From 9b3fc47f418d1c7fed4ebb9b94bddb7de6f24745 Mon Sep 17 00:00:00 2001 From: Rhials <28870487+Rhials@users.noreply.github.com> Date: Sat, 8 Nov 2025 23:46:19 -0500 Subject: [PATCH] Regal Rats can target zombies, skeletons, and ghouls (#93849) ## About The Pull Request Regal rats can now attack zombies, ghouls, skeletons, and other "fake undead" species. This is done by changing the "already dead" check to ignore the FAKEDEATH trait if it's applied as a species trait. This means that regal rats still won't be able to tell if someone's faking it with zombie powder or changeling stasis. ## Why It's Good For The Game Rats should be able to kill zombies I guess. Closes #93770. ## Changelog :cl: Rhials fix: Regal rats can now attack FAKEDEATH species mobs, like zombies and skeletons. /:cl: --- .../modules/mob/living/basic/space_fauna/regal_rat/regal_rat.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/basic/space_fauna/regal_rat/regal_rat.dm b/code/modules/mob/living/basic/space_fauna/regal_rat/regal_rat.dm index 5ef69e41242..42e6e831dd5 100644 --- a/code/modules/mob/living/basic/space_fauna/regal_rat/regal_rat.dm +++ b/code/modules/mob/living/basic/space_fauna/regal_rat/regal_rat.dm @@ -197,7 +197,7 @@ return TRUE // it might be possible to attack this? we'll find out soon enough var/mob/living/living_target = the_target - if (HAS_TRAIT(living_target, TRAIT_FAKEDEATH) || living_target.stat == DEAD) + if(HAS_TRAIT_NOT_FROM(living_target, TRAIT_FAKEDEATH, SPECIES_TRAIT) || living_target.stat == DEAD) balloon_alert(src, "already dead!") return FALSE