diff --git a/code/game/objects/items/holotape.dm b/code/game/objects/items/holotape.dm
index bd10a107cad..68070972d6e 100644
--- a/code/game/objects/items/holotape.dm
+++ b/code/game/objects/items/holotape.dm
@@ -153,6 +153,8 @@
charging = 0
/obj/item/holotape/Bumped(var/mob/M)
+ if(!ismob(M))
+ return
if(iscarbon(M))
var/mob/living/carbon/C = M
if(C.m_intent == "walk")
@@ -227,11 +229,11 @@
/obj/item/holotape/proc/breaktape()
var/dir[2]
- var/icon_dir = src.icon_state
- if(icon_dir == "[src.icon_base]_h")
+ var/icon_dir = icon_state
+ if(icon_dir == "[icon_base]_h")
dir[1] = EAST
dir[2] = WEST
- if(icon_dir == "[src.icon_base]_v")
+ if(icon_dir == "[icon_base]_v")
dir[1] = NORTH
dir[2] = SOUTH
diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm
index 85f3f7582bb..9de891501fa 100644
--- a/code/game/objects/structures/crates_lockers/closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets.dm
@@ -68,7 +68,7 @@
return (!density)
/obj/structure/closet/proc/can_open()
- if(src.welded || src.locked)
+ if(welded || locked)
return 0
return 1
@@ -81,32 +81,32 @@
/obj/structure/closet/proc/dump_contents()
for(var/obj/O in src)
- O.loc = src.loc
+ O.loc = loc
for(var/mob/M in src)
- M.loc = src.loc
+ M.loc = loc
if(M.client)
M.client.eye = M.client.mob
M.client.perspective = MOB_PERSPECTIVE
/obj/structure/closet/proc/take_contents()
- for(var/atom/movable/AM in src.loc)
+ for(var/atom/movable/AM in loc)
if(insert(AM) == -1) // limit reached
break
/obj/structure/closet/proc/open()
- if(src.opened)
+ if(opened)
return 0
- if(!src.can_open())
+ if(!can_open())
return 0
- src.dump_contents()
+ dump_contents()
- src.opened = 1
+ opened = 1
if(istype(src, /obj/structure/closet/body_bag))
- playsound(src.loc, 'sound/items/zip.ogg', 15, 1, -3)
+ playsound(loc, 'sound/items/zip.ogg', 15, 1, -3)
else
- playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3)
+ playsound(loc, 'sound/machines/click.ogg', 15, 1, -3)
density = 0
update_icon()
return 1
@@ -139,25 +139,25 @@
return 1
/obj/structure/closet/proc/close()
- if(!src.opened)
+ if(!opened)
return 0
- if(!src.can_close())
+ if(!can_close())
return 0
take_contents()
- src.opened = 0
+ opened = 0
if(istype(src, /obj/structure/closet/body_bag))
- playsound(src.loc, 'sound/items/zip.ogg', 15, 1, -3)
+ playsound(loc, 'sound/items/zip.ogg', 15, 1, -3)
else
- playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3)
+ playsound(loc, 'sound/machines/click.ogg', 15, 1, -3)
density = 1
update_icon()
return 1
/obj/structure/closet/proc/toggle()
- if(src.opened)
- return src.close()
- return src.open()
+ if(opened)
+ return close()
+ return open()
/obj/structure/closet/ex_act(severity, target)
contents_explosion(severity, target)
@@ -192,9 +192,9 @@
return
if(opened)
if(istype(W, /obj/item/weapon/grab))
- if(src.large)
+ if(large)
var/obj/item/weapon/grab/G = W
- src.MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet
+ MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet
user.drop_item()
else
user << "The locker is too small to stuff [W] into!"
@@ -210,7 +210,7 @@
if( !opened || !istype(src, /obj/structure/closet) || !user || !WT || !WT.isOn() || !user.loc )
return
playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
- new /obj/item/stack/sheet/metal(src.loc)
+ new /obj/item/stack/sheet/metal(loc)
visible_message("[user] has cut \the [src] apart with \the [WT].", "You hear welding.")
qdel(src)
return
@@ -239,10 +239,10 @@
user << "The locker appears to be broken."
return
if(!place(user, W) && !isnull(W))
- src.attack_hand(user)
+ attack_hand(user)
/obj/structure/closet/proc/place(var/mob/user, var/obj/item/I)
- if(!src.opened && secure)
+ if(!opened && secure)
togglelock(user)
return 1
return 0
@@ -258,21 +258,21 @@
return 0
if(!istype(user.loc, /turf)) // are you in a container/closet/pod/etc? Will also check for null loc
return 0
- if(needs_opened && !src.opened)
+ if(needs_opened && !opened)
return 0
if(istype(O, /obj/structure/closet))
return 0
if(move_them)
- step_towards(O, src.loc)
+ step_towards(O, loc)
if(show_message && user != O)
user.show_viewers("[user] stuffs [O] into [src]!")
- src.add_fingerprint(user)
+ add_fingerprint(user)
return 1
/obj/structure/closet/relaymove(mob/user as mob)
- if(user.stat || !isturf(src.loc))
+ if(user.stat || !isturf(loc))
return
- if(!src.open())
+ if(!open())
user << "It won't budge!"
if(world.time > lastbang+5)
lastbang = world.time
@@ -281,19 +281,20 @@
/obj/structure/closet/attack_paw(mob/user as mob)
- return src.attack_hand(user)
+ return attack_hand(user)
/obj/structure/closet/attack_hand(mob/user as mob)
- src.add_fingerprint(user)
+ add_fingerprint(user)
if(user.lying && get_dist(src, user) > 0)
return
- if(!src.toggle())
- return src.attackby(null, user)
+ if(!toggle())
+ user << "You cannot close the locker!"
+ return
// tk grab then use on self
/obj/structure/closet/attack_self_tk(mob/user as mob)
- return src.attack_hand(user)
+ return attack_hand(user)
/obj/structure/closet/verb/verb_toggleopen()
set src in oview(1)
@@ -304,7 +305,7 @@
return
if(iscarbon(usr) || issilicon(usr))
- src.attack_hand(usr)
+ attack_hand(usr)
else
usr << "This mob type can't use this verb."
@@ -322,7 +323,7 @@
if(istype(user.loc, /obj/structure/closet/critter) && !welded)
breakout_time = 0.75 //45 seconds if it's an unwelded critter crate
- if( opened || (!welded && !locked && !istype(src.loc, /obj/mecha)) )
+ if( opened || (!welded && !locked && !istype(loc, /obj/mecha)) )
return //Door's open, not locked or welded or inside a mech, no point in resisting.
//okay, so the closet is either welded or locked... resist!!!
@@ -332,7 +333,7 @@
for(var/mob/O in viewers(src))
O << "[src] begins to shake violently!"
if(do_after(user,(breakout_time*60*10))) //minutes * 60seconds * 10deciseconds
- if(!user || user.stat != CONSCIOUS || user.loc != src || opened || (!locked && !welded && !istype(src.loc, /obj/mecha)) )
+ if(!user || user.stat != CONSCIOUS || user.loc != src || opened || (!locked && !welded && !istype(loc, /obj/mecha)) )
return
//we check after a while whether there is a point of resisting anymore and whether the user is capable of resisting
@@ -340,11 +341,11 @@
locked = 0 //applies to critter crates and secure lockers only
broken = 1 //applies to secure lockers only
user.visible_message("[user] successfully broke out of [src]!", "You successfully break out of [src]!")
- if(istype( src.loc, /obj/structure/bigDelivery))
- var/obj/structure/bigDelivery/D = src.loc
+ if(istype( loc, /obj/structure/bigDelivery))
+ var/obj/structure/bigDelivery/D = loc
qdel(D)
- else if(istype( src.loc, /obj/mecha))
- src.loc = get_turf(src.loc)
+ else if(istype( loc, /obj/mecha))
+ loc = get_turf(loc)
open()
else
user << "You fail to break out of [src]!"
@@ -354,7 +355,7 @@
if(!user.canUseTopic(user) || broken)
user << "You can't do that right now!"
return
- if(src.opened || !secure || !in_range(src, user))
+ if(opened || !secure || !in_range(src, user))
return
else
togglelock(user)
@@ -364,20 +365,20 @@
O.emp_act(severity)
if(secure && !broken)
if(prob(50/severity))
- src.locked = !src.locked
- src.update_icon()
+ locked = !locked
+ update_icon()
if(prob(20/severity) && !opened)
if(!locked)
open()
else
- src.req_access = list()
- src.req_access += pick(get_all_accesses())
+ req_access = list()
+ req_access += pick(get_all_accesses())
..()
/obj/structure/closet/proc/togglelock(mob/user as mob)
if(secure)
- if(src.allowed(user))
- src.locked = !src.locked
+ if(allowed(user))
+ locked = !locked
add_fingerprint(user)
for(var/mob/O in viewers(user, 3))
if((O.client && !( O.eye_blind )))
diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm
index f55238a821b..b9321879663 100644
--- a/code/modules/mob/living/carbon/human/human_movement.dm
+++ b/code/modules/mob/living/carbon/human/human_movement.dm
@@ -31,7 +31,7 @@
/mob/living/carbon/human/experience_pressure_difference()
playsound(src, 'sound/effects/space_wind.ogg', 50, 1)
- if(shoes.flags&NOSLIP)
+ if(shoes && shoes.flags&NOSLIP)
return 0
. = ..()