makes the game compile

fixes more icon paths
I gave zvent the vent_map icon as a placeholder because it's not like it's even used anyway
This commit is contained in:
duncathan
2015-06-13 12:33:31 -06:00
parent dab13732fe
commit 9d64ca0e0c
8 changed files with 23 additions and 23 deletions
@@ -92,7 +92,7 @@
// transit tube station
/obj/structure/c_transit_tube/station
name = "unattached through station"
icon = 'icons/obj/pipes/transit_tube_station.dmi'
icon = 'icons/obj/atmospherics/pipes/transit_tube_station.dmi'
icon_state = "closed"
/obj/structure/c_transit_tube/station/tube_turn(var/angle)
@@ -122,7 +122,7 @@
// in that sense they're the same as stations and can reuse their flip and rotate verbs
/obj/structure/c_transit_tube/station/block
name = "unattached tube blocker"
icon = 'icons/obj/pipes/transit_tube.dmi'
icon = 'icons/obj/atmospherics/pipes/transit_tube.dmi'
icon_state = "Block"
/obj/structure/c_transit_tube/station/block/buildtube()
@@ -136,7 +136,7 @@
//see station.dm for the logic
/obj/structure/c_transit_tube_pod
name = "unattached transit tube pod"
icon = 'icons/obj/pipes/transit_tube_pod.dmi'
icon = 'icons/obj/atmospherics/pipes/transit_tube_pod.dmi'
icon_state = "pod"
anchored = 0.0
density = 0