From 9ccf9b8141efd1e0c28dbe2bf6f0c8786ef1cd93 Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat, 25 May 2024 20:57:02 +0200 Subject: [PATCH] [MIRROR] Fix airlock assembly renaming examine grammar issue (#27840) * Fix airlock assembly renaming examine grammar issue (#83365) ## About The Pull Request At some point the examine line about what the resulting airlock will be named got split off into a separate statement, but in the process some things got crossed and it doubled up on the final half of the line. Currently, an airlock might state: > There is a small paper placard on the assembly labelled ", written on it is 'Public Garden'". So we cut out the ` labelled \"[doorname]\"` part and go back to just having the `, written on it is '[created_name]'` part. > There is a small paper placard on the assembly, written on it is 'Public Garden'. ## Why It's Good For The Game Comprehensible examine for airlock assemblies. ## Changelog :cl: spellcheck: Examining a renamed airlock assembly no longer says it has a paper placard that is "labelled with written on it is". /:cl: * Fix airlock assembly renaming examine grammar issue --------- Co-authored-by: _0Steven <42909981+00-Steven@users.noreply.github.com> --- code/game/objects/structures/door_assembly.dm | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index f75a8b9ce72..5daf96a01b8 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -61,9 +61,6 @@ /obj/structure/door_assembly/examine(mob/user) . = ..() - var/doorname = "" - if(created_name) - doorname = ", written on it is '[created_name]'" switch(state) if(AIRLOCK_ASSEMBLY_NEEDS_WIRES) if(anchored) @@ -80,8 +77,8 @@ . += span_notice("There are empty slots for mineral covers.") else if(!glass && !noglass) . += span_notice("There are empty slots for glass windows.") - if(doorname) - . += span_notice("There is a small paper placard on the assembly labelled \"[doorname]\".") + if(created_name) + . += span_notice("There is a small paper placard on the assembly, written on it is '[created_name]'.") /obj/structure/door_assembly/attackby(obj/item/W, mob/living/user, params) if(istype(W, /obj/item/pen) && !user.combat_mode)