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TGUI list conversions + bug fixes (#63354)
About The Pull Request
Converts more inputs to TGUI. Possibly all user-facing input lists in the game.
Did any surrounding text/number inputs as well
Added null choice support so users can press cancel.
Added some misc TGUI input fixes
Fixed custom vendors while I was there
I refactored a lot of code while just poking around.
Primarily, usage of .len in files where I was already working on lists.
Some code was just awful - look at guardian.dm and its non use of early returns
If there are any disputes, I can revert it just fine, those changes are not integral to the PR.
Why It's Good For The Game
Fixes #63629
Fixes #63307
Fixes custom vendors /again/
Text input is more performant.
Part of a long series of TGUI conversion to make the game more visually appealing
Changelog
cl
refactor: The majority of user facing input lists have been converted to TGUI.
refactor: Tgui text inputs now scale with entered input.
fix: Many inputs now properly accept cancelling out of the menu.
fix: Fixes an edge case where users could not press enter on number inputs.
fix: Custom vendor bluescreen.
fix: You can now press ENTER on text inputs without an entry to cancel.
/cl
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@@ -62,11 +62,13 @@
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available_surgeries[surgeryloop_two.name] = surgeryloop_two
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break
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if(!available_surgeries.len)
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if(!length(available_surgeries))
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return
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var/pick_your_surgery = tgui_input_list(user, "Which procedure?", "Surgery", sort_list(available_surgeries))
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if(pick_your_surgery && user?.Adjacent(livingtarget) && (source in user))
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if(isnull(pick_your_surgery))
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return
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if(user?.Adjacent(livingtarget) && (source in user))
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var/datum/surgery/surgeryinstance_notonmob = available_surgeries[pick_your_surgery]
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for(var/i_three in livingtarget.surgeries)
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