From 9be963fcddd382ea502f5b409a098e738b77b64c Mon Sep 17 00:00:00 2001 From: Joan Lung Date: Fri, 15 Jul 2016 20:05:33 -0400 Subject: [PATCH] Cogscarabs can use clockwork slabs to check cult status (#19326) --- code/game/gamemodes/clock_cult/clock_items.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/clock_cult/clock_items.dm b/code/game/gamemodes/clock_cult/clock_items.dm index 2d273c3c6cb..13dc2a1b311 100644 --- a/code/game/gamemodes/clock_cult/clock_items.dm +++ b/code/game/gamemodes/clock_cult/clock_items.dm @@ -160,7 +160,7 @@ user << "[src] refuses to work, displaying the message: \"[busy]!\"" return 0 if(!nonhuman_usable && !ishuman(user)) - user << "[src] hums quietly in your hands, but you can't seem to get it to do anything." + show_stats(user) //if it's not human, show it stats return 0 access_display(user)