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[SEMI-MODULAR?][TESTMERGE FIRST] Glow in the dark markings/bodyparts/eyes (#8960)
* FUCKIN WOOO * much better * yesssssss * yeetus deletus the merge conflictus dies * fug that was an oops * better * linters are weird * woops I erased tesh tails * better * wingfix Co-authored-by: Gandalf <jzo123@hotmail.com>
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@@ -709,6 +709,15 @@ generate/load female uniform sprites matching all previously decided variables
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eye_overlay.pixel_x += dna.species.offset_features[OFFSET_FACE][1]
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eye_overlay.pixel_y += dna.species.offset_features[OFFSET_FACE][2]
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add_overlay(eye_overlay)
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//SKYRAT EDIT ADDITION
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if (E && E.is_emissive)
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var/mutable_appearance/emissive_appearance = emissive_appearance('icons/mob/human_face.dmi', E ? E.eye_icon_state : "eyes_missing", -BODY_LAYER)
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emissive_appearance.appearance_flags &= ~RESET_TRANSFORM
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if(OFFSET_FACE in dna.species.offset_features)
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emissive_appearance.pixel_x += dna.species.offset_features[OFFSET_FACE][1]
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emissive_appearance.pixel_y += dna.species.offset_features[OFFSET_FACE][2]
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add_overlay(emissive_appearance)
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//SKYRAT EDIT END
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dna.species.handle_hair(src)
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