diff --git a/code/__DEFINES/flags.dm b/code/__DEFINES/flags.dm index 37c4c514b39..970c305db00 100644 --- a/code/__DEFINES/flags.dm +++ b/code/__DEFINES/flags.dm @@ -137,6 +137,7 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204 #define PASSMACHINE (1<<7) #define PASSSTRUCTURE (1<<8) #define PASSFLAPS (1<<9) +#define PASSDOORS (1<<10) //Movement Types #define GROUND (1<<0) diff --git a/code/datums/status_effects/buffs.dm b/code/datums/status_effects/buffs.dm index 84c315993b1..4ed5b63aacc 100644 --- a/code/datums/status_effects/buffs.dm +++ b/code/datums/status_effects/buffs.dm @@ -380,13 +380,13 @@ . = ..() to_chat(owner,"You phase through reality, nothing is out of bounds!") owner.alpha = 180 - owner.pass_flags |= PASSCLOSEDTURF | PASSGLASS | PASSGRILLE | PASSMACHINE | PASSSTRUCTURE | PASSTABLE | PASSMOB + owner.pass_flags |= PASSCLOSEDTURF | PASSGLASS | PASSGRILLE | PASSMACHINE | PASSSTRUCTURE | PASSTABLE | PASSMOB | PASSDOORS location = get_turf(owner) /datum/status_effect/crucible_soul/on_remove() to_chat(owner,"You regain your physicality, returning you to your original location...") owner.alpha = initial(owner.alpha) - owner.pass_flags &= ~(PASSCLOSEDTURF | PASSGLASS | PASSGRILLE | PASSMACHINE | PASSSTRUCTURE | PASSTABLE | PASSMOB) + owner.pass_flags &= ~(PASSCLOSEDTURF | PASSGLASS | PASSGRILLE | PASSMACHINE | PASSSTRUCTURE | PASSTABLE | PASSMOB | PASSDOORS) owner.forceMove(location) location = null return ..() diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index d8ed7824d6b..e30b1207881 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -10,6 +10,7 @@ move_resist = MOVE_FORCE_VERY_STRONG layer = OPEN_DOOR_LAYER power_channel = AREA_USAGE_ENVIRON + pass_flags_self = PASSDOORS max_integrity = 350 armor = list(MELEE = 30, BULLET = 30, LASER = 20, ENERGY = 20, BOMB = 10, BIO = 100, RAD = 100, FIRE = 80, ACID = 70) CanAtmosPass = ATMOS_PASS_DENSITY diff --git a/code/game/objects/effects/effect_system/effects_water.dm b/code/game/objects/effects/effect_system/effects_water.dm index 2742b22d911..060a889232f 100644 --- a/code/game/objects/effects/effect_system/effects_water.dm +++ b/code/game/objects/effects/effect_system/effects_water.dm @@ -3,6 +3,7 @@ /obj/effect/particle_effect/water name = "water" icon_state = "extinguish" + pass_flags = PASSTABLE | PASSMACHINE | PASSSTRUCTURE | PASSGRILLE var/life = 15 mouse_opacity = MOUSE_OPACITY_TRANSPARENT @@ -15,8 +16,6 @@ if (--src.life < 1) qdel(src) return FALSE - if(newloc.density) - return FALSE return ..() /obj/effect/particle_effect/water/Bump(atom/A) diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index 01790928a0a..090d70cac70 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -77,7 +77,7 @@ damage = 15 irradiate = 300 range = 15 - pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE | PASSCLOSEDTURF | PASSMACHINE | PASSSTRUCTURE + pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE | PASSCLOSEDTURF | PASSMACHINE | PASSSTRUCTURE | PASSDOORS impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser light_color = LIGHT_COLOR_GREEN diff --git a/code/modules/projectiles/projectile/bullets/rifle.dm b/code/modules/projectiles/projectile/bullets/rifle.dm index 095eb713225..2b0ccbf228e 100644 --- a/code/modules/projectiles/projectile/bullets/rifle.dm +++ b/code/modules/projectiles/projectile/bullets/rifle.dm @@ -11,7 +11,7 @@ icon_state = "gaussphase" damage = 20 armour_penetration = 70 - pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE | PASSCLOSEDTURF | PASSMACHINE | PASSSTRUCTURE + pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE | PASSCLOSEDTURF | PASSMACHINE | PASSSTRUCTURE | PASSDOORS // 7.62 (Nagant Rifle)