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Shuttle Call/Recall Tracing in Announcements
- Emergency shuttle call/recall announcements will say when a tracing attempt has been successful, as well as explicitly telling players how to view them - Clarified language further on how emergency shuttle tracing is done - Increased tracing success rate from 60% to 70% - Removed a lot of duplicated code by moving all the priority_announce() calls to incall()
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@@ -32,6 +32,7 @@
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if(A)
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notify_ghosts("Nar-Sie has risen in \the [A.name]. Reach out to the Geometer to be given a new shell for your soul.")
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sleep(50)
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if(emergency_shuttle)
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emergency_shuttle.incall(0.3) // Cannot recall
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