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The way silicon radios and cells get created is now more sane. (#45371)
About The Pull Request See title. Fixes #45370 Why It's Good For The Game I don't think duplication of powercells and a bunch of duplicate code is really needed. This is more easily maintainable and just not shit in general. EDIT: oh forgot to mention that this causes syndiborgs to have 500 more max charge by default. If anyone is extremely triggered by this, I can change that. But since those things aren't finely tuned anyways, I don't think this is a big deal. Changelog cl code: Changed how sillycones get their cells and radios. /cl
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@@ -271,7 +271,7 @@
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if(!user.temporarilyRemoveItemFromInventory(W))
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return
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var/mob/living/silicon/robot/O = new /mob/living/silicon/robot(get_turf(loc))
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var/mob/living/silicon/robot/O = new /mob/living/silicon/robot/nocell(get_turf(loc))
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if(!O)
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return
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