Shuttle Call/Recall Tracing in Announcements

- Emergency  shuttle call/recall announcements will say when a tracing attempt has been successful, as well as explicitly telling players how to view them
- Clarified language further on how emergency shuttle tracing is done
- Increased tracing success rate from 60% to 70%
- Removed a lot of duplicated code by moving all the priority_announce() calls to incall()
This commit is contained in:
ikarrus
2014-09-13 12:50:38 -06:00
parent 088fd2557f
commit 9b8322c19d
5 changed files with 16 additions and 17 deletions
+1
View File
@@ -32,6 +32,7 @@
if(A)
notify_ghosts("Nar-Sie has risen in \the [A.name]. Reach out to the Geometer to be given a new shell for your soul.")
sleep(50)
if(emergency_shuttle)
emergency_shuttle.incall(0.3) // Cannot recall