[MIRROR] Renames delta time to be a more obvious name [MDB IGNORE] (#20507)

* Renames delta time to be a more obvious name

* updates to our code

---------

Co-authored-by: oranges <email@oranges.net.nz>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-04-12 20:45:43 +01:00
committed by GitHub
co-authored by oranges Gandalf
parent 34b66981ce
commit 9a594755f3
540 changed files with 3418 additions and 3424 deletions
@@ -34,7 +34,7 @@
stop_process()
return ..()
/obj/item/circuit_component/clock/process(delta_time)
/obj/item/circuit_component/clock/process(seconds_per_tick)
signal.set_output(COMPONENT_SIGNAL)
/**
+1 -1
View File
@@ -32,7 +32,7 @@
// Look, I'm not happy about this either, but moving an object doesn't call Moved if it's inside something else.
// There's good reason for this, but there's no element or similar yet to track it as far as I know.
// SSobj runs infrequently, this is only ran while there's an attached circuit, its performance cost is negligible.
/obj/item/usb_cable/process(delta_time)
/obj/item/usb_cable/process(seconds_per_tick)
if (!check_in_range())
return PROCESS_KILL
@@ -274,7 +274,7 @@
to_chat(owner, span_info("[circuit_component.parent]'s [cell.name] has <b>[cell.percent()]%</b> charge left."))
to_chat(owner, span_info("You can recharge it by using a cyborg recharging station."))
/datum/action/innate/bci_charge_action/process(delta_time)
/datum/action/innate/bci_charge_action/process(seconds_per_tick)
build_all_button_icons(UPDATE_BUTTON_STATUS)
/datum/action/innate/bci_charge_action/update_button_status(atom/movable/screen/movable/action_button/button, force = FALSE)