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https://github.com/Bubberstation/Bubberstation.git
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Look at all these bugs that no longer exist!
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@@ -54,8 +54,8 @@
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if(A.anchored) continue
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var/turf/newloc = locate(A.x + x_distance, A.y + y_distance, TO.z) // calculate the new place
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if(!A.Move(newloc)) // if the atom, for some reason, can't move, FORCE them to move! :) We try Move() first to invoke any movement-related checks the atom needs to perform after moving
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A.loc = locate(A.x + x_distance, A.y + y_distance, TO.z)
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if(!A.Move(newloc) && newloc) // if the atom, for some reason, can't move, FORCE them to move! :) We try Move() first to invoke any movement-related checks the atom needs to perform after moving
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A.loc = newloc
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spawn()
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if(ismob(A) && !(A in flashers)) // don't flash if we're already doing an effect
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@@ -327,7 +327,7 @@
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/mob/living/carbon/human/handle_changeling()
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if(mind)
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if(mind && hud_used)
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if(mind.changeling)
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mind.changeling.regenerate()
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hud_used.lingchemdisplay.invisibility = 0
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