makes the game compile

fixes more icon paths
I gave zvent the vent_map icon as a placeholder because it's not like it's even used anyway
This commit is contained in:
duncathan
2015-06-13 12:33:31 -06:00
parent dab13732fe
commit 9d64ca0e0c
8 changed files with 23 additions and 23 deletions
@@ -5,7 +5,7 @@
/obj/machinery/atmospherics/binary/circulator
name = "circulator/heat exchanger"
desc = "A gas circulator pump and heat exchanger."
icon = 'icons/obj/pipes.dmi'
icon = 'icons/obj/atmospherics/pipes/simple.dmi'
icon_state = "circ1-off"
var/side = 1 // 1=left 2=right
+1 -1
View File
@@ -106,7 +106,7 @@
//HE Junctions
////////////////
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction
icon = 'icons/obj/pipes/junction.dmi'
icon = 'icons/obj/atmospherics/pipes/junction.dmi'
icon_state = "intact"
level = 2
minimum_temperature_difference = 300
+3 -3
View File
@@ -100,13 +100,13 @@
//Add non-broken pieces
if(node1)
overlays += getpipeimage('icons/obj/atmospherics/pipe_manifold.dmi', "manifold_full[invis]", get_dir(src,node1))
overlays += getpipeimage('icons/obj/atmospherics/pipes/manifold.dmi', "manifold_full[invis]", get_dir(src,node1))
if(node2)
overlays += getpipeimage('icons/obj/atmospherics/pipe_manifold.dmi', "manifold_full[invis]", get_dir(src,node2))
overlays += getpipeimage('icons/obj/atmospherics/pipes/manifold.dmi', "manifold_full[invis]", get_dir(src,node2))
if(node3)
overlays += getpipeimage('icons/obj/atmospherics/pipe_manifold.dmi', "manifold_full[invis]", get_dir(src,node3))
overlays += getpipeimage('icons/obj/atmospherics/pipes/manifold.dmi', "manifold_full[invis]", get_dir(src,node3))
/obj/machinery/atmospherics/pipe/manifold/hide(var/i)
if(level == 1 && istype(loc, /turf/simulated))
+4 -4
View File
@@ -112,16 +112,16 @@
//Add non-broken pieces
if(node1)
overlays += getpipeimage('icons/obj/atmospherics/pipe_manifold.dmi', "manifold_full[invis]", NORTH)
overlays += getpipeimage('icons/obj/atmospherics/pipes/manifold.dmi', "manifold_full[invis]", NORTH)
if(node2)
overlays += getpipeimage('icons/obj/atmospherics/pipe_manifold.dmi', "manifold_full[invis]", SOUTH)
overlays += getpipeimage('icons/obj/atmospherics/pipes/manifold.dmi', "manifold_full[invis]", SOUTH)
if(node3)
overlays += getpipeimage('icons/obj/atmospherics/pipe_manifold.dmi', "manifold_full[invis]", EAST)
overlays += getpipeimage('icons/obj/atmospherics/pipes/manifold.dmi', "manifold_full[invis]", EAST)
if(node4)
overlays += getpipeimage('icons/obj/atmospherics/pipe_manifold.dmi', "manifold_full[invis]", WEST)
overlays += getpipeimage('icons/obj/atmospherics/pipes/manifold.dmi', "manifold_full[invis]", WEST)
/obj/machinery/atmospherics/pipe/manifold4w/update_node_icon()
..()
+2 -2
View File
@@ -1,5 +1,5 @@
/obj/machinery/atmospherics/unary/tank
icon = 'icons/obj/atmospherics/pressure_tank.dmi'
icon = 'icons/obj/atmospherics/pipes/pressure_tank.dmi'
icon_state = "generic"
name = "pressure tank"
desc = "A large vessel containing pressurized gas."
@@ -16,7 +16,7 @@
col = node.pipe_color
else
state = "pipe_exposed"
underlays += getpipeimage('icons/obj/atmospherics/pressure_tank.dmi', state, initialize_directions, col)
underlays += getpipeimage('icons/obj/atmospherics/pipes/pressure_tank.dmi', state, initialize_directions, col)
/obj/machinery/atmospherics/unary/tank/carbon_dioxide
name = "pressure tank (Carbon Dioxide)"