TGUI list conversions + bug fixes (#63354)

About The Pull Request

    Converts more inputs to TGUI. Possibly all user-facing input lists in the game.
    Did any surrounding text/number inputs as well
    Added null choice support so users can press cancel.
    Added some misc TGUI input fixes
    Fixed custom vendors while I was there

I refactored a lot of code while just poking around.
Primarily, usage of .len in files where I was already working on lists.
Some code was just awful - look at guardian.dm and its non use of early returns
If there are any disputes, I can revert it just fine, those changes are not integral to the PR.
Why It's Good For The Game

Fixes #63629
Fixes #63307
Fixes custom vendors /again/
Text input is more performant.
Part of a long series of TGUI conversion to make the game more visually appealing
Changelog

cl
refactor: The majority of user facing input lists have been converted to TGUI.
refactor: Tgui text inputs now scale with entered input.
fix: Many inputs now properly accept cancelling out of the menu.
fix: Fixes an edge case where users could not press enter on number inputs.
fix: Custom vendor bluescreen.
fix: You can now press ENTER on text inputs without an entry to cancel.
/cl
This commit is contained in:
Jeremiah
2021-12-31 11:07:28 +13:00
committed by GitHub
parent 6162daf1cb
commit 9c6fdb567d
153 changed files with 1196 additions and 986 deletions
@@ -62,12 +62,13 @@ GLOBAL_LIST_INIT(marker_beacon_colors, sort_list(list(
/obj/item/stack/marker_beacon/AltClick(mob/living/user)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
return
var/input_color = input(user, "Choose a color.", "Beacon Color") as null|anything in GLOB.marker_beacon_colors
var/input_color = tgui_input_list(user, "Choose a color", "Beacon Color", GLOB.marker_beacon_colors)
if(isnull(input_color))
return
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
return
if(input_color)
picked_color = input_color
update_appearance()
picked_color = input_color
update_appearance()
/obj/structure/marker_beacon
name = "marker beacon"
@@ -148,12 +149,13 @@ GLOBAL_LIST_INIT(marker_beacon_colors, sort_list(list(
..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
return
var/input_color = input(user, "Choose a color.", "Beacon Color") as null|anything in GLOB.marker_beacon_colors
var/input_color = tgui_input_list(user, "Choose a color", "Beacon Color", GLOB.marker_beacon_colors)
if(isnull(input_color))
return
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
return
if(input_color)
picked_color = input_color
update_appearance()
picked_color = input_color
update_appearance()
/* Preset marker beacon types, for mapping */
+7 -13
View File
@@ -19,23 +19,17 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
/obj/item/extraction_pack/attack_self(mob/user)
var/list/possible_beacons = list()
for(var/B in GLOB.total_extraction_beacons)
var/obj/structure/extraction_point/EP = B
if(EP.beacon_network in beacon_networks)
possible_beacons += EP
if(!possible_beacons.len)
for(var/obj/structure/extraction_point/extraction_point as anything in GLOB.total_extraction_beacons)
if(extraction_point.beacon_network in beacon_networks)
possible_beacons += extraction_point
if(!length(possible_beacons))
to_chat(user, span_warning("There are no extraction beacons in existence!"))
return
else
var/A
A = input("Select a beacon to connect to", "Balloon Extraction Pack", A) as null|anything in sort_names(possible_beacons)
if(!A)
var/chosen_beacon = tgui_input_list(user, "Beacon to connect to", "Balloon Extraction Pack", sort_names(possible_beacons))
if(isnull(chosen_beacon))
return
beacon = A
beacon = chosen_beacon
to_chat(user, span_notice("You link the extraction pack to the beacon system."))
/obj/item/extraction_pack/afterattack(atom/movable/A, mob/living/carbon/human/user, flag, params)
+2 -2
View File
@@ -284,7 +284,7 @@
if (params["sheets"])
desired = text2num(params["sheets"])
else
desired = tgui_input_number(usr, "How many sheets would you like to smelt?", "Smelt")
desired = tgui_input_number(usr, "How many sheets would you like to smelt?", "Smelt", 1, stored_amount, 1)
if(isnull(desired))
return
desired = round(desired)
@@ -334,7 +334,7 @@
if (params["sheets"])
desired = text2num(params["sheets"])
else
desired = tgui_input_number(usr, "How many sheets would you like to smelt?", "Smelt")
desired = tgui_input_number(usr, "How many sheets would you like to smelt?", "Smelt", 1, smelt_amount, 1)
if(isnull(desired))
return
desired = round(desired)
+4 -2
View File
@@ -169,8 +169,10 @@
/obj/machinery/mineral/equipment_vendor/proc/RedeemVoucher(obj/item/mining_voucher/voucher, mob/redeemer)
var/items = list("Survival Capsule and Explorer's Webbing", "Resonator Kit", "Minebot Kit", "Extraction and Rescue Kit", "Crusher Kit", "Mining Conscription Kit")
var/selection = input(redeemer, "Pick your equipment", "Mining Voucher Redemption") as null|anything in sort_list(items)
if(!selection || !Adjacent(redeemer) || QDELETED(voucher) || voucher.loc != redeemer)
var/selection = tgui_input_list(redeemer, "Pick your equipment", "Mining Voucher Redemption", sort_list(items))
if(isnull(selection))
return
if(!Adjacent(redeemer) || QDELETED(voucher) || voucher.loc != redeemer)
return
var/drop_location = drop_location()
switch(selection)