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TGUI list conversions + bug fixes (#63354)
About The Pull Request
Converts more inputs to TGUI. Possibly all user-facing input lists in the game.
Did any surrounding text/number inputs as well
Added null choice support so users can press cancel.
Added some misc TGUI input fixes
Fixed custom vendors while I was there
I refactored a lot of code while just poking around.
Primarily, usage of .len in files where I was already working on lists.
Some code was just awful - look at guardian.dm and its non use of early returns
If there are any disputes, I can revert it just fine, those changes are not integral to the PR.
Why It's Good For The Game
Fixes #63629
Fixes #63307
Fixes custom vendors /again/
Text input is more performant.
Part of a long series of TGUI conversion to make the game more visually appealing
Changelog
cl
refactor: The majority of user facing input lists have been converted to TGUI.
refactor: Tgui text inputs now scale with entered input.
fix: Many inputs now properly accept cancelling out of the menu.
fix: Fixes an edge case where users could not press enter on number inputs.
fix: Custom vendor bluescreen.
fix: You can now press ENTER on text inputs without an entry to cancel.
/cl
This commit is contained in:
@@ -59,21 +59,21 @@
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var/new_option = input_options.value
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switch(new_option)
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if(COMP_INPUT_STRING)
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var/player_input = input(player, "Input a value", "Input value") as null|text
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if(!player_input)
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var/player_input = tgui_input_text(player, "Input a value", "Input value")
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if(isnull(player_input))
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return
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input_response.set_output(player_input)
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if(COMP_INPUT_NUMBER)
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var/player_input = input(player, "Input a value", "Input value") as null|num
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if(!player_input)
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var/player_input = tgui_input_number(player, "Input a value", "Input value")
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if(isnull(player_input))
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return
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input_response.set_output(player_input)
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if(COMP_INPUT_LIST)
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var/list/data = parameter.value
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if(!islist(data))
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return
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var/player_input = input(player, "Input a value", "Input value") as null|anything in data
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if(!player_input)
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var/player_input = tgui_input_list(player, "Input a value", "Input value", data)
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if(isnull(player_input))
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return
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input_response.set_output(player_input)
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input_triggered.set_output(COMPONENT_SIGNAL)
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