The way silicon radios and cells get created is now more sane. (#45371)

About The Pull Request

See title. Fixes #45370
Why It's Good For The Game

I don't think duplication of powercells and a bunch of duplicate code is really needed. This is more easily maintainable and just not shit in general.

EDIT: oh forgot to mention that this causes syndiborgs to have 500 more max charge by default. If anyone is extremely triggered by this, I can change that. But since those things aren't finely tuned anyways, I don't think this is a big deal.
Changelog

cl
code: Changed how sillycones get their cells and radios.
/cl
This commit is contained in:
nemvar
2019-07-24 15:25:04 +12:00
committed by oranges
parent dca6637ba0
commit 9d074515b3
5 changed files with 18 additions and 11 deletions
+1 -1
View File
@@ -271,7 +271,7 @@
if(!user.temporarilyRemoveItemFromInventory(W))
return
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot(get_turf(loc))
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot/nocell(get_turf(loc))
if(!O)
return