diff --git a/code/game/objects/structures/mineral_doors.dm b/code/game/objects/structures/mineral_doors.dm
index bd4e5504385..317ba4e9a37 100644
--- a/code/game/objects/structures/mineral_doors.dm
+++ b/code/game/objects/structures/mineral_doors.dm
@@ -2,7 +2,7 @@
//machineryness
/obj/structure/mineral_door
- name = "mineral door"
+ name = "metal door"
density = 1
anchored = 1
opacity = 1
@@ -10,21 +10,20 @@
icon = 'icons/obj/doors/mineral_doors.dmi'
icon_state = "metal"
- var/mineralType = "metal"
+ var/initial_state
var/state = 0 //closed, 1 == open
var/isSwitchingStates = 0
var/close_delay = -1 //-1 if does not auto close.
var/hardness = 1
- var/oreAmount = 7
+ var/sheetType = /obj/item/stack/sheet/metal
+ var/sheetAmount = 7
var/openSound = 'sound/effects/stonedoor_openclose.ogg'
var/closeSound = 'sound/effects/stonedoor_openclose.ogg'
/obj/structure/mineral_door/New(location)
..()
- icon_state = mineralType
- name = "[mineralType] door"
+ initial_state = icon_state
air_update_turf(1)
- return
/obj/structure/mineral_door/Destroy()
density = 0
@@ -40,7 +39,6 @@
..()
if(!state)
return TryToSwitchState(user)
- return
/obj/structure/mineral_door/attack_ai(mob/user) //those aren't machinery, they're just big fucking slabs of a mineral
if(isAI(user)) //so the AI can't open it
@@ -64,10 +62,12 @@
return !density
/obj/structure/mineral_door/proc/TryToSwitchState(atom/user)
- if(isSwitchingStates) return
+ if(isSwitchingStates)
+ return
if(isliving(user))
var/mob/living/M = user
- if(world.time - M.last_bumped <= 60) return //NOTE do we really need that?
+ if(world.time - M.last_bumped <= 60)
+ return //NOTE do we really need that?
if(M.client)
if(iscarbon(M))
var/mob/living/carbon/C = M
@@ -87,7 +87,7 @@
/obj/structure/mineral_door/proc/Open()
isSwitchingStates = 1
playsound(loc, openSound, 100, 1)
- flick("[mineralType]opening",src)
+ flick("[initial_state]opening",src)
sleep(10)
density = 0
opacity = 0
@@ -97,17 +97,17 @@
isSwitchingStates = 0
if(close_delay != -1)
- spawn(close_delay)
- if(!isSwitchingStates && state == 1)
- Close()
+ addtimer(src, "Close", close_delay)
/obj/structure/mineral_door/proc/Close()
+ if(isSwitchingStates || state != 1)
+ return
var/turf/T = get_turf(src)
for(var/mob/living/L in T)
return
isSwitchingStates = 1
playsound(loc, closeSound, 100, 1)
- flick("[mineralType]closing",src)
+ flick("[initial_state]closing",src)
sleep(10)
density = 1
opacity = 1
@@ -118,9 +118,9 @@
/obj/structure/mineral_door/update_icon()
if(state)
- icon_state = "[mineralType]open"
+ icon_state = "[initial_state]open"
else
- icon_state = mineralType
+ icon_state = initial_state
/obj/structure/mineral_door/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W,/obj/item/weapon/pickaxe))
@@ -144,32 +144,19 @@
hardness -= Proj.damage
..()
CheckHardness()
- return
-
/obj/structure/mineral_door/proc/CheckHardness()
if(hardness <= 0)
Dismantle(1)
/obj/structure/mineral_door/proc/Dismantle(devastated = 0)
+ var/turf/T = get_turf(src)
if(!devastated)
- if (mineralType == "metal")
- var/ore = /obj/item/stack/sheet/metal
- for(var/i = 1, i <= oreAmount, i++)
- new ore(get_turf(src))
- else
- var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
- for(var/i = 1, i <= oreAmount, i++)
- new ore(get_turf(src))
+ for(var/i in 1 to sheetAmount)
+ new sheetType(T)
else
- if (mineralType == "metal")
- var/ore = /obj/item/stack/sheet/metal
- for(var/i = 3, i <= oreAmount, i++)
- new ore(get_turf(src))
- else
- var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
- for(var/i = 3, i <= oreAmount, i++)
- new ore(get_turf(src))
+ for(var/i in 3 to sheetAmount)
+ new sheetType(T)
qdel(src)
/obj/structure/mineral_door/ex_act(severity = 1)
@@ -185,28 +172,34 @@
if(3)
hardness -= 0.1
CheckHardness()
- return
-
/obj/structure/mineral_door/iron
- mineralType = "metal"
+ name = "iron door"
hardness = 3
/obj/structure/mineral_door/silver
- mineralType = "silver"
+ name = "silver door"
+ icon_state = "silver"
+ sheetType = /obj/item/stack/sheet/mineral/silver
hardness = 3
/obj/structure/mineral_door/gold
- mineralType = "gold"
+ name = "gold door"
+ icon_state = "gold"
+ sheetType = /obj/item/stack/sheet/mineral/gold
/obj/structure/mineral_door/uranium
- mineralType = "uranium"
+ name = "uranium door"
+ icon_state = "uranium"
+ sheetType = /obj/item/stack/sheet/mineral/uranium
hardness = 3
luminosity = 2
/obj/structure/mineral_door/sandstone
- mineralType = "sandstone"
+ name = "sandstone door"
+ icon_state = "sandstone"
+ sheetType = /obj/item/stack/sheet/mineral/sandstone
hardness = 0.5
/obj/structure/mineral_door/transparent
@@ -217,39 +210,38 @@
opacity = 0
/obj/structure/mineral_door/transparent/plasma
- mineralType = "plasma"
+ name = "plasma door"
+ icon_state = "plasma"
+ sheetType = /obj/item/stack/sheet/mineral/plasma
/obj/structure/mineral_door/transparent/plasma/attackby(obj/item/weapon/W, mob/user, params)
if(W.is_hot())
message_admins("Plasma mineral door ignited by [key_name_admin(user)](?) (FLW) in ([x],[y],[z] - JMP)",0,1)
log_game("Plasma mineral door ignited by [key_name(user)] in ([x],[y],[z])")
- TemperatureAct(100)
+ TemperatureAct()
else
return ..()
/obj/structure/mineral_door/transparent/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
- TemperatureAct(exposed_temperature)
+ TemperatureAct()
-/obj/structure/mineral_door/transparent/plasma/proc/TemperatureAct(temperature)
+/obj/structure/mineral_door/transparent/plasma/proc/TemperatureAct()
atmos_spawn_air("plasma=500;TEMP=1000")
- hardness = 0
- CheckHardness()
+ Dismantle(1)
/obj/structure/mineral_door/transparent/diamond
- mineralType = "diamond"
+ name = "diamond door"
+ icon_state = "diamond"
+ sheetType = /obj/item/stack/sheet/mineral/diamond
hardness = 10
/obj/structure/mineral_door/wood
- mineralType = "wood"
+ name = "wood door"
+ icon_state = "wood"
hardness = 1
openSound = 'sound/effects/doorcreaky.ogg'
closeSound = 'sound/effects/doorcreaky.ogg'
+ sheetType = /obj/item/stack/sheet/mineral/wood
burn_state = FLAMMABLE
burntime = 30
-
-/obj/structure/mineral_door/wood/Dismantle(devastated = 0)
- if(!devastated)
- for(var/i = 1, i <= oreAmount, i++)
- new/obj/item/stack/sheet/mineral/wood(get_turf(src))
- qdel(src)