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TGUI list conversions + bug fixes (#63354)
About The Pull Request
Converts more inputs to TGUI. Possibly all user-facing input lists in the game.
Did any surrounding text/number inputs as well
Added null choice support so users can press cancel.
Added some misc TGUI input fixes
Fixed custom vendors while I was there
I refactored a lot of code while just poking around.
Primarily, usage of .len in files where I was already working on lists.
Some code was just awful - look at guardian.dm and its non use of early returns
If there are any disputes, I can revert it just fine, those changes are not integral to the PR.
Why It's Good For The Game
Fixes #63629
Fixes #63307
Fixes custom vendors /again/
Text input is more performant.
Part of a long series of TGUI conversion to make the game more visually appealing
Changelog
cl
refactor: The majority of user facing input lists have been converted to TGUI.
refactor: Tgui text inputs now scale with entered input.
fix: Many inputs now properly accept cancelling out of the menu.
fix: Fixes an edge case where users could not press enter on number inputs.
fix: Custom vendor bluescreen.
fix: You can now press ENTER on text inputs without an entry to cancel.
/cl
This commit is contained in:
@@ -19,23 +19,17 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
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/obj/item/extraction_pack/attack_self(mob/user)
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var/list/possible_beacons = list()
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for(var/B in GLOB.total_extraction_beacons)
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var/obj/structure/extraction_point/EP = B
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if(EP.beacon_network in beacon_networks)
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possible_beacons += EP
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if(!possible_beacons.len)
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for(var/obj/structure/extraction_point/extraction_point as anything in GLOB.total_extraction_beacons)
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if(extraction_point.beacon_network in beacon_networks)
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possible_beacons += extraction_point
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if(!length(possible_beacons))
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to_chat(user, span_warning("There are no extraction beacons in existence!"))
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return
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else
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var/A
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A = input("Select a beacon to connect to", "Balloon Extraction Pack", A) as null|anything in sort_names(possible_beacons)
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if(!A)
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var/chosen_beacon = tgui_input_list(user, "Beacon to connect to", "Balloon Extraction Pack", sort_names(possible_beacons))
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if(isnull(chosen_beacon))
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return
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beacon = A
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beacon = chosen_beacon
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to_chat(user, span_notice("You link the extraction pack to the beacon system."))
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/obj/item/extraction_pack/afterattack(atom/movable/A, mob/living/carbon/human/user, flag, params)
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