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TGUI list conversions + bug fixes (#63354)
About The Pull Request
Converts more inputs to TGUI. Possibly all user-facing input lists in the game.
Did any surrounding text/number inputs as well
Added null choice support so users can press cancel.
Added some misc TGUI input fixes
Fixed custom vendors while I was there
I refactored a lot of code while just poking around.
Primarily, usage of .len in files where I was already working on lists.
Some code was just awful - look at guardian.dm and its non use of early returns
If there are any disputes, I can revert it just fine, those changes are not integral to the PR.
Why It's Good For The Game
Fixes #63629
Fixes #63307
Fixes custom vendors /again/
Text input is more performant.
Part of a long series of TGUI conversion to make the game more visually appealing
Changelog
cl
refactor: The majority of user facing input lists have been converted to TGUI.
refactor: Tgui text inputs now scale with entered input.
fix: Many inputs now properly accept cancelling out of the menu.
fix: Fixes an edge case where users could not press enter on number inputs.
fix: Custom vendor bluescreen.
fix: You can now press ENTER on text inputs without an entry to cancel.
/cl
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@@ -85,7 +85,9 @@
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if("grant_language")
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if((is_admin || isobserver(AM)) && language_datum)
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var/list/choices = list("Only Spoken", "Only Understood", "Both")
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var/choice = input(user,"How do you want to add this language?","[language_datum]",null) as null|anything in choices
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var/choice = tgui_input_list(user, "How do you want to add this language?", "[language_datum]", choices)
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if(isnull(choice))
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return
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var/spoken = FALSE
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var/understood = FALSE
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switch(choice)
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@@ -108,7 +110,9 @@
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if("remove_language")
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if((is_admin || isobserver(AM)) && language_datum)
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var/list/choices = list("Only Spoken", "Only Understood", "Both")
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var/choice = input(user,"Which part do you wish to remove?","[language_datum]",null) as null|anything in choices
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var/choice = tgui_input_list(user, "Which part do you wish to remove?", "[language_datum]", choices)
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if(isnull(choice))
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return
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var/spoken = FALSE
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var/understood = FALSE
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switch(choice)
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