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Fixes issue #13126and also a few other areas blobs shouldn't be win from absorbing (centcom, SPACE etc).
🆑 ktccd Fixes bug #13126 and also a few other areas blobs shouldn't be win from absorbing (centcom, SPACE etc). Added a variable to areas. Kept the original blobs list as a list of all blobs, in case that was used somewhere else, and instead made a separate list for legit blobs. /🆑
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@@ -1,7 +1,7 @@
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/datum/game_mode/blob/check_finished()
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if(infected_crew.len > burst)//Some blobs have yet to burst
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return 0
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if(blobwincount <= blobs.len)//Blob took over
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if(blobwincount <= blobs_legit.len)//Blob took over
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return 1
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if(!blob_cores.len) // blob is dead
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if(config.continuous["blob"])
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