 @@
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/obj/structure/closet/secure_closet/scientist
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name = "Scientist's Locker"
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name = "scientist's locker"
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req_access = list(access_tox_storage)
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icon_state = "secureres1"
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icon_closed = "secureres"
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@@ -23,7 +23,7 @@
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/obj/structure/closet/secure_closet/RD
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name = "Research Director's Locker"
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name = "\proper research director's locker"
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req_access = list(access_rd)
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icon_state = "rdsecure1"
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icon_closed = "rdsecure"
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@@ -1,5 +1,5 @@
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/obj/structure/closet/secure_closet/captains
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name = "captain's locker"
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name = "\proper captain's locker"
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req_access = list(access_captain)
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icon_state = "capsecure1"
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icon_closed = "capsecure"
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@@ -31,7 +31,7 @@
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/obj/structure/closet/secure_closet/hop
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name = "head of personnel's locker"
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name = "\proper head of personnel's locker"
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req_access = list(access_hop)
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icon_state = "hopsecure1"
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icon_closed = "hopsecure"
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@@ -60,7 +60,7 @@
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/obj/structure/closet/secure_closet/hos
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name = "head of security's locker"
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name = "\proper head of security's locker"
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req_access = list(access_hos)
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icon_state = "hossecure1"
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icon_closed = "hossecure"
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@@ -90,7 +90,7 @@
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/obj/structure/closet/secure_closet/warden
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name = "warden's locker"
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name = "\proper warden's locker"
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req_access = list(access_armory)
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icon_state = "wardensecure1"
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icon_closed = "wardensecure"
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@@ -187,7 +187,7 @@
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/obj/structure/closet/secure_closet/detective
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name = "detective's cabinet"
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name = "\proper detective's cabinet"
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req_access = list(access_forensics_lockers)
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icon_state = "cabinetdetective_locked"
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icon_closed = "cabinetdetective"
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@@ -68,7 +68,7 @@
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//Sad trombone
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if(pickednum == 1)
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var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src)
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P.name = "IOU"
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P.name = "\improper IOU"
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P.info = "Sorry man, we needed the money so we sold your stash. It's ok, we'll double our money for sure this time!"
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//Metal (common ore)
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@@ -39,7 +39,7 @@
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return
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/obj/structure/closet/wardrobe/hos
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name = "head of security wardrobe"
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name = "\proper head of security's wardrobe"
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icon_state = "red"
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icon_closed = "red"
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@@ -200,7 +200,7 @@
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/obj/structure/closet/wardrobe/pjs
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name = "Pajama wardrobe"
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name = "pajama wardrobe"
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icon_state = "white"
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icon_closed = "white"
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@@ -17,7 +17,7 @@
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/obj/structure/closet/crate/internals
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desc = "A internals crate."
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name = "Internals crate"
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name = "internals crate"
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icon = 'icons/obj/storage.dmi'
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icon_state = "o2crate"
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density = 1
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@@ -26,7 +26,7 @@
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/obj/structure/closet/crate/trashcart
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desc = "A heavy, metal trashcart with wheels."
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name = "Trash Cart"
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name = "trash cart"
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icon = 'icons/obj/storage.dmi'
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icon_state = "trashcart"
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density = 1
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@@ -55,7 +55,7 @@
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/obj/structure/closet/crate/medical
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desc = "A medical crate."
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name = "Medical crate"
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name = "medical crate"
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icon = 'icons/obj/storage.dmi'
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icon_state = "medicalcrate"
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density = 1
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@@ -64,7 +64,7 @@
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/obj/structure/closet/crate/rcd
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desc = "A crate for the storage of the RCD."
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name = "RCD crate"
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name = "\improper RCD crate"
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icon = 'icons/obj/storage.dmi'
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icon_state = "crate"
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density = 1
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@@ -73,7 +73,7 @@
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/obj/structure/closet/crate/freezer
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desc = "A freezer."
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name = "Freezer"
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name = "freezer"
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icon = 'icons/obj/storage.dmi'
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icon_state = "freezer"
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density = 1
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@@ -103,7 +103,7 @@
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/obj/structure/closet/crate/radiation
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desc = "A crate with a radiation sign on it."
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name = "Radioactive gear crate"
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name = "radioactive gear crate"
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icon = 'icons/obj/storage.dmi'
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icon_state = "radiation"
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density = 1
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@@ -112,7 +112,7 @@
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/obj/structure/closet/crate/secure/weapon
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desc = "A secure weapons crate."
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name = "Weapons crate"
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name = "weapons crate"
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icon = 'icons/obj/storage.dmi'
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icon_state = "weaponcrate"
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density = 1
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@@ -121,7 +121,7 @@
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/obj/structure/closet/crate/secure/plasma
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desc = "A secure plasma crate."
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name = "Plasma crate"
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name = "plasma crate"
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icon = 'icons/obj/storage.dmi'
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icon_state = "plasmacrate"
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density = 1
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@@ -130,7 +130,7 @@
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/obj/structure/closet/crate/secure/gear
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desc = "A secure gear crate."
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name = "Gear crate"
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name = "gear crate"
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icon = 'icons/obj/storage.dmi'
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icon_state = "secgearcrate"
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density = 1
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@@ -148,7 +148,7 @@
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/obj/structure/closet/crate/secure/bin
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desc = "A secure bin."
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name = "Secure bin"
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name = "secure bin"
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icon_state = "largebins"
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icon_opened = "largebinsopen"
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icon_closed = "largebins"
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@@ -159,7 +159,7 @@
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/obj/structure/closet/crate/secure
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desc = "A secure crate."
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name = "Secure crate"
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name = "secure crate"
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icon_state = "securecrate"
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icon_opened = "securecrateopen"
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icon_closed = "securecrate"
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@@ -172,7 +172,7 @@
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health = 1000
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/obj/structure/closet/crate/hydroponics
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name = "Hydroponics crate"
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name = "hydroponics crate"
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desc = "All you need to destroy those pesky weeds and pests."
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icon = 'icons/obj/storage.dmi'
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icon_state = "hydrocrate"
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@@ -60,7 +60,7 @@ obj/structure/door_assembly
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icon_state = "door_as_gsec1"
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/obj/structure/door_assembly/door_assembly_eng
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name = "Engineering Airlock Assembly"
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name = "engineering airlock assembly"
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icon_state = "door_as_eng1"
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glass_base_icon_state = "door_as_geng"
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typetext = "engineering"
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@@ -76,7 +76,7 @@ obj/structure/door_assembly
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icon_state = "door_as_geng1"
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/obj/structure/door_assembly/door_assembly_min
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name = "Mining Airlock Assembly"
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name = "mining airlock assembly"
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icon_state = "door_as_min1"
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glass_base_icon_state = "door_as_gmin"
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typetext = "mining"
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@@ -92,7 +92,7 @@ obj/structure/door_assembly
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icon_state = "door_as_gmin1"
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/obj/structure/door_assembly/door_assembly_atmo
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name = "Atmospherics Airlock Assembly"
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name = "atmospherics airlock assembly"
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icon_state = "door_as_atmo1"
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glass_base_icon_state = "door_as_gatmo"
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typetext = "atmos"
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@@ -108,7 +108,7 @@ obj/structure/door_assembly
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icon_state = "door_as_gatmo1"
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/obj/structure/door_assembly/door_assembly_research
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name = "Research Airlock Assembly"
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name = "research airlock assembly"
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icon_state = "door_as_res1"
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glass_base_icon_state = "door_as_gres"
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typetext = "research"
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@@ -124,7 +124,7 @@ obj/structure/door_assembly
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icon_state = "door_as_gres1"
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/obj/structure/door_assembly/door_assembly_science
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name = "Science Airlock Assembly"
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name = "science airlock assembly"
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icon_state = "door_as_sci1"
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glass_base_icon_state = "door_as_gsci"
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typetext = "science"
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@@ -140,7 +140,7 @@ obj/structure/door_assembly
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icon_state = "door_as_gsci1"
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/obj/structure/door_assembly/door_assembly_med
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name = "Medical Airlock Assembly"
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name = "medical airlock assembly"
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icon_state = "door_as_med1"
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typetext = "medical"
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icontext = "med"
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@@ -154,7 +154,7 @@ obj/structure/door_assembly
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icon_state = "door_as_gmed1"
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/obj/structure/door_assembly/door_assembly_mai
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name = "Maintenance Airlock Assembly"
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name = "maintenance airlock assembly"
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icon_state = "door_as_mai1"
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typetext = "maintenance"
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icontext = "mai"
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@@ -164,7 +164,7 @@ obj/structure/door_assembly
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state = 1
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/obj/structure/door_assembly/door_assembly_ext
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name = "External Airlock Assembly"
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name = "external airlock assembly"
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icon_state = "door_as_ext1"
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typetext = "external"
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icontext = "ext"
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@@ -174,7 +174,7 @@ obj/structure/door_assembly
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state = 1
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/obj/structure/door_assembly/door_assembly_fre
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name = "Freezer Airlock Assembly"
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name = "freezer airlock assembly"
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icon_state = "door_as_fre1"
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typetext = "freezer"
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icontext = "fre"
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@@ -184,7 +184,7 @@ obj/structure/door_assembly
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state = 1
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/obj/structure/door_assembly/door_assembly_hatch
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name = "Airtight Hatch Assembly"
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name = "airtight hatch assembly"
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icon_state = "door_as_hatch1"
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typetext = "hatch"
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icontext = "hatch"
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@@ -194,7 +194,7 @@ obj/structure/door_assembly
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state = 1
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/obj/structure/door_assembly/door_assembly_mhatch
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name = "Maintenance Hatch Assembly"
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name = "maintenance hatch assembly"
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icon_state = "door_as_mhatch1"
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typetext = "maintenance_hatch"
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icontext = "mhatch"
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@@ -204,7 +204,7 @@ obj/structure/door_assembly
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state = 1
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/obj/structure/door_assembly/door_assembly_glass
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name = "Glass Airlock Assembly"
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name = "glass airlock assembly"
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icon_state = "door_as_g1"
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airlock_type = /obj/machinery/door/airlock/glass
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anchored = 1
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@@ -213,7 +213,7 @@ obj/structure/door_assembly
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mineral = "glass"
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/obj/structure/door_assembly/door_assembly_gold
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name = "Gold Airlock Assembly"
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name = "gold airlock assembly"
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icon_state = "door_as_gold1"
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airlock_type = /obj/machinery/door/airlock/gold
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anchored = 1
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@@ -222,7 +222,7 @@ obj/structure/door_assembly
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mineral = "gold"
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/obj/structure/door_assembly/door_assembly_silver
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name = "Silver Airlock Assembly"
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name = "silver airlock assembly"
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icon_state = "door_as_silver1"
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airlock_type = /obj/machinery/door/airlock/silver
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anchored = 1
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@@ -231,7 +231,7 @@ obj/structure/door_assembly
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mineral = "silver"
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/obj/structure/door_assembly/door_assembly_diamond
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name = "Diamond Airlock Assembly"
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name = "diamond airlock assembly"
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icon_state = "door_as_diamond1"
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airlock_type = /obj/machinery/door/airlock/diamond
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||||
anchored = 1
|
||||
@@ -240,7 +240,7 @@ obj/structure/door_assembly
|
||||
mineral = "diamond"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_uranium
|
||||
name = "Uranium Airlock Assembly"
|
||||
name = "uranium airlock assembly"
|
||||
icon_state = "door_as_uranium1"
|
||||
airlock_type = /obj/machinery/door/airlock/uranium
|
||||
anchored = 1
|
||||
@@ -249,7 +249,7 @@ obj/structure/door_assembly
|
||||
mineral = "uranium"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_plasma
|
||||
name = "Plasma Airlock Assembly"
|
||||
name = "plasma airlock assembly"
|
||||
icon_state = "door_as_plasma1"
|
||||
airlock_type = /obj/machinery/door/airlock/plasma
|
||||
anchored = 1
|
||||
@@ -258,7 +258,7 @@ obj/structure/door_assembly
|
||||
mineral = "plasma"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_clown
|
||||
name = "Bananium Airlock Assembly"
|
||||
name = "bananium airlock assembly"
|
||||
desc = "Honk"
|
||||
icon_state = "door_as_clown1"
|
||||
airlock_type = /obj/machinery/door/airlock/clown
|
||||
@@ -268,7 +268,7 @@ obj/structure/door_assembly
|
||||
mineral = "clown"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_sandstone
|
||||
name = "Sandstone Airlock Assembly"
|
||||
name = "sandstone airlock assembly"
|
||||
icon_state = "door_as_sandstone1"
|
||||
airlock_type = /obj/machinery/door/airlock/sandstone
|
||||
anchored = 1
|
||||
@@ -277,7 +277,7 @@ obj/structure/door_assembly
|
||||
mineral = "sandstone"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_highsecurity // Borrowing this until WJohnston makes sprites for the assembly
|
||||
name = "High Tech Security Assembly"
|
||||
name = "high security airlock assembly"
|
||||
icon_state = "door_as_highsec1"
|
||||
typetext = "highsecurity"
|
||||
icontext = "highsec"
|
||||
@@ -287,7 +287,7 @@ obj/structure/door_assembly
|
||||
state = 1
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_vault
|
||||
name = "Vault Door Assembly"
|
||||
name = "vault door assembly"
|
||||
icon_state = "door_as_vault1"
|
||||
typetext = "vault"
|
||||
icontext = "vault"
|
||||
@@ -297,7 +297,7 @@ obj/structure/door_assembly
|
||||
state = 1
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_shuttle
|
||||
name = "Shuttle Airlock Assembly"
|
||||
name = "shuttle airlock assembly"
|
||||
icon_state = "door_as_shuttle1"
|
||||
typetext = "shuttle"
|
||||
icontext = "shuttle"
|
||||
@@ -307,7 +307,7 @@ obj/structure/door_assembly
|
||||
state = 1
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_wood
|
||||
name = "Wooden Airlock Assembly"
|
||||
name = "wooden airlock assembly"
|
||||
icon_state = "door_as_wood1"
|
||||
airlock_type = /obj/machinery/door/airlock/wood
|
||||
anchored = 1
|
||||
@@ -445,7 +445,7 @@ obj/structure/door_assembly
|
||||
if(do_after(user, 40))
|
||||
if(!src) return
|
||||
user << "\blue You've secured the airlock assembly."
|
||||
src.name = "Secured Airlock Assembly"
|
||||
src.name = "secured airlock assembly"
|
||||
src.anchored = 1
|
||||
|
||||
else if(istype(W, /obj/item/weapon/wrench) && anchored )
|
||||
@@ -454,7 +454,7 @@ obj/structure/door_assembly
|
||||
if(do_after(user, 40))
|
||||
if(!src) return
|
||||
user << "\blue You've unsecured the airlock assembly."
|
||||
src.name = "Airlock Assembly"
|
||||
src.name = "airlock assembly"
|
||||
src.anchored = 0
|
||||
|
||||
else if(istype(W, /obj/item/stack/cable_coil) && state == 0 && anchored )
|
||||
@@ -465,7 +465,7 @@ obj/structure/door_assembly
|
||||
coil.use(1)
|
||||
src.state = 1
|
||||
user << "\blue You've wired the airlock assembly."
|
||||
src.name = "Wired Airlock Assembly"
|
||||
src.name = "wired airlock assembly"
|
||||
|
||||
else if(istype(W, /obj/item/weapon/wirecutters) && state == 1 )
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
@@ -476,7 +476,7 @@ obj/structure/door_assembly
|
||||
user << "\blue You've cut the wires from the airlock assembly."
|
||||
new/obj/item/stack/cable_coil(get_turf(user), 1)
|
||||
src.state = 0
|
||||
src.name = "Secured Airlock Assembly"
|
||||
src.name = "secured airlock assembly"
|
||||
|
||||
else if(istype(W, /obj/item/weapon/airlock_electronics) && state == 1 )
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
@@ -488,7 +488,7 @@ obj/structure/door_assembly
|
||||
if(!src) return
|
||||
user << "\blue You've installed the airlock electronics."
|
||||
src.state = 2
|
||||
src.name = "Near finished Airlock Assembly"
|
||||
src.name = "near finished airlock assembly"
|
||||
src.electronics = W
|
||||
else
|
||||
W.loc = src.loc
|
||||
@@ -503,7 +503,7 @@ obj/structure/door_assembly
|
||||
if(!src) return
|
||||
user << "\blue You've removed the airlock electronics."
|
||||
src.state = 1
|
||||
src.name = "Wired Airlock Assembly"
|
||||
src.name = "wired airlock assembly"
|
||||
var/obj/item/weapon/airlock_electronics/ae
|
||||
if (!electronics)
|
||||
ae = new/obj/item/weapon/airlock_electronics( src.loc )
|
||||
@@ -522,7 +522,7 @@ obj/structure/door_assembly
|
||||
user << "\blue You've installed reinforced glass windows into the airlock assembly."
|
||||
G.use(1)
|
||||
mineral = "glass"
|
||||
name = "Near finished Window Airlock Assembly"
|
||||
name = "near finished window airlock assembly"
|
||||
//This list contains the airlock paintjobs that have a glass version:
|
||||
if(icontext in list("eng", "atmo", "sec", "com", "med", "res", "min"))
|
||||
src.airlock_type = text2path("/obj/machinery/door/airlock/[typetext]")
|
||||
@@ -544,7 +544,7 @@ obj/structure/door_assembly
|
||||
user << "\blue You've installed [M] plating into the airlock assembly."
|
||||
G.use(2)
|
||||
mineral = "[M]"
|
||||
name = "Near finished [M] Airlock Assembly"
|
||||
name = "near finished [M] airlock assembly"
|
||||
airlock_type = text2path ("/obj/machinery/door/airlock/[M]")
|
||||
base_icon_state = "door_as_[M]"
|
||||
glass_base_icon_state = "door_as_g"
|
||||
|
||||
@@ -44,6 +44,7 @@
|
||||
name = "grass"
|
||||
icon = 'icons/obj/flora/snowflora.dmi'
|
||||
anchored = 1
|
||||
gender = PLURAL //"this is grass" not "this is a grass"
|
||||
|
||||
/obj/structure/flora/grass/brown
|
||||
icon_state = "snowgrass1bb"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
//////Kitchen Spike
|
||||
|
||||
/obj/structure/kitchenspike
|
||||
name = "a meat spike"
|
||||
name = "meat spike"
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "spike"
|
||||
desc = "A spike for collecting meat from animals"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/structure/lamarr
|
||||
name = "Lab Cage"
|
||||
name = "lab cage"
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "labcage1"
|
||||
desc = "A glass lab container for storing interesting creatures."
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
*/
|
||||
|
||||
/obj/structure/morgue
|
||||
name = "morgue"
|
||||
name = "Morgue"
|
||||
desc = "Used to keep bodies in until someone fetches them."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "morgue1"
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
icon_state = "shock"
|
||||
|
||||
/obj/structure/sign/examroom
|
||||
name = "\improper EXAM"
|
||||
name = "\improper EXAM ROOM"
|
||||
desc = "A guidance sign which reads 'EXAM ROOM'"
|
||||
icon_state = "examroom"
|
||||
|
||||
@@ -61,8 +61,8 @@
|
||||
icon_state = "space"
|
||||
|
||||
/obj/structure/sign/deathsposal
|
||||
name = "\improper DISPOSAL LEADS TO SPACE"
|
||||
desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'"
|
||||
name = "\improper DISPOSAL: LEADS TO SPACE"
|
||||
desc = "A warning sign which reads 'DISPOSAL: LEADS TO SPACE'"
|
||||
icon_state = "deathsposal"
|
||||
|
||||
/obj/structure/sign/pods
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
obj/structure/windoor_assembly
|
||||
icon = 'icons/obj/doors/windoor.dmi'
|
||||
|
||||
name = "Windoor Assembly"
|
||||
name = "windoor Assembly"
|
||||
icon_state = "l_windoor_assembly01"
|
||||
anchored = 0
|
||||
density = 0
|
||||
@@ -102,9 +102,9 @@ obj/structure/windoor_assembly/Destroy()
|
||||
user << "\blue You've secured the windoor assembly!"
|
||||
src.anchored = 1
|
||||
if(src.secure)
|
||||
src.name = "Secure Anchored Windoor Assembly"
|
||||
src.name = "secure anchored windoor assembly"
|
||||
else
|
||||
src.name = "Anchored Windoor Assembly"
|
||||
src.name = "anchored windoor assembly"
|
||||
|
||||
//Unwrenching an unsecure assembly un-anchors it. Step 4 undone
|
||||
else if(istype(W, /obj/item/weapon/wrench) && anchored)
|
||||
@@ -116,9 +116,9 @@ obj/structure/windoor_assembly/Destroy()
|
||||
user << "\blue You've unsecured the windoor assembly!"
|
||||
src.anchored = 0
|
||||
if(src.secure)
|
||||
src.name = "Secure Windoor Assembly"
|
||||
src.name = "secure windoor assembly"
|
||||
else
|
||||
src.name = "Windoor Assembly"
|
||||
src.name = "windoor assembly"
|
||||
|
||||
//Adding plasteel makes the assembly a secure windoor assembly. Step 2 (optional) complete.
|
||||
else if(istype(W, /obj/item/stack/sheet/plasteel) && !secure)
|
||||
@@ -135,9 +135,9 @@ obj/structure/windoor_assembly/Destroy()
|
||||
user << "\blue You reinforce the windoor."
|
||||
src.secure = "secure_"
|
||||
if(src.anchored)
|
||||
src.name = "Secure Anchored Windoor Assembly"
|
||||
src.name = "secure anchored windoor assembly"
|
||||
else
|
||||
src.name = "Secure Windoor Assembly"
|
||||
src.name = "secure windoor assembly"
|
||||
|
||||
//Adding cable to the assembly. Step 5 complete.
|
||||
else if(istype(W, /obj/item/stack/cable_coil) && anchored)
|
||||
@@ -150,9 +150,9 @@ obj/structure/windoor_assembly/Destroy()
|
||||
user << "\blue You wire the windoor!"
|
||||
src.state = "02"
|
||||
if(src.secure)
|
||||
src.name = "Secure Wired Windoor Assembly"
|
||||
src.name = "secure wired windoor assembly"
|
||||
else
|
||||
src.name = "Wired Windoor Assembly"
|
||||
src.name = "wired windoor assembly"
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -170,9 +170,9 @@ obj/structure/windoor_assembly/Destroy()
|
||||
new/obj/item/stack/cable_coil(get_turf(user), 1)
|
||||
src.state = "01"
|
||||
if(src.secure)
|
||||
src.name = "Secure Wired Windoor Assembly"
|
||||
src.name = "secure wired windoor assembly"
|
||||
else
|
||||
src.name = "Wired Windoor Assembly"
|
||||
src.name = "wired windoor assembly"
|
||||
|
||||
//Adding airlock electronics for access. Step 6 complete.
|
||||
else if(istype(W, /obj/item/weapon/airlock_electronics))
|
||||
@@ -185,7 +185,7 @@ obj/structure/windoor_assembly/Destroy()
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
user << "\blue You've installed the airlock electronics!"
|
||||
src.name = "Near finished Windoor Assembly"
|
||||
src.name = "near finished windoor assembly"
|
||||
src.electronics = W
|
||||
else
|
||||
W.loc = src.loc
|
||||
@@ -201,7 +201,7 @@ obj/structure/windoor_assembly/Destroy()
|
||||
if(do_after(user, 40))
|
||||
if(!src) return
|
||||
user << "\blue You've removed the airlock electronics!"
|
||||
src.name = "Wired Windoor Assembly"
|
||||
src.name = "wired windoor assembly"
|
||||
var/obj/item/weapon/airlock_electronics/ae
|
||||
if (!electronics) //This shouldnt happen, but if it does, lets not crash and runtime.
|
||||
ae = new/obj/item/weapon/airlock_electronics( src.loc )
|
||||
|
||||
Reference in New Issue
Block a user