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[MIRROR] Renames delta time to be a more obvious name [MDB IGNORE] (#20507)
* Renames delta time to be a more obvious name * updates to our code --------- Co-authored-by: oranges <email@oranges.net.nz> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
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@@ -36,15 +36,15 @@ SUBSYSTEM_DEF(processing)
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* This proc is called on a datum on every "cycle" if it is being processed by a subsystem. The time between each cycle is determined by the subsystem's "wait" setting.
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* You can start and stop processing a datum using the START_PROCESSING and STOP_PROCESSING defines.
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*
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* Since the wait setting of a subsystem can be changed at any time, it is important that any rate-of-change that you implement in this proc is multiplied by the delta_time that is sent as a parameter,
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* Additionally, any "prob" you use in this proc should instead use the DT_PROB define to make sure that the final probability per second stays the same even if the subsystem's wait is altered.
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* Since the wait setting of a subsystem can be changed at any time, it is important that any rate-of-change that you implement in this proc is multiplied by the seconds_per_tick that is sent as a parameter,
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* Additionally, any "prob" you use in this proc should instead use the SPT_PROB define to make sure that the final probability per second stays the same even if the subsystem's wait is altered.
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* Examples where this must be considered:
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* - Implementing a cooldown timer, use `mytimer -= delta_time`, not `mytimer -= 1`. This way, `mytimer` will always have the unit of seconds
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* - Damaging a mob, do `L.adjustFireLoss(20 * delta_time)`, not `L.adjustFireLoss(20)`. This way, the damage per second stays constant even if the wait of the subsystem is changed
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* - Probability of something happening, do `if(DT_PROB(25, delta_time))`, not `if(prob(25))`. This way, if the subsystem wait is e.g. lowered, there won't be a higher chance of this event happening per second
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* - Implementing a cooldown timer, use `mytimer -= seconds_per_tick`, not `mytimer -= 1`. This way, `mytimer` will always have the unit of seconds
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* - Damaging a mob, do `L.adjustFireLoss(20 * seconds_per_tick)`, not `L.adjustFireLoss(20)`. This way, the damage per second stays constant even if the wait of the subsystem is changed
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* - Probability of something happening, do `if(SPT_PROB(25, seconds_per_tick))`, not `if(prob(25))`. This way, if the subsystem wait is e.g. lowered, there won't be a higher chance of this event happening per second
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*
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* If you override this do not call parent, as it will return PROCESS_KILL. This is done to prevent objects that dont override process() from staying in the processing list
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*/
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/datum/proc/process(delta_time)
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/datum/proc/process(seconds_per_tick)
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set waitfor = FALSE
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return PROCESS_KILL
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