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Fixing initial ear_damage
Was missing a 0.
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@@ -481,7 +481,7 @@
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if (ear_damage < 100)
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// Heal the first 1/3 here
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ear_deaf = max(ear_deaf - 1, 0)
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ear_damage = max(ear_damage-0.5, 0)
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ear_damage = max(ear_damage-0.05, 0)
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if(istype(ears, /obj/item/clothing/ears/earmuffs)) // earmuffs rest your ears, healing 3x faster, but keeping you deaf.
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// Heal the 2/3 here
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ear_deaf = max(ear_deaf, 1)
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