Forcewalls and mimewalls now block atmos properly.

They were blocking atmos before, I think? This makes the "active atmos tiles"
code at startup do the right thing, though.
This commit is contained in:
Owen Jacobson
2015-07-23 23:36:50 -04:00
parent 3e133b610b
commit 9aa5d615d0
+2 -1
View File
@@ -8,7 +8,8 @@
density = 1
unacidable = 1
/obj/effect/forcefield/CanAtmosPass(turf/T)
return !density