This commit is contained in:
Joan Lung
2017-06-19 15:43:42 -04:00
parent 38ec5563dc
commit 99a5230e62
+4 -4
View File
@@ -201,7 +201,7 @@
// Makes plant slippery, unless it has a grown-type trash. Then the trash gets slippery.
// Applies other trait effects (teleporting, etc) to the target by on_slip.
name = "Slippery Skin"
rate = 0.1
rate = 1.6
examine_line = "<span class='info'>It has a very slippery skin.</span>"
/datum/plant_gene/trait/slip/on_cross(obj/item/weapon/reagent_containers/food/snacks/grown/G, atom/target)
@@ -209,14 +209,14 @@
var/obj/item/seeds/seed = G.seed
var/mob/living/carbon/M = target
var/stun_len = seed.potency * rate * 0.8
if(istype(G) && ispath(G.trash, /obj/item/weapon/grown))
return
var/stun_len = seed.potency * rate
if(!istype(G, /obj/item/weapon/grown/bananapeel) && (!G.reagents || !G.reagents.has_reagent("lube")))
stun_len /= 1.5
stun_len /= 3
var/knockdown = min(stun_len, 14)
var/knockdown = min(stun_len, 140)
if(M.slip(knockdown, G))
for(var/datum/plant_gene/trait/T in seed.genes)