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Fix flags_1 overlap and VV, remove CTF deathrattle (#38711)
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@@ -54,7 +54,7 @@
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var/turf/T = get_turf(src)
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for(var/obj/item/I in contents)
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I.on_mob_death(src, gibbed)
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if(mind && mind.name && mind.active && (!(T.flags_1 & NO_DEATHRATTLE_1)))
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if(mind && mind.name && mind.active && !istype(T.loc, /area/ctf))
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var/rendered = "<span class='deadsay'><b>[mind.name]</b> has died at <b>[get_area_name(T)]</b>.</span>"
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deadchat_broadcast(rendered, follow_target = src, turf_target = T, message_type=DEADCHAT_DEATHRATTLE)
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if(mind)
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