diff --git a/code/game/sound.dm b/code/game/sound.dm index f3c9d609884..386abc41422 100644 --- a/code/game/sound.dm +++ b/code/game/sound.dm @@ -144,7 +144,7 @@ distance_multiplier - Can be used to multiply the distance at which the sound is var/dy = (turf_source.z - T.z) * 5 * distance_multiplier // Hearing from above / below, multiplied by 5 because we assume height is further along coords. S.y = dy - S.falloff = max_distance || 0 //use max_distance, else just use 0 as we are a direct sound so falloff isnt relevant. + S.falloff = max_distance || 1 //use max_distance, else just use 1 as we are a direct sound so falloff isnt relevant. SEND_SOUND(src, S)